This is why I believe people are genuinely upset with HoT, and those of you genuinely wondering as to why people are disappointed not only with HoT itself, but with the pricing, let me give you an example what Nightfall offered Guild Wars 1 back in the good ol’ days:
-2 new professions
-a map among the largest in video games by itself
-54 explorable areas… 54
-460 NEW SKILLS (although many of them were useless, there were still more useful skills than there are coming from HoT)
-15 heroes
-20 new story missions
-3 challenge missions
-a new elite mission
-a massive post-game super-hard region with four areas and an overall boss which can only be beaten after conquering all four areas and concludes the aftermath of the story
-over 250 quests, Drakes on the Plain
-a whole new PvP mode
-and a dozen armor sets for every profession, not inferior outfits
$50
And what do you get in HoT?
-1 region of 3 maps, but the 3 maps are nowhere near big enough to equal the size of Nightfall, so you have no argument here
-1 new class
-1 PvP esports mode
-Guild Halls, which should’ve been here long ago, so do not consider this as a generous gift on behalf of Anet
$50
Before you use the word “entitled” as a desperate attempt to shut down people criticizing HoT while at the same time telling the consumer what he/she should want, actually compare the update, expansion, new game, whatever you want to call HoT and Nightfall, and look at the differences.
GW1 had Factions, a new game in itself, 1.5 years into GW1’s life, and after 3 years later of GW2 you have an expansion dwarfed by the size of Factions and Nightfall games.
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