Why not to let us take off soulbound?
Sounds great if you’re a hacker I guess. Hack account, sell legendary and other soul bounds tied to account, more money for the hacker. Great idea
I think most soulbound items should actually be account bound. Why should I not be able to use an expensive weapon on any of my characters?
As for the OP’s idea, I would support the removal of soul-binding, if there was a way to make sure that only the person that created the account could un-bind an item.
I would go for account-bound rather than soulbound, as well, on items. However, I don’t think that legendary items should be tradable once they are equipped by an account.
As the above poster said, this would be a hacker/gold seller’s dream and I’m not much for rewarding this type of “career” choice.
I think most soulbound items should actually be account bound. Why should I not be able to use an expensive weapon on any of my characters?
As for the OP’s idea, I would support the removal of soul-binding, if there was a way to make sure that only the person that created the account could un-bind an item.
Because that character didn’t earn it.
Earning is a player thing not a character thing, Anet doesn’t seem to have a clear design choice for this. Achievements for example, along with other things I could go research, but I’m lazy.
Soul-binding helps keep the market stable.
If you take the soul-binding off, all the armor and equipment will drop to near worthless.
(edited by Zeivu.3615)
Soul-binding helps keep the market stable.
If you take the soul-binding off, all the armor and equipment will drop to near worthless.
They do already sell for nearly nothing, ectos worth more than items, unless it is a precursor or rare drop/skin.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?
Earning is a player thing not a character thing, Anet doesn’t seem to have a clear design choice for this. Achievements for example, along with other things I could go research, but I’m lazy.
No, it’s a character thing. You perfected the skills on a given class to overcome the objectives… there’s nothing to say you could do the same on another class, so therefore you didn’t achieve it — your character did.
all the excuses are very….delusional, the best one is this quote:
Sounds great if you’re a hacker I guess. Hack account, sell legendary and other soul bounds tied to account, more money for the hacker. Great idea
And yes i dont support bound system/items/anything BUT in quest rewards/items/anything and that is it, but since we have no quests (may be the story)…but cant be helped.
(edited by JemL.3501)
I was thinking about this “soulbound” stuff too, and I think it’s overrated.
If you have a database of “trades” (if player trade was available, so let’s just say mails), you can easily get a code to track to where the item went.
And maybe making something to “redo” the transaction or something.
With the email validation thing the chances you get hacked are even less than usual, but I think the “soulbound” stuff isn’t there mainly for hacking protection, but just as another money sink in the game.
If you crafted a legendary and it wasn’t soulbound, it means after getting tired of it you could sell to someone else who wants it. That means nearly all crafted items wouldn’t ever “disappear” from the market.
You’d reach a point somewhere in the future where you could have 100~ of some legendary from people wanting gold, their value would decrease but not their grind to obtain, and so gold itself would become cheaper and cheaper (meaning stuff would cost a lot more gold) because there isn’t any gold disappearing from the market (while it keeps incoming).
Making them account bound would be better for the players only and wouldn’t hurt the market (I don’t think there’s people who’d be willing to farm two or more of the same legendary for their characters), so if they’re feeling nice they could do it…
I too wonder why legendaries aren’t account bound instead of soulbound. If I spend months making one, I should be able to use it on any character that’s able to wield the weapon type, not just the one to equip it.
If you make them account bound, then players would just give their old equips to other characters on their account, so you’d still have rapid loss in value because you’d only be buying equipment once for all of your characters until they need lvl 80 gear. With soul binding, you have to buy the equips for each character, which creates more demand for them.
Earning is a player thing not a character thing, Anet doesn’t seem to have a clear design choice for this. Achievements for example, along with other things I could go research, but I’m lazy.
No, it’s a character thing. You perfected the skills on a given class to overcome the objectives… there’s nothing to say you could do the same on another class, so therefore you didn’t achieve it — your character did.
I agree with you, should be a character thing. It’s just that the feeling you get from the game itself is mixed. Some things are account bound, others are not.
alright… everyone keeps talking about hackers, and trade post malfunctions. Account bound.. Let everything be account bound, so not only all your other character’s can use the items (you’ve worked on getting, not your characters) but no hacker, or trade post can ruin the game. (well the hacker can.. by salvaging ur legendary for ectos)
If you make them account bound, then players would just give their old equips to other characters on their account, so you’d still have rapid loss in value because you’d only be buying equipment once for all of your characters until they need lvl 80 gear. With soul binding, you have to buy the equips for each character, which creates more demand for them.
Not if it cost x amount of gems to make an item account bound. It would be handy for items like Infinite Light, and other similar items.
alright… everyone keeps talking about hackers, and trade post malfunctions. Account bound.. Let everything be account bound, so not only all your other character’s can use the items (you’ve worked on getting, not your characters) but no hacker, or trade post can ruin the game. (well the hacker can.. by salvaging ur legendary for ectos)
Looks good on paper, but hurts the game in the long run (mmo standpoint only) Keeps people from playing longer on alts to also get them decked out in gear. If you want people to play, they need a reason to, gearing is one of those reasons. If everything were account bound player time drops significantly over the duration of the content. WoW is just now learning this from allowing everything to be account bound. Their content add ons and patches are being burnt down at a much faster rate, and people have less of a reason to play. Subs are still there, but players quit playing once they have everything.
I remember the first time I played WoW- having spent all my time in games like Ultima Online, EVE and Shadowbane I had never heard of the “soulbound” concept before. So when my friends and I joined the game, we constantly discussed who was getting whose hand-me-downs. The guy in our group that ran a hunter got some awesome leather drops early, so of course we were super excited for him to pass those on to our rogues.
Imagine my surprise when I discovered that the game has a system, unlike any game I had previously played, in which the armor you worked so hard for is STUCK on your character. Why? Hell if we could think of a good reason besides forcing you to grind more and thus keeping your subscription active longer. 0_o But to limit what you’re allowed to do with your own armor? It was an lolworthy notion.
Unfortunately, it seems to have been a lucrative one, subscription wise, because that concept not only hasn’t died but has expanded to far more item types in the MMOs to follow.
Shame about that.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?
Who is going to give Anet money to buy the same same twice. Unless there a idiot.
I also want the male and female versions to be included in the sale. I look at it as buying a set.
Anet wants more profits then they release more sets of clothing. That include male and female versions.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?
Who is going to give Anet money to buy the same same twice. Unless there a idiot.
I also want the male and female versions to be included in the sale. I look at it as buying a set.
Anet wants more profits then they release more sets of clothing. That include male and female versions.
Well…good luck with that I guess.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?
Who is going to give Anet money to buy the same same twice. Unless there a idiot.
I also want the male and female versions to be included in the sale. I look at it as buying a set.
Anet wants more profits then they release more sets of clothing. That include male and female versions.
Well…good luck with that I guess.
You like getting ripped off?
Toons don’t buy gem store clothing for personal use. People buy them! I own the skins I bought. And, should be able to have all my alts ware them.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?
Who is going to give Anet money to buy the same same twice. Unless there a idiot.
I also want the male and female versions to be included in the sale. I look at it as buying a set.
Anet wants more profits then they release more sets of clothing. That include male and female versions.
Well…good luck with that I guess.
You like getting ripped off?
Toons don’t buy gem store clothing for personal use. People buy them! I own the skins I bought. And, should be able to have all my alts ware them.
I don’t even know how to reply to this, but I’ll try.
Why should they? Why should they make cosmetic items that are one of the only ways to keep this game running for EVERYONE, able to be worn by all your toons? There is zero incentive to do that. It won’t make people want to buy more, it does the opposite. They have sales all the time to incentivize items, to make people want to buy. While it may be a super cuddly nice happy thing to do, it doesn’t make any business sense. They want to keep the servers open, they want people to play their game, to share their world. Your wants and desires do enter the equation, but going account bound on gemstore cosmetics will hurt the game in the long run.
Regardless of whether you think it’s a not too bright move for someone to buy something for each of their toons, people will do it. They have been doing it and will continue to do it. And when they start releasing even more and better looking cosmetic items into the gemstore, they will do it more. Look at gem prices, they continue to climb, because people buy stuff. If there ever comes a time when you start seeing gem prices drop down into the 100 for 1 gold area, you will see a sale or a special occasion. It’s how they monetize the game. And it works.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?
Who is going to give Anet money to buy the same same twice. Unless there a idiot.
I also want the male and female versions to be included in the sale. I look at it as buying a set.
Anet wants more profits then they release more sets of clothing. That include male and female versions.
Well…good luck with that I guess.
You like getting ripped off?
Toons don’t buy gem store clothing for personal use. People buy them! I own the skins I bought. And, should be able to have all my alts ware them.
I don’t even know how to reply to this, but I’ll try.
Why should they? Why should they make cosmetic items that are one of the only ways to keep this game running for EVERYONE, able to be worn by all your toons? There is zero incentive to do that. It won’t make people want to buy more, it does the opposite. They have sales all the time to incentivize items, to make people want to buy. While it may be a super cuddly nice happy thing to do, it doesn’t make any business sense. They want to keep the servers open, they want people to play their game, to share their world. Your wants and desires do enter the equation, but going account bound on gemstore cosmetics will hurt the game in the long run.Regardless of whether you think it’s a not too bright move for someone to buy something for each of their toons, people will do it. They have been doing it and will continue to do it. And when they start releasing even more and better looking cosmetic items into the gemstore, they will do it more. Look at gem prices, they continue to climb, because people buy stuff. If there ever comes a time when you start seeing gem prices drop down into the 100 for 1 gold area, you will see a sale or a special occasion. It’s how they monetize the game. And it works.
Most people will only buy cosmetic items once. And Anet can make money selling each skin once by making them All account bound.
This is not a Free To Play MMO. Anet makes money 3 ways. (Game Sales, Gem Sales, Future Expansions). The game is not monetized solely through the gem store.
If you make them account bound, then players would just give their old equips to other characters on their account, so you’d still have rapid loss in value because you’d only be buying equipment once for all of your characters until they need lvl 80 gear. With soul binding, you have to buy the equips for each character, which creates more demand for them.
Not if it cost x amount of gems to make an item account bound. It would be handy for items like Infinite Light, and other similar items.
But then you’d have the same situation described above, but with high price items instead.
All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.
That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?
Who is going to give Anet money to buy the same same twice. Unless there a idiot.
I also want the male and female versions to be included in the sale. I look at it as buying a set.
Anet wants more profits then they release more sets of clothing. That include male and female versions.
Well…good luck with that I guess.
You like getting ripped off?
Toons don’t buy gem store clothing for personal use. People buy them! I own the skins I bought. And, should be able to have all my alts ware them.
But a one time use is kind of obviously a ONE time use, no? It’s like whining over an apple only being a one time eating..
And also hello and welcome to the real world, it’s spelled money and having cash to run the show. Nobody forced you to buy the skin (they are by NO means the best looking ones in the game) and once you did you should have read up about them on the wiki and understood what you bought.
Finally thank you for actually buying something and supporting the game and rhus allowing Anet to give us more content.
People don’t buy skins for a one time use. They buy skins once because it costs money. If they buy it again it’s with in-game money.
If you make them account bound, then players would just give their old equips to other characters on their account, so you’d still have rapid loss in value because you’d only be buying equipment once for all of your characters until they need lvl 80 gear. With soul binding, you have to buy the equips for each character, which creates more demand for them.
Not if it cost x amount of gems to make an item account bound. It would be handy for items like Infinite Light, and other similar items.
But then you’d have the same situation described above, but with high price items instead.
I honestly don’t think very many people are going to go out of there way to obtain multiple copies of an expensive weapon like Inifnite Light, so I don’t really see much harm in being able to use it on different characters on the same account.
Though, I think the option to make things account bound should only apply to certain items.
^ Of course, the keys words in the above is “I don’t think”, I could be very wrong in my assumptions. :P Though, I’ll never have any expensive items like that anyway, so none of this applies to me. :x
Hackers can always mystic forge or salvage your equipment.
Just made this thread because i have legendary on char whichim not playing atm.
And its sooooo annyoing for me…
For sure there is many people like me which made expensive armor/weapons and stopped playing one char and would like to just clean this char and get some money from it.
Hackers can always mystic forge or salvage your equipment.
True, but your return on a Mystic Forge attempt is iffy…at best, and salvaging you will only get maybe five or six gold for the ectos, if they all proc the max ecto return. Being able to sell a Legendary though? two to three hundred gold.
Earning is a player thing not a character thing, Anet doesn’t seem to have a clear design choice for this. Achievements for example, along with other things I could go research, but I’m lazy.
No, it’s a character thing. You perfected the skills on a given class to overcome the objectives… there’s nothing to say you could do the same on another class, so therefore you didn’t achieve it — your character did.
Seeing as you can now easily do everything on one char, but give legendary to another (or even sell it), where’s your point?
Remember, remember, 15th of November
Soul-binding helps keep the market stable.
If you take the soul-binding off, all the armor and equipment will drop to near worthless.
Really. Then why, pray-tell, can you not even decon some soulbound crap? Is deconning the gear you wore and outgrew gonna destabilize the market for the sake of an ore or piece of wood? Or heaven forfend an ecto? My character didn’t pay for my account. I did. Not that I’m ever going to go for a legendary. A skin isn’t worth that kinda effort in my view.
Soul-binding helps keep the market stable.
If you take the soul-binding off, all the armor and equipment will drop to near worthless.
They do already sell for nearly nothing, ectos worth more than items, unless it is a precursor or rare drop/skin.
And they will be even lower if soul-bound was off.
How about this; Gem cost to take a soulbound item; and make it account-bound (but here’s the genius bit) Soulbind on Equip!
So you pay to transfer it between characters; but have to pay again if you want to transfer it back/to someone else.
Make the cost prohibitive, perhaps you have a different cost for 0-79 items (like transmutes) then a different cost for white → yellow 80s, (lets call that 500 gems?) then exotics cost 2000 gems? Ascended cost 5,000 gems, legendaries cost 10,000 gems? (or something).
That way its a fairly hefty money sink; you aren’t just throwing it between characters depending on how your mood takes you, and the soulbound item never leaves the account.
How about this; Gem cost to take a soulbound item; and make it account-bound (but here’s the genius bit) Soulbind on Equip!
So you pay to transfer it between characters; but have to pay again if you want to transfer it back/to someone else.
Food for thought – the new laurel-purchased item list we were allowed to see contained something named Binding Agent. Coincidence?
Remember, remember, 15th of November
i’m not sure why Anet didn’t adopt the gw1 method of soul binding weapons as it would of been far superior than almost everything you get being soulbound on gw2 its highly frustrating.
I think most soulbound items should actually be account bound. Why should I not be able to use an expensive weapon on any of my characters?
As for the OP’s idea, I would support the removal of soul-binding, if there was a way to make sure that only the person that created the account could un-bind an item.
Account-Bound. I agree. There’s a lot of grindy-ness in having to do a lot of things many times. I won’t argue with exploration and story, etc. But why can’t my two characters exist in the world such that one gives something to another? It’s like how the bank works now anyway. Character A runs Arah, then gives tokens to Character B.
Character B runs FOTM, gets an exotic weapon, but oh, soulbound! Can’t give it to Character A whose profession could use it. Fail.
Same comment on WvW Siege blueprints. They’re items. There exist tricks now anyway to trade ownership among characters, but wouldn’t it make more sense to just let it be account-bound?
Just made this thread because i have legendary on char whichim not playing atm.
And its sooooo annyoing for me…
For sure there is many people like me which made expensive armor/weapons and stopped playing one char and would like to just clean this char and get some money from it.
I question the sense of having put so much effort, such as a legendary, on a character that you now want to so blithely delete. If I had a character that I’d actually worked hard on to get a legendary, I’d sure as heck come up with a good reason to keep playing that character.
But whether you are a real player with very poor planning or an opportunistic gold seller whining because you can’t sell the equipped legendaries on every account you steal, there’s really just one answer to your suggestion:
It ain’t neva going to happen.
Yeah, one of the reasons I’m hesitant to invest time in alt’s is because I lack a lot of exotic gear for them.
Granted, gear isn’t as important, they’re not that expensive, etc etc.
Soul bound is somewhat annoying at times (dungeon runes….), but considering other games, and considering that there is already account bound…
tl;dr: annoying at times, I wouldn’t change it
Charr Legionaire
Dragonbrand
I got a soulbound staff the other day. On my Ranger. That for some reason I can’t salvage or throw in the Mystic Forge. So there’s literally nothing I can do with it except sell it to a vendor. I mean, it was a blue so I wouldn’t have cared anyway, but… why?
I too wonder why legendaries aren’t account bound instead of soulbound. If I spend months making one, I should be able to use it on any character that’s able to wield the weapon type, not just the one to equip it.
Your character of a specific class made it. You didn’t make it using the abilities of another class, therefor you shouldn’t get to use it on another class.
I got a soulbound staff the other day. On my Ranger. That for some reason I can’t salvage or throw in the Mystic Forge. So there’s literally nothing I can do with it except sell it to a vendor. I mean, it was a blue so I wouldn’t have cared anyway, but… why?
If it is karma gear, it normally can’t be sold or broken down.
Soul-binding helps keep the market stable.
If you take the soul-binding off, all the armor and equipment will drop to near worthless.
Really. Then why, pray-tell, can you not even decon some soulbound crap? Is deconning the gear you wore and outgrew gonna destabilize the market for the sake of an ore or piece of wood? Or heaven forfend an ecto? My character didn’t pay for my account. I did. Not that I’m ever going to go for a legendary. A skin isn’t worth that kinda effort in my view.
Some soulbound “crap” is karma gear, which can not be broken down or sold, because of an earlier exploit.