Why so many "contested" waypoints in PVE?
Well, it make sense to have some waypoints contested to reduce the likelihood of waypointing to a spot where you get instantly attacked and potentially killed while you’re still in a loading screen…but I agree. Orr is just ridiculous.
Well Orr is meant to be an hard its becuse they want to create a sense of its an elite hard area to travel trough to get to Zhaitan. Its meant to be an hard elite area. in my opinon its actually to weak mobs
There are some areas you want to travel fast while it’s opened (temple, …). This is usually places where meta events are happening. The contested part IMO made to prevent grave zerg rush (you attack champ, die, immediately respawn at WP and attack again).
The reason is because the map has dynamic events running. If a Waypoint is contested, that means there’s an event in the area, where enemies have taken it over. It’s your job to save the day, and rid the WP of enemies, so that other players may once again use it.
Orr is supposed to be this very difficult battlefield against Zhaitan’s forces. As for the terrain. Remember Orr was recently underwater, so there will be a lot of large coral-like cliffs and drop offs that you might see in an underwater location.
The main reason that the WPs are always contested is because the zone is so difficult to travel and the Events reset so quickly that people rarely venture there and certainly don’t even bother doing events to unlock WPs outside of the temples, if there is a group doing them.
I’ve 100% completed with two characters now and I can tell you that when I think back on Orr I have horrible memories of how dense the enemies are, how difficult it is to traverse, and how annoyingly tough the enemies actually are. It really does stick in my mind as a battlefield and/or a homebase for Zhaitan’s forces. So in that respect I guess Anet succeeded.
It’s a medical condition, they say its terminal….
The real reason is that Orr was once crowded with players and hardly any waypoints were contested for long.
Then they nerfed all the farming and rewards there and most players stopped going to Orr.
Now only players wanting world bosses, map completion and mats you cant salvage from Queensdale train bag drops go there, the waypoints stay contested for days/weeks.
If Orr still had it’s original rewards, it would still be crowded and hardly any waypoints would be contested for long etc.
The design intent behind Orr was to create a war zone. The problem arose because ANet succeeded, and because absent the occasional temple zerg and node runners, the good guy army is absent, and that means the Risen are winning.