Wild question, (and possibly going to get ripped to shreds)…but since there are so many dynamic elements in game, why aren’t dailies/monthlies being created that way?
I noticed a lot of people complaining about being forced to do stuff that is out of the way of player’s normal play-style. (eg: while dodge, and heal are acceptable, crafting/complete dailies for a monthly is questionable) and of course there are those that think it’s better now.
Why hasn’t there just been a sort of dynamic built in system, or even looked into to get away from the “tick box” mentality, and more towards not being an integral part of the gameplay rather than a list that can be intrusive for some?
Anyone else think that having a bunch of dailies that are ticked off as you do whatever you’re doing.
No Tickboxes. Just a bunch of dailies that can be triggered naturally while playing.
Some examples:
– You’re a guardian. You like to run dungeons, and provide a lof of support benefits to your group. You’ve now done 5 dungeons today. BAM! you get a daily achievement. It was not listed. Your tally were done behind the scenes and upon reaching 5, you got a surprise achievement.
You run a few more dungeons, and on doing your 50th time giving stability to someone that day, you get a surprise daily called something like “Standing Tall”
What I’m getting at here, is non obstructive game elements embedded into the very fabric of the game itself.
Plus, it gives the devs a chance to make some cool daily names and do be creative on making a broader amount of dailies that will cater for specific classes too. While Shouts are guardian and Warrior based and could give a “Megaphone!” achievement, an Ele could get “Bathing in Blessings” for healing up xxk HP using water attunement, or Necro’s getting “Owch” for stacking bleeds for xx seconds in total
Also, obviously, after you complete 5 of them (or in this case, i’d probably say 6/7 of them) you get your token. and the others will no longer count towards daily completion.
Your thoughts?