Why turning big boss events into speed-runs ?
Rangers are absolutely awesome at defending turrets and batteries, and also, because of your pet rez (#3 downed skill), you die a lot less frequently, meaning you’re up doing damage more often.
Anyone who would want to get rid of rangers has probably not played one.
Um….buddy….you do know that before the patch, most bosses went down within 30 seconds right?
And you say that players don’t want to “meet” now? Before the patch I just zoned in, got my kill in 30 seconds, and zoned out. Now I’m getting on Mumble with 100 other people to down a challenging boss. Did you even ever do boss fights before this patch?
If anything, this patch eliminated speed runs, and bettered communities. I mean look at all the community pride posts in these forums from players who have downed teq.
(edited by No Walking.6349)
Um….buddy….you do know that before the patch, most bosses went down within 30 seconds right?
I agree that bosses need rework.
And you say that players don’t want to “meet” now? Before the patch I just zoned in, got my kill in 30 seconds, and zoned out. Now I’m getting on Mumble with 100 other people to down a challenging boss. Did you even ever do boss fights before this patch?
If anything, this patch eliminated speed runs, and bettered communities. I mean look at all the community pride posts in these forums from players who have downed teq.
In forums i see different community, hardcore vs casuals, asking for ability to remove people from turrets and kicking afk-ers. In map chat i have seen casuals blamed for not dps-ing right way. They even may be right that casual players does not do enough damage to succeed in this event.
So what to do now? Guilds who want to complete event need some way to get rid of casuals/randoms not only because of their performance in event but also to get their own people in, bettering community right there…
For example, organizing in one overflow or low pop server.
And all this because of time-limit or dps-check or whatever you call it, IMHO.