Why so many "contested" waypoints in PVE?

Why so many "contested" waypoints in PVE?

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Posted by: fourhim.3584

fourhim.3584

Sorry if this a dumb question. I’ve just recently been to Orr for the very first time with my 80 Engineer. Moving around there is a serious pain, and I’m curious as to why.

1) Geography. Putting aside the waypoints for now, just running/climbing to them is annoying. There were multiple times where my marker is directly next to the WP on the map, but there’s a giant gate, or a wall, or a mountain/cliff of some kind stopping me from getting there. In other words, these maps don’t seem to have near as many routes in and out of locations as others do. Why is this?

2) The waypoints themselves. Having finally acquired them all in the three “Orr” zones last night, it seems that every other one is “contested” (this on Tarnished Coast server). Maybe its closer to a third of them, but still. Why have waypoints at all if they are contested most of the time? One of my favorite things about this game was how easy it was to get to where you wanted to go. But not anymore. Are there so many that are contested because a champion is hanging around that no one wants to kill? If they can’t actually teleport close enough to kill it, AND if they die trying to beat it and then have to make the long run back from an uncontested waypoint, the game is actually DISCOURAGING players from trying to take these waypoints back. I just really don’t get the reasoning behind contested waypoints for PVE.

So I have understandably mixed fellings about “Orr”, as a new player. I was looking forward so much to getting there and seeing it, but I am disappointed. Don’t even get me started on three straight zones of nothing but Risen enemies. I hated Dredge after Dredgehaunt Cliffs. I doubt it will take me very long to tire of Risen now. I like the “looks” of the zones. They do look appropriately sparse and devastated. But right now these other issues are a big turn off for me.

Thank you for sharing your thoughts on why the game does this.

Why so many "contested" waypoints in PVE?

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Posted by: Dahkeus.8243

Dahkeus.8243

Well, it make sense to have some waypoints contested to reduce the likelihood of waypointing to a spot where you get instantly attacked and potentially killed while you’re still in a loading screen…but I agree. Orr is just ridiculous.

Why so many "contested" waypoints in PVE?

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Posted by: Big Tower.5423

Big Tower.5423

Well Orr is meant to be an hard its becuse they want to create a sense of its an elite hard area to travel trough to get to Zhaitan. Its meant to be an hard elite area. in my opinon its actually to weak mobs

7800 hours ingame, and counting.

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Posted by: WRay.2391

WRay.2391

There are some areas you want to travel fast while it’s opened (temple, …). This is usually places where meta events are happening. The contested part IMO made to prevent grave zerg rush (you attack champ, die, immediately respawn at WP and attack again).

Why so many "contested" waypoints in PVE?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

The reason is because the map has dynamic events running. If a Waypoint is contested, that means there’s an event in the area, where enemies have taken it over. It’s your job to save the day, and rid the WP of enemies, so that other players may once again use it.

In GW2, Trading Post plays you!

Why so many "contested" waypoints in PVE?

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Posted by: Draknar.5748

Draknar.5748

Orr is supposed to be this very difficult battlefield against Zhaitan’s forces. As for the terrain. Remember Orr was recently underwater, so there will be a lot of large coral-like cliffs and drop offs that you might see in an underwater location.

The main reason that the WPs are always contested is because the zone is so difficult to travel and the Events reset so quickly that people rarely venture there and certainly don’t even bother doing events to unlock WPs outside of the temples, if there is a group doing them.

I’ve 100% completed with two characters now and I can tell you that when I think back on Orr I have horrible memories of how dense the enemies are, how difficult it is to traverse, and how annoyingly tough the enemies actually are. It really does stick in my mind as a battlefield and/or a homebase for Zhaitan’s forces. So in that respect I guess Anet succeeded.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Why so many "contested" waypoints in PVE?

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Posted by: Mimizu.7340

Mimizu.7340

The real reason is that Orr was once crowded with players and hardly any waypoints were contested for long.
Then they nerfed all the farming and rewards there and most players stopped going to Orr.
Now only players wanting world bosses, map completion and mats you cant salvage from Queensdale train bag drops go there, the waypoints stay contested for days/weeks.
If Orr still had it’s original rewards, it would still be crowded and hardly any waypoints would be contested for long etc.

Mimizu Heavy Industries [Doll] – Underworld

Why so many "contested" waypoints in PVE?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The design intent behind Orr was to create a war zone. The problem arose because ANet succeeded, and because absent the occasional temple zerg and node runners, the good guy army is absent, and that means the Risen are winning.