Why no farming? or builds?

Why no farming? or builds?

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Posted by: bigtime.7410

bigtime.7410

I loved playing around making unique builds for specific mobs and farming them in GW1. None of that is here in GW2. To me PVE was all be about farming, different mobs different loots, different builds to beat them, exploring finding better farm areas. Seeing how well you farm compared to others in towns with the loots you wear and bring in, now that was a competition that didnt invovle taking 1 shot at your foe, but it was there, it was real and it was fun in GW1. Its missing here, with anti farming, buting gold, no builds as im aware of. Ive been using the same skills at level 42 as I did at 1 and I see no reason to change them. All these things kill PVE competition. It seems like all the thing that made GW1 are absent in GW2. Why?

Why no farming? or builds?

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Posted by: GOSU.9574

GOSU.9574

Welcome to GW2. If you don’t “enjoy” fractals you aren’t playing the way Anet wants you to. Everything outside of Fractals has been nerfed then nerfed some more. This is where Anet expects you to play. Play the game their way or find another game.

They can not deny this is their approach. Why would they do this? Well since they can simply develop tools that any monkey can use to extend a closed environment like Fractals, they can have interns pump out more grindy content. This is cheap and more cost effective than being creative and using developers to develop actual content that isn’t “canned”. No need to further develop explorable areas or dynamic events.

Welcome to the End Game. Fractals for fun!

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Rukia.4802

Rukia.4802

Because according to ANet “GW1 was stagnant” and didn’t have enough vertical progression gear-stat grind.

I guess the thousands of builds we could make in GW1 was not ok, we aren’t allowed to have fun or use strategy… welcome to GW2 lol where we “play our way”

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

Why no farming? or builds?

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Posted by: tigirius.9014

tigirius.9014

I agree wayyyy too much emphasis on fractals for my taste. In a game that was never meant to be about dungeons, that was supposed to be focused on open world metas, (that was supposed to be easier to make btw then dungeons would be), all to get a new tier of armor that was never meant to be in the game (the missing slot they talk about was invented just for ascended, originally there was nothing missing).

So needless to say I’m confused as to what they are thinking and why no one over there spoke up and said, “hold on a sec, there’s something wrong here” before releasing this stuff.

Balance Team: Please Fix Mine Toolbelt Positioning!

Why no farming? or builds?

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Posted by: Propeck.4653

Propeck.4653

Here I thought it was just me! In GW1 I played every beta weekend and even snuck into the Korean beta. Went on to play for years until the game slid downhill into solo everything with your heroes and Shadow Form ridiculousness. But this,.. I really just don’t get it. I’ll keep trying I guess, but hey,.. aren’t gamemakers supposed to make games fun?

Why no farming? or builds?

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Posted by: Chorel.1720

Chorel.1720

Here I thought it was just me! In GW1 I played every beta weekend and even snuck into the Korean beta. Went on to play for years until the game slid downhill into solo everything with your heroes and Shadow Form ridiculousness. But this,.. I really just don’t get it. I’ll keep trying I guess, but hey,.. aren’t gamemakers supposed to make games fun?

Not according to Anet. Like somebody just said they nerf the farming areas and pretty much force you into the fractals dungeon. Nerf the things people like to do seems to be their new motto.

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Posted by: Waffler.1257

Waffler.1257

You won’t find any sympathy for GW1 play style on these forums.