Why need this WP?
According to a recent interview(by Colin I believe) he said they are cleaning up Orr by spreading out the mobs making it a little bit easier to traverse and implementing new static waypoints that will always be available and never contested. This is for the update coming in a few days btw.
I think it’s great that there’re waypoints in each temple, that way I can do my own things while checking on them every 30 or so minutes. If they’re open, I could switch to my alt and teleport there to buy basically “free” armors(since I don’t want to make legendaries).
According to a recent interview(by Colin I believe) he said they are cleaning up Orr by spreading out the mobs making it a little bit easier to traverse and implementing new static waypoints that will always be available and never contested. This is for the update coming in a few days btw.
Cool. I hope that we will see soon. So I will do map completion later, because is no point to die and try luck to reach this place to do skill points. I always die form fireballs which come from nowhere but from sky. Looks like aliens attacking planet. And is very annoying when You don’t know who was attacking you. If I die, at least I want to know who throw fireballs from sky, otherwise I call that is bug.
(edited by Robotukas.1673)
By the way I release that to complete maps in 70-80 level zones is not interested at all is just waist of time, why, because You don’t have time to look around, they attacking from sky, from ground, traps and all places is dirty and stinky
By the way I release that to complete maps in 70-80 level zones is not interested at all is just waist of time, why, because You don’t have time to look around, they attacking from sky, from ground, traps and all places is dirty and stinky
Yup, I have played like 1,500 hours and I have no idea about Orr, I did map completion but I ran point to point and even now that I’ve done 4 80’s I still haven’t really seen much of anything in Orr. I just run the shortest route to pent/shelter and leave everything else in the dust.
That is the point to run? Are you in some running competition or what?
That is the point to run? Are you in some running competition or what?
Mobs are not worth the time to kill, you run to what was the best farming area and call it a day.
By the way I release that to complete maps in 70-80 level zones is not interested at all is just waist of time, why, because You don’t have time to look around, they attacking from sky, from ground, traps and all places is dirty and stinky
Yup, I have played like 1,500 hours and I have no idea about Orr, I did map completion but I ran point to point and even now that I’ve done 4 80’s I still haven’t really seen much of anything in Orr. I just run the shortest route to pent/shelter and leave everything else in the dust.
I tried to listen your advise. But how you survive? Maybe you immortal? Here around is many veterans, fireballs from sky and risen catapults. Maybe you don’t have clue at all that about I am talking ;-)
This is picture for you. I am not superman and its hard to find help in this map.
(edited by Robotukas.1673)
The WPs probably exist because each of the temple has a vendor with “special” karma rewards that appears once the area is cleared and the WP becomes uncontested.
You have what you have because you do what you do.
That is the point to run? Are you in some running competition or what?
You could also ask the question: what is the point to fight? I kill one risen, and another spawns as soon as that first one hits the dirt. If I fight, I’d like to be able to look around and at least say for a short time: look, I made this area safer! Within Orr, that simply isn’t so, which is why I ran a lot of areas, simply from POI to WP to SP.
In comparison: all areas took me 2 to 3 weeks to map (per map). I finished Orr (all 4 maps) within a weekend (after going there for my PS, so it wasn’t from scratch).
That is the point to run? Are you in some running competition or what?
You could also ask the question: what is the point to fight? I kill one risen, and another spawns as soon as that first one hits the dirt. If I fight, I’d like to be able to look around and at least say for a short time: look, I made this area safer! Within Orr, that simply isn’t so, which is why I ran a lot of areas, simply from POI to WP to SP.
In comparison: all areas took me 2 to 3 weeks to map (per map). I finished Orr (all 4 maps) within a weekend (after going there for my PS, so it wasn’t from scratch).
Is depend in which class, build and server you are playing. Do I am right? I am not you which You have superpower or good build or good armour with all superior stuff.
The WPs probably exist because each of the temple has a vendor with “special” karma rewards that appears once the area is cleared and the WP becomes uncontested.
When You say clear area that do you mean? Mobs all the time is spawn and how you will clear this area when You do solo? Is no any event around here at the moment Also You forgot about fireball which come from sky and pushing in one side, or another side, so get more mobs attention, also where no time to regenerate health, because of fireballs from sky and its comes plenty of them, and plus mobs.
(edited by Robotukas.1673)
The WPs probably exist because each of the temple has a vendor with “special” karma rewards that appears once the area is cleared and the WP becomes uncontested.
When You say clear area that do you mean? Mobs all the time is spawn and how you will clear this area when You do solo? Is no any event around here at the moment
Also You forgot about fireball which come from sky and pushing in one side, or another side, so get more mobs attention, also where no time to regenerate health, because of fireballs from sky and its comes plenty of them, and plus mobs.
Do the Temple of Balthazar chain event located at the top right corner of your screen.
yo, i would recommend doing the meta event in that area, if u need that skill point….. or a legendary weapon
That is the point to run? Are you in some running competition or what?
You could also ask the question: what is the point to fight? I kill one risen, and another spawns as soon as that first one hits the dirt. If I fight, I’d like to be able to look around and at least say for a short time: look, I made this area safer! Within Orr, that simply isn’t so, which is why I ran a lot of areas, simply from POI to WP to SP.
In comparison: all areas took me 2 to 3 weeks to map (per map). I finished Orr (all 4 maps) within a weekend (after going there for my PS, so it wasn’t from scratch).
Is depend in which class, build and server you are playing. Do I am right? I am not you which You have superpower or good build or good armour with all superior stuff.
I did get an exotic set when I was there (karma), which pushes my health pool to almost 20K. So, if I got poisoned or was burning, I usually simply kept on running, knowing I had enough health to see it out. I didn’t enjoy that style of playing though. I prefer to simply wander around. Stand still and enjoy the view once in a while. Follow my nose from one node to the other, without having to fight every step of the way.
Even simply toning down the respawn rate of the risen there would help a lot. Also with keeping WP active.
The WPs probably exist because each of the temple has a vendor with “special” karma rewards that appears once the area is cleared and the WP becomes uncontested.
When You say clear area that do you mean? Mobs all the time is spawn and how you will clear this area when You do solo? Is no any event around here at the moment
Also You forgot about fireball which come from sky and pushing in one side, or another side, so get more mobs attention, also where no time to regenerate health, because of fireballs from sky and its comes plenty of them, and plus mobs.
It’s a big event with multiple smaller events you need to complete first. Follow the clues in the top right for the event. It can be done with as little as 5 people (and tbh it’s easier with 5 than 50).
Vayra – Elementalist
Forkrul Assail – Mesmer
Probably should go to the GW Wiki and search “meta events” and read up some, it will help you understand. Several places in Orr are meant to be group areas, there are event chains that end up at each Cathedral. When/if the group beats those events, the area clears of baddies, a End Game Karma vendor appears and you can buy your exotic armor. I have never solo’d one myself, Grenth I can get somewhat close but not quite yet.
As for instant spawns, there are a couple places here and there that spit out dead from pod’s. Those will seem very fast, but you can avoid or run out of them if you want. They are also pretty fun with a little group. allowing you to slay a lot of baddies fast. That in turn can drop you some loot to gain gold. As much as I read about too fast spawns, it’s not bad to have some, otherwise the game could be a bit dry with no variation or big battles. I’m not a fan of open world pasture slaying that all the other mmo’s have. This game does a bit better job at the illusion.
When guesting comes in a week, look to guest at a higher pop server and see if you can get some help running these events in Orr. Is Orr harder then the other maps? Yes. But a lot of people like the other maps, but also know they can face-roll them. Is Orr overbearingly difficult? I don’t think so, just a bit more difficult than the rest of the game which may catch some off guard. Some places you have to make sure others are around to move forward, by design, these are GW2’s end game raids. The pic shown is meant for a group.
So, if I got poisoned or was burning, I usually simply kept on running, knowing I had enough health to see it out. I didn’t enjoy that style of playing though. I prefer to simply wander around. Stand still and enjoy the view once in a while. Follow my nose from one node to the other, without having to fight every step of the way.
Even simply toning down the respawn rate of the risen there would help a lot. Also with keeping WP active.
But that is what makes this zone different. That said, there are thousands of pockets where you can find safe harbor on these maps still, to stop and enjoy the sites of hell. The density isn’t that thick on the entire island, in some places it is, by design of the meta chains.
For many people that want to continue to play their 80 in PvE for prolong periods of time, you need mobs to keep it interesting and the loot dropping at some reasonable rate. This game is stingy with loot, if you really thin it out, these players are going to really be tested as not to fall asleep.
(edited by Horrorscope.7632)
OP, many of the the waypoints in Orr are part of several complex DE (Dynamic Event) chains that lead to the temporary capture and control of the temples and Arah dungeon entrance. Most waypoints are normally contested and only become clear during certain parts of the DE chains. You will find a few waypoints on each Orr map that are never contested, these are the launch areas for the DE chains. As Horrorscope mentioned above, researching the Orr meta events may help. I never found that necessary so I can’t be more specific on where to look. Once I discovered the Rally Waypoint in Straits of Devastation and watched the reinforcement events run it all made sense.
For many people that want to continue to play their 80 in PvE for prolong periods of time, you need mobs to keep it interesting
No, you need interesting mobs. And those risen aren’t interesting, they are annoying. And I don’t want to have to stand on the same spots for hours simply because they keep respawning at the rate I’m killing them. The last trip there (when I got my 100%) I was in a party of three. And at one point I simply told the party to run away, because we were getting nowhere. There was no DE, but we killed one Risen and either a new risen would spawn on the spot or one would spawn just outside our circle but join in the fun anyway.
I don’t even mind their knockdowns and pulls. As long as I’m not knocked down every step I take…
I’ve explored it all, multiple times.
Now, I aim at my destination and turn on auto run. Then I mess around on TP and talk to guildies as I wait.
Guardian
For many people that want to continue to play their 80 in PvE for prolong periods of time, you need mobs to keep it interesting
No, you need interesting mobs. And those risen aren’t interesting, they are annoying. And I don’t want to have to stand on the same spots for hours simply because they keep respawning at the rate I’m killing them. The last trip there (when I got my 100%) I was in a party of three. And at one point I simply told the party to run away, because we were getting nowhere. There was no DE, but we killed one Risen and either a new risen would spawn on the spot or one would spawn just outside our circle but join in the fun anyway.
I don’t even mind their knockdowns and pulls. As long as I’m not knocked down every step I take…
Please describe me an interesting mob? And some of examples of those in other maps?
But with your words, you just stroked my ego, I’m an amazing player I must reckon. I will surrender that Orr is different. By design. But I also state I truly feel it’s way over-exaggerated how dense, difficult and annoying it is. I have never seen a group of players ever have issues with mobs in Orr when not in an chain event. My server must be good to. I get pulled or knocked down every so often, not every time I take a breath, that to me has also been greatly over-exaggerated.
But no worries, there are changes coming that should help you. I’m ok either way.
As for standing in one spot for hours because of constant spawns… YOU CAN MOVE. I know of one place like what you say, but I could always just move on and leave it behind. Otherwise you’d see thousands of players stuck there… no? Somehow we’ve all got out of there.
(edited by Horrorscope.7632)
For many people that want to continue to play their 80 in PvE for prolong periods of time, you need mobs to keep it interesting
No, you need interesting mobs. And those risen aren’t interesting, they are annoying. And I don’t want to have to stand on the same spots for hours simply because they keep respawning at the rate I’m killing them. The last trip there (when I got my 100%) I was in a party of three. And at one point I simply told the party to run away, because we were getting nowhere. There was no DE, but we killed one Risen and either a new risen would spawn on the spot or one would spawn just outside our circle but join in the fun anyway.
I don’t even mind their knockdowns and pulls. As long as I’m not knocked down every step I take…
Well then you just stroked my ego, I’m an amazing player then. I will surrender that Orr is different. By design. But I also state I truly feel it’s way over-exaggerated how dense, difficult and annoying it is. I have never seen a group of players ever have issues with mobs in Orr when not in an chain event. My server must be good to. I get pulled or knocked down every so often, not every time I take a breath, that to me has also been greatly over-exaggerated.
But no worries, there are changes coming that should help you. I’m ok either way.
As for standing in one spot for hours because of constant spawns… YOU CAN MOVE. I know of one place like what you say, but I could always just move on and leave it behind. Otherwise you’d see thousands of players stuck there… no? Somehow we’ve all got out of there.
Yes, you can move, but why even try to fight them if you know they’ll respawn as soon as you kill the last one? I know all foes respawn, but at least everywhere else I can actually see (even for a short time) that what I did made an impact. Not in Orr. In Orr you might as well forget it, it’s useless anyway. That’s how I feel it.
I didn’t think it was difficult (I only died three times, once because I got stuck in a hole in the ground and a floating eye finally killed me, I couldn’t WP out as I was apparently still in combat, even after logging off and on again and not counting my jumps to death…) but I simply thought it was highly annoying due to the fast respawn time together with foe density.
I’ve left Orr again and won’t come back until they’ve changed a few parameters there…
Edit: and an interesting mob? No mob is interesting in itself. I like variety. Frostgorge Sound is a map I love. You have a very lively underwater scene there, with a variety of mobs, there are a lot of DE’s there that can be done without having to find a zerg, and you can actually walk there without getting pushed or pulled everywhere.
(edited by LadyRhonwyn.2501)
100% of Orr on 5 toons here, never ever had any troubles, be it with dying or Orr being anyhow confusing. It’s actually very well designed, even if a bit mundane.
The waypoint in question lets people to quickly get to the temple of Balth once it’s liberated, so they can buy their obsidian shards without running through half of the map.
I like the dangers inherent in exploring Orr, even if they are somewhat repetitive. It fits the story, and is actually well designed, with the event chains being the main reason to be there. The rewards for map completion of the Orr zones are quite good, too.
By the way I release that to complete maps in 70-80 level zones is not interested at all is just waist of time, why, because You don’t have time to look around, they attacking from sky, from ground, traps and all places is dirty and stinky
Yup, I have played like 1,500 hours and I have no idea about Orr, I did map completion but I ran point to point and even now that I’ve done 4 80’s I still haven’t really seen much of anything in Orr. I just run the shortest route to pent/shelter and leave everything else in the dust.
I tried to listen your advise. But how you survive? Maybe you immortal? Here around is many veterans, fireballs from sky and risen catapults. Maybe you don’t have clue at all that about I am talking ;-)
This is picture for you. I am not superman and its hard to find help in this map.
Uh, yes I do know, and more often then not by the time you kill 2, 1 will respawn and be leashed to a guy that was standing next to him so yet another 3 to kill. Perhaps your profession is weak, or maybe you are to aggressive pulling to much, whatever the case – it can be done.
Orr is boring. The mobs are all the same, there are entirely too many of them (I call it Spawn Diarrhea) and they drop …junk mostly, if they drop anything at all. Bones, bones and more bones. Best to just run on by. I have no desire to go down there, no desire to finish my story line, and actually getting to the point that more and more I am looking to see if there is another game coming down the pike that I would like to play.
Games should be fun. not annoying, or aggravating.
A “challenge” is not endless mindless spawns and killing for killing sake.