EDIT: So many people are missing the edit at the bottom of my next post I’ll just make it the first thing that shows up here. I have used the words dps meter throughout these next two post. Anytime I say dps meter, I also mean amount of health revived meter, healing done meter, dodges meter, buffs given meter, debuffs applied meter – essentially a complete picture of what people contribute in dungeons. A dps meter would be only one facet of the overall implementation.
I think that gw2 should implement a dps meter. Two things I want to establish about this meter before I continue: 1. You will be able to choose who can see it, whether it be your entire party, just yourself, or no one. 2. You will be able to link dps from previous encounters.
My first argument is that gw2 is ultimately a game focused on self-progression, like most MMOs. Part of this progression is being able to identify your dps going up, either from getting better gear or becoming better at your rotation / choosing a more optimal trait setup and such. Yes, you can see your numbers as you hit and how they’re going up. It might be true that you can sort of tell how much stronger you’re getting because of gear. It might also be true that you can tell between the damage of trait setups when the difference is obvious.
That’s not good enough. There are different trait setups for classes where the dps difference is not that noticeable (and it’s a testament to how lacking my knowledge of my own damage abilities as a result of the absence of a meter is that I don’t know how much “not that noticeable” equates to). The problem is, not that noticeable does not mean negligible. For higher end difficult content, (FoTM 40+, Arah) having that extra dps would certainly help. I will also note the added benefit to the game of helping out min-maxers. You might not agree with their philosophy that you should try optimal gear/build setups, but you should at least allow them the chance to actualize their own preferences in the game rather than denying them that opportunity.
My second argument is based on a philosophy of group interaction. I think it’s fair that if you don’t want your group knowing how much dps you’re doing that you should be able to withhold that information. I also think it’s fair for groups that want to optimize their composition to be able to choose people based on their dps. Again, I think in difficult content, this is warranted, and also in dungeon farming where extra dps means more runs and thus more gold. A group that ultimately desires people who can do great dps should not be forced to include those who don’t meet their standards because the UI doesn’t allow them to access relevant information, especially when there are legitimate reasons for doing so (For those of you worried about the elitism this could lead to, I’ll respond to it further down). I’ll take a second here to note that this is ALREADY the approach taken by ArenaNet with regard to pinging gear: you can volunteer that information or you can choose to withhold it, but likewise groups are able to pick whom they want based on the decision to withhold or volunteer information.
(edited by Ezpz.7612)