Why no story behind those legendary.
There’s lore for the Flameseeker Prophecies. No story behind why they put it onto a shield though..
Agree. That’s why I would really like if the last thing you do for your legendary is a quest. Where you have to do a tricky JP and fight your way through this mini story to get to an alter or forge or someone who will tell you a story, you hand them the 4 items and you get a beautiful cinematic of being handed and wielding your legendary. Imagine a dragon or something crazy like that forging and giving you your legendary. That’d be sweet.
Man, if they had done programming time on that instead of the Lost Shores Event I think the community would be a lot happier.
Agree. That’s why I would really like if the last thing you do for your legendary is a quest. Where you have to do a tricky JP and fight your way through this mini story to get to an alter or forge or someone who will tell you a story, you hand them the 4 items and you get a beautiful cinematic of being handed and wielding your legendary. Imagine a dragon or something crazy like that forging and giving you your legendary. That’d be sweet.
Man, if they had done programming time on that instead of the Lost Shores Event I think the community would be a lot happier.
Exactly, love WoW for this reason: since I am rogue unfortunately, we helped my friend mage get his legendary and a bunch of dragons spawned above our main city and it was a pretty epic scene, the entire town knew when you got that staff lol plus there is always lore behind them & not to mention they aren’t a mindless grind like in GW2.
I also got my legendary daggers that expac but it wasn’t as cool as the staff
Legendaries got ZERO love in this game
(edited by Rukia.4802)
You could make up a back story to your lengendary that fits around the character who is using it.
You know, be creative, use your imagination.
You could make up a back story to your lengendary that fits around the character who is using it.
You know, be creative, use your imagination.
Oh yes… great solution, we should all just play boring games because making up our own story is much more creative.
I think this is an excellent idea. It could either be attached as a description to the weapon or there could be NPC’s at say the Priory who’d detail the history of each weapon. Maybe even a book in the Priory library for each one.
How hard could it be to create a story behind a weapon? If the weapon is treated like a character then it has meaning. It has purpose. It makes the player who aquires it have meaning and purpose.
A very long and challenging single player / multiplayer quest line that takes you to the corners of the world. Making you fight the deadlist of creatures and overcome the most challenging of obstacles. Now thats epic.
What do we have now?
Well… lets see. I can go to the supermarket and buy it or I could grind for months, play the Mystic Casino for the parts I need and make it myself.
This is one of the biggest failures of the game. The premier “end game” activity is an abhorrent grind.
The very least they could have done is created a meaningful quest line and story to go along with it. Tyria has an awesome world and lore to draw from… would have been nice to feel connected to it in that way.
Instead collect 1000 things and pay gold (and money if you have no gold). Hardly epic.
Exactly, love WoW for this reason: since I am rogue unfortunately, we helped my friend mage get his legendary and a bunch of dragons spawned above our main city and it was a pretty epic scene, the entire town knew when you got that staff lol plus there is always lore behind them & not to mention they aren’t a mindless grind like in GW2.
I also got my legendary daggers that expac but it wasn’t as cool as the staff
Legendaries got ZERO love in this game
I thought the fangs questline was cool! But as you say – nothing at all in this game like they even gave the meaning of “legendary” a thought.
Sadly there is nothing legendary about “Legendaries”. They shouldn’t even be classified as Legendary weapons. They are just regular weapons with fancier skins is all.
Sorry but there is nothing legendary about them. There is no lore behind them, no epic journey to obtain them, there is nothing special about them. Just a pretty skin is all. When you can go to the TP and spend gold to buy one, they are no longer legendary. Really there is nothing legendary about spending real money on a game then buying a fancy skin from the TP. How is that legendary? It’s not at all.
They really dropped the ball on these weapons. Just from now on, think of them as overpriced skins. Because that is all they are. There is absolutely nothing that is legendary about them. They should change the name of them to something else honestly. They don’t deserve the title “Legendary”.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
Because they are just awesome looking crafted weapons.
I hate story quests in Guild Wars 2 and I would find really lame to do some story quests again in order to craft Legendary weapons. Boring ..
I already crafted myself Juggernaut and now almost done with Predator. For me it was great acomplishement. I dont play mmorpgs because of quests, in fact I found them always boring in mmorpgs (maybe expect swtor)
I play MMORPGs so I can run dungeons, kill bosses, farm material/gold, pvp, obtain best gear, customize my character.
@ SpyderArachnid Legendries were always just skins, dont know what are you complaining here about
BTW. I think the tier ’’Legendary’’ they have is deserved, because they are really Legendary skins with awesome effects
So … Complete story quests in order to craft myself best looking weapons in-game? HELL NO.
And I think there are already few topics abou this, so please stop creating new ones. There wont be any changes anyways. System is already up and running, hundereds of players already crafted their Legendaries and thousands are almost done too. So either you join them, work for it or give up.
(edited by Dogblaster.6713)
Because they are just awesome looking crafted weapons.
I hate story quests in Guild Wars 2 and I would hate to do some story quests again in order to craft Legendary weapons. Boring ..
I already crafted myself Juggernaut and now almost done with Predator. For me it was great acomplishement. I dont play mmorpgs because of quests, in fact I found them always boring in mmorpgs (maybe expect swtor)
I play MMORPGs so I can run dungeons, kill bosses, farm material/gold, pvp, obtain best gear, customize my character.@ SpyderArachnid Legendries were always just skins, dont know what are you complaining here about
Btw .. The tier is called ’’Legendary’’, not title and I think their skins are Legendary, really awesome looking weapons.
So … Complete story quests in order to craft myself best looking weapons in-game? HELL NO.
It was a great accomplishment? I have difficulty understanding this statement. Could you do me a favor and elaborate on this a little more? What is it exactly that made you feel like you’ve accomplished something?
@ SpyderArachnid Legendries were about skins from the beggining, dont know what are you complaining here about
Btw .. The tier is called ’’Legendary’’, not title and I think their skins are Legendary, really awesome looking weapons.
“Legendaries” will always be BiS. They will scale automatically to each new tier introduced, allowing you access to every new set of stats before anyone else. A “Legendary” weapon will always be the best weapon you can have. As well as having it, you never have to farm for the next tier of weapons, cause you will already have it.
I’d say that’s more than just a glorified skin. The thing I am complaining about is that there is no “legendary” way of obtaining them. It is simple mystic forge gambling or grinding or spend some money on the TP. Sorry but there is nothing legendary about that.
Conan didn’t go to the market to buy Atlantean did he? No. He earned it. There is a story behind it. Such is the way of a legendary weapon. It is unique and has a history. There was a journey involved in obtaining it. It shouldn’t just be something you can go to the store and buy. There is nothing legendary about that.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
Because they are just awesome looking crafted weapons.
I hate story quests in Guild Wars 2 and I would hate to do some story quests again in order to craft Legendary weapons. Boring ..
I already crafted myself Juggernaut and now almost done with Predator. For me it was great acomplishement. I dont play mmorpgs because of quests, in fact I found them always boring in mmorpgs (maybe expect swtor)
I play MMORPGs so I can run dungeons, kill bosses, farm material/gold, pvp, obtain best gear, customize my character.@ SpyderArachnid Legendries were always just skins, dont know what are you complaining here about
Btw .. The tier is called ’’Legendary’’, not title and I think their skins are Legendary, really awesome looking weapons.
So … Complete story quests in order to craft myself best looking weapons in-game? HELL NO.
It was a great accomplishment? I have difficulty understanding this statement. Could you do me a favor and elaborate on this a little more? What is it exactly that made you feel like you’ve accomplished something?
Well It took big effort to harvest all the material, gold, badges, etc. in order to craft it you know …
So … In real life when you buy that big dream house you always wanted, with money (not by doing story quest) you dont call it accomplishment?
I would …
I BET, you didnt crafted your Legendary and yet you are whining about it lol
Sorry but if you feel bigger accomplishment by finishing story quest in guild wars 2 than crafting Legendary, buying T3 armor set. Than allow me to laught ..
(edited by Dogblaster.6713)
@ SpyderArachnid Legendries were about skins from the beggining, dont know what are you complaining here about
Btw .. The tier is called ’’Legendary’’, not title and I think their skins are Legendary, really awesome looking weapons.
“Legendaries” will always be BiS. They will scale automatically to each new tier introduced, allowing you access to every new set of stats before anyone else. A “Legendary” weapon will always be the best weapon you can have. As well as having it, you never have to farm for the next tier of weapons, cause you will already have it.
I’d say that’s more than just a glorified skin. The thing I am complaining about is that there is no “legendary” way of obtaining them. It is simple mystic forge gambling or grinding or spend some money on the TP. Sorry but there is nothing legendary about that.
Conan didn’t go to the market to buy Atlantean did he? No. He earned it. There is a story behind it. Such is the way of a legendary weapon. It is unique and has a history. There was a journey involved in obtaining it. It shouldn’t just be something you can go to the store and buy. There is nothing legendary about that.
If you care about the BIS status, that you are the minority, every player I know with Legendary did it for skin only. Because buying, crafting, obtaining BIS weapons in GW 2 takes few hours, days
You could make up a back story to your lengendary that fits around the character who is using it.
You know, be creative, use your imagination.
My winter Sylvari needed something to keep himself warm in the snow and invented a dagger made of fire to do so. How’s that?
Because they are just awesome looking crafted weapons.
I hate story quests in Guild Wars 2 and I would hate to do some story quests again in order to craft Legendary weapons. Boring ..
I already crafted myself Juggernaut and now almost done with Predator. For me it was great acomplishement. I dont play mmorpgs because of quests, in fact I found them always boring in mmorpgs (maybe expect swtor)
I play MMORPGs so I can run dungeons, kill bosses, farm material/gold, pvp, obtain best gear, customize my character.@ SpyderArachnid Legendries were always just skins, dont know what are you complaining here about
Btw .. The tier is called ’’Legendary’’, not title and I think their skins are Legendary, really awesome looking weapons.
So … Complete story quests in order to craft myself best looking weapons in-game? HELL NO.
It was a great accomplishment? I have difficulty understanding this statement. Could you do me a favor and elaborate on this a little more? What is it exactly that made you feel like you’ve accomplished something?
Well It took big effort to harvest all the material, gold, badges, etc. in order to craft it
you know …
So … In real life when you buy that big dream house you always wanted, with money (not by doing story quest) you dont call it accomplishment?
I would …
I BET, you didnt even try to craft it yet and yet you are whining about it
lol
Dude, anyone can work, save money and buy a house. Anyone. The only people who can’t or won’t are classified by you as being lazy. I understand your logic but, that’s not Legendary. That sounds like work.
What you consider an accomplishment is what I consider something very easy to do that took a VERY long time to finish. At the end you’re like… “Oh thank God that’s over.” What you probably felt was relief. Not accomplishment.
I love the idea of having lore behind Legendaries and most things in game. One thing that has annoyed me about FotM is the fact that Agony hasnt been explained. But with the Legendaries I think that its already too late to include lore. These weapons do not send you on an epic quest, just an epic ‘grind’ (I use this term lightly because I am not against grinding).
So what about another tier? Lets call it…Ancestral. You grind the mats and make the weapon as per legendary but once you have the weapon, the quest to upgrade begins. And I do mean QUEST. Depending on the legendary, you recieve certain ‘scrap’ items that give clues as to what you need and how to get it. Think multiple step scavenger hunt with jumping puzzles, small mob/boss filled instances and an actual story as to why youre doing what youre doing.
Retired and living in a shack. Relaxing!
It’s too late for Legendary but not for Acsended. I don’t care if Legendary weapons have thier stats upgraded to Acsended; if they don’t there will be a kittenstorm.
I’d like to get an Ascended weapon in a meaningful way. I want it to be so kitten hard like having to do 30 insane jumping puzzles in 60 minutes. I want to dodge fireballs or explode into flaming bits of chunky salsa if I don’t.
I really liked the epic weapon quests in original Everquest. Took a long time to get, and immersed you in the lore along the way. But that game was a lot more in depth with lore and setting, more like a role-playing game than GW.
I like how I make a suggestion and get flamed.
Honestly, I do not see the point of adding lore to an item that more than 1 person can have.
For example, let say you have a GS with flavor text that says “Wielded by the greatest Charr warrior to ever grace the field of battle.” and 3000 people have it.
So the greatest Charr warrior had 3000 weapons? I guess that would make him pretty great, but it would not make the weapon any more special.
Dude, anyone can work, save money and buy a house. Anyone. The only people who can’t or won’t are classified by you as being lazy. I understand your logic but, that’s not Legendary. That sounds like work.
What you consider an accomplishment is what I consider something very easy to do that took a VERY long time to finish. At the end you’re like… “Oh thank God that’s over.” What you probably felt was relief. Not accomplishment.
‘’Anyone can work, save money and buy house’’ Really?
So you are telling me, graduating colledge, buying dreamed house, buying expensive car is not accomplishment and everyone can do it? Really?
Man I think you dont even know what accoplishment means, do you?
Accomplishment is SUBJECTIVE feeling.
It means: ‘’Something that has been achieved successfully.’’
So yes. Usually for normal person, craft Legendary is big accomplishment. Usually bigger than finishing story quest line. For some not …
So just because for some its not accomplishment, doesnt mean its not for everyone. Usually they didnt even craft their Legendaries and because they are lazy or they do not like farming, they demand changes.
Just go craft a Legendary … before that, you have no rights to complain.
Now, your comments just sound like this: ‘’ Hey man, you have Bentley? Who cares.. I could have one too, If i wasnt so lazy. Its an easy task to make money for it. I go rather ask Gandalf If he has some new quests ready for me! ’’
(edited by Dogblaster.6713)
I dont know how these can be legendary without legends do back up their story.
http://en.wiktionary.org/wiki/legendary
legendary (not comparable)
Of or pertaining to a legend or to legends.
Appearing (solely) in legends.
Having the splendor of a legend; fabled.
Having unimaginable greatness; excellent
Anyway I am only about 100g away to finish my juggernaut (missing 100 icy runestones). Hopefully future legendaries will have a story attached to them.
I’m in the “legendary weapons are missed opportunity” camp. Nothing legendary about shelling out a few hundred or thousand gold or farm basic materials for a while then throwing it in the forge in LA. They should’ve called green items something else and these expensive crafted items “masterwork”. That would’ve left the door open to use the “legendary” tag on something that deserves it.
For something to be called legendary they should have at least put in a token effort with some background to learn about the weapon on the intermediate hand-ins and like a trek into a remote location where you fight a veteran to access a special forge to make it. The scavenger hunts for the halloween and lost shores events had more flavor then making a legendary weapon, kinda makes you wonder.
Lore has been seemingly completely disregarded in GW2. Nothing new that has been added to it seems to make sense.
It’s like ’Here’s some new shiny stuff, have fun waving it around like a pompous kitten
Want some sort of explanation? Tough kitten.’
Legendaries, FotM, Lost Shores, even the Elder Dragons. They just ‘are’.
Pleasing the hordes of silly kids is what has become more important.
I can’t begin to imagine what story would exist for a bow that shoots rainbows.
“One day a My Little Pony accidentally wandered into Charr territory. It was briskly scooped up by a passing engineer, chopped up and made into arrows and that’s where we get this bow!”
I’d prefer it if legendaries were created via a quest obtained after finding a precursor weapon. A quest so amazing and legendary, it requires several dungeons, several jumping puzzles, and possibly facing off against some really awesome creature just for the precursor to level up into the legendary. Or hell, maybe in an expansion, you go through a quest to get said legendary in order to gain the power to take down a dragon.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
You could make up a back story to your lengendary that fits around the character who is using it.
You know, be creative, use your imagination.
My advice as well.
It’s what I am doing ^_^
I agree that they missed a good opportunity with the “Legendary” weapons. But, and let’s be honest here, should all “legendary” weapons be ungodly powerful?
No.
I’d suggest renaming most of the current legendary weapons to something new. Legendary weapons should be something else, sometimes even minor seeming things that carry an unusual importance.
An example might be the bow of a legendary centaur archer. Doesn’t have to be a very special bow, but it was HIS. Or maybe the dagger that was the first weapon to draw blood when the humans invaded charr lands ages ago. Or a staff said to be made from the first tree that ever grew on Tyria. Things you chase after not because of the power they have, but because of the story you can get into as you hunt them down.
Maybe they’ll add something like this someday. Side stories that you can play through or not as you wish, but they take you all over as you track down one of these items. Add a couple to each level range, and you suddenly have a second story people can play alongside their personal story.
delicate, brick-like subtlety.
You could make up a back story to your lengendary that fits around the character who is using it.
You know, be creative, use your imagination.
Oh yes… great solution, we should all just play boring games because making up our own story is much more creative.
But it is more creative.
It’s also lame.
Lore has been seemingly completely disregarded in GW2. Nothing new that has been added to it seems to make sense.
It’s like ’Here’s some new shiny stuff, have fun waving it around like a pompous kitten
Want some sort of explanation? Tough kitten.’Legendaries, FotM, Lost Shores, even the Elder Dragons. They just ‘are’.
Pleasing the hordes of silly kids is what has become more important.
It’s quite an interesting shift in dynamics; dumb the game down for casuals, but at the same time remove the RP/lore factor which interested them in the first place.
No wonder all these AAA titles release to much fanfare, only to die off quickly. They’re literally being designed to be marketed to everyone, even though such an approach is incapable of producing a game everyone likes.
(edited by Ansultares.1567)
Lore has been seemingly completely disregarded in GW2. Nothing new that has been added to it seems to make sense.
It’s like ’Here’s some new shiny stuff, have fun waving it around like a pompous kitten
Want some sort of explanation? Tough kitten.’Legendaries, FotM, Lost Shores, even the Elder Dragons. They just ‘are’.
Pleasing the hordes of silly kids is what has become more important.
I wholeheartedly agree. A world’s lore is the world’s physics and incomplete lore means incomplete physics.
Specifically to Legendary weapons. I think Dogblaster is right…mostly. Everything besides the precursor requires a meaningful story of accomplishment to obtain. While the precursor appears to revolve around TP lore, I think it actually revolves around Zommoros and exploring his story could help expand on Legendary lore.
They’re special! They got aspirations.”
Finn the human