Why useless sigils inventory clutter...
Well, this is part of the reason for adding the unid items to the game.
^ Just to check, are they adding them to the whole game or just PoF maps? Because if the latter, the OP’s argument stands. And given the furor over the Id system currently, it doesn’t seem like they’re going to implement it wholesale.
Then again.. it’s anet. Anything is possible.
^ Just to check, are they adding them to the whole game or just PoF maps? Because if the latter, the OP’s argument stands. And given the furor over the Id system currently, it doesn’t seem like they’re going to implement it wholesale.
Then again.. it’s anet. Anything is possible.
Well, only those in the know at ANet know that. I’m sure it will be just PoF for testing to begin with, but hopefully it becomes game wide. No clutter and much easier to adjust drop rates of materials then.
They could add it everywhere if, and ONLY if they separate these things by rarity.
They could add it everywhere if, and ONLY if they separate these things by rarity.
You can’t really sort them by rarity in their current form, because no loot roll has been performed for what loot will be contained in one yet.
It somewhat defeats the purpose though if they are sorted by rarity since there is no chance involved then, for rares at least.
I think because exotic drops are so rare anyway, that they could have their own unid item, since IDing exotics can be a great windfall or just 60s.
Well, this is part of the reason for adding the unid items to the game.
If it is, it’s a massive failure.
First off, they don’t replace all drops so you will still get them off the other drops. Second, when you ID and salvage afterward, you still get them. Probably in amounts that’ll make you sick to look at if you saved more than a few unids.
They could add it everywhere if, and ONLY if they separate these things by rarity.
You can’t really sort them by rarity in their current form, because no loot roll has been performed for what loot will be contained in one yet.
It somewhat defeats the purpose though if they are sorted by rarity since there is no chance involved then, for rares at least.
I think because exotic drops are so rare anyway, that they could have their own unid item, since IDing exotics can be a great windfall or just 60s.
Well, could they just stick with stackable bags and gear that has no sigils or runes on them at all? I mean let’s face it, those kittens are worthless, they might as well be an item only made through crafting.
Well, this is part of the reason for adding the unid items to the game.
If it is, it’s a massive failure.
First off, they don’t replace all drops so you will still get them off the other drops. Second, when you ID and salvage afterward, you still get them. Probably in amounts that’ll make you sick to look at if you saved more than a few unids.
But the option for salvaging them without IDing is there which provides more materials than when you ID and also does not create sigils/runes. How is that a massive failure?