North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
At least twice in this thread, posters have offered that it takes an hour or less to get 50 WvWvW kills. This is not true across the board. Last month it took me 8 to 9 times that long, because my server had 3K points and one of our opponents had 400k points. There were a few fights that were even for a short time, then their reinforcements would arrive and the numbers were heavily in their favor. Add to that people logging out when downed and getting those kills was a constant dance on the edge of the invulnerable zone. Cheesy, but wasn’t going to happen otherwise.
So, getting WvWvW kills is not always going to be easy. 5 dungeons in 8 to 9 hours? Sounds like it could be done in much shorter than that.
Why did you go at the end of the match? I walked into wvw tonight for two hours and more than got the achievement done. You know you don’t have to kill the person 100-0% right? you basically need to tag them for a certain amount of damage. Even faster when you’re in a group, not hard to follow the zerg and tag stuff with aoe. The pvp achieve does not even come close to even with the pve one.
Don’t do the monthly.
You’re not forced to complete the monthly, you don’t have to complete the monthly. Just don’t do it.
I’m not doing it, but you’re not taking away my right to voice my displeasure with it.
You can optionally stop reading this thread.
Suggestion:
Everything but the WvW and Dungeon = 50% of the reward
Complete WvW = +25% of the reward
Complete Dungeon = +25% of the reward
It’s amazing how people complained about this change, but at the start of the game, there was very little complaints about the 50 wvw kills.
It’s amazing how people complained about this change, but at the start of the game, there was very little complaints about the 50 wvw kills.
It’s almost like people don’t like the dungeons in gw2.
I personally don’t like dungeons either, mainly cause I get nothing that makes me feel rewarded for one. I done most of them already for two and over all the dungeon experience is very, very lacking in this game. Oh and I don’t mean like it should have a trinity or whatever, I just find the dependence on npcs and the mechanics of many of them boring, uninteresting, too hard to pug for super quick run? Is not like I want to be spoon fed either is more like the dungeons are just not my cup of tea.
Difference between WvW side of the chive vs the dungeon is simple. You go WvW, follow the zerg a bit, hit everything u see once, imagine you are in pve, just hit em once even if they already down. Bam!! You get a kill count. Do some AoE and you get even more kills at once.
Dungeons require me to 1) Look for a group, this takes a loooong time, specially since many people like me feel like dungeons are lacking. 2) Wait till everyone Q_Qs enough and finally get there. 3) Is very likely that the kitten dungeon is contested, so I need to do some event I don’t care about, many of them on a timer, like 8 mins of my time wasted fighting endless mobs? Along with usually some escort time and so on. Chances are by the time I want to do the dungeon again the kitten place will be contested again and I will need to repeat. This make the over all dungeon experience about 1:45 – 2 hours a dungeon? 4) Is very likely pugs don’t know WTF they doing, meaning time teaching them and dressing myself in patience to guide them without insulting them.
It seems whatever Anet will put in these monthly achievements people will find a way to whine about it. I even know people who were upset by the candy corn achievement for October’s monthly. Gotta get used to it I guess.
I believe the goal of monthly achievements is to encourage people to discover different aspects of the game. Hopefully this game still has months and even years ahead of it. If this month’s achievement is not for you you can be sure there will be at least one month in this game’s life that you find anything to QQ about.
This month instead of the salvaging that I barely completed last month and really is hardly fun at all I’ve got an opportunity to motivate my guildies for some dungeons. Could be worse.
Next month maybe we have jumping puzzles as part of the achievement and those who hate them will make yet another thread to complain about it, or we’ll have crafting and it won’t please everybody either.
So relax. You can’t please everybody all the time but you can please everyone at least once. The philosophy of this game is that you can chose to play only one part of it if that’s the only thing you’re interested in. Monthlies are just here so that you may try something else for once.
I like it, salvaging all those items was a real pain.
Monthly achievements are entirely optional and the Mystic Coins are only useful if you’re going for one of the very hardcore goals the game offers.
With any luck, the dungeon loot revamp will come in the November patch and more people will be excited about dungeons again. Personally I’m still happy running dungeons for the various skins and stat combinations, especially since tokens are account bound now.
I personally don’t like dungeons either, mainly cause I get nothing that makes me feel rewarded for one. I done most of them already for two and over all the dungeon experience is very, very lacking in this game. Oh and I don’t mean like it should have a trinity or whatever, I just find the dependence on npcs and the mechanics of many of them boring, uninteresting, too hard to pug for super quick run? Is not like I want to be spoon fed either is more like the dungeons are just not my cup of tea.
Difference between WvW side of the chive vs the dungeon is simple. You go WvW, follow the zerg a bit, hit everything u see once, imagine you are in pve, just hit em once even if they already down. Bam!! You get a kill count. Do some AoE and you get even more kills at once.
Dungeons require me to 1) Look for a group, this takes a loooong time, specially since many people like me feel like dungeons are lacking. 2) Wait till everyone Q_Qs enough and finally get there. 3) Is very likely that the kitten dungeon is contested, so I need to do some event I don’t care about, many of them on a timer, like 8 mins of my time wasted fighting endless mobs? Along with usually some escort time and so on. Chances are by the time I want to do the dungeon again the kitten place will be contested again and I will need to repeat. This make the over all dungeon experience about 1:45 – 2 hours a dungeon? 4) Is very likely pugs don’t know WTF they doing, meaning time teaching them and dressing myself in patience to guide them without insulting them.
this assumes that
1.) there is a zerg at the time
2.) the zerg is doing pretty good
I’m not saying doing dungeons is better than wvw, but if people who HATE wvw somehow managed to do enough wvw to get their monthlies, I see no reason why people who hate doing dungeons not be able to do them.
The reason is because it takes more time, also most dungeons have a change of an NPC bug which increases said problem. I already ran 2 dungeons, I’m now whining I just don’t like it lol.
Why does this have to be so complicated? The end and the means should both be enjoyable.
Encouraging people to do things they hate (whether PVE or PVP) is not good game design.
People can argue back and forth about how optional something is, but the fact that it’s technically optional really adds nothing to this argument, since many are clearly compelled to do it, while hating it. That’s not a situation that should exist.
CoF path 1 takes about 10 minutes, if that.
Do that five times, once a day, for 5 days out of your 30, or get it over in 50 minutes on just one day.
You say you don’t have time for that? Go ahead, type /age and post a screenshot showing me just how much time you don’t have.
The monthly is meant to be a great reward given for working hard over the course of the month. And honestly, running 5 dungeons is probably a lot easier than salvaging 500 items (most of which I looted from dungeons)
Anet encourages us to try all aspects of their game. There is one PvP achievement, and now they added one PvE achievement. Go, enjoy the game, and please stop complaining.
I really dislike dungeons in this game, I personally don’t feel they’re that well designed and is partly the problem why a majority aren’t keen on them, and to me they’re not that enjoyable to do- you can just see from general map chat over the course of release that there has been a decline in people looking for groups and doing these runs, organising one can actually be quite a feat in itself, and more so if you’re just the casual player that pops on for an hr a day.
I’m assuming they’ve added that meta into the achievement to combat the decline in the groups going, to get the ball rolling… but a much better solution is a dungeon finder tool with a daily or monthly reward, whilst alot seems opposed to this – it is by far a much better solution in making this aspect of the game more accessible….
@ Dicemeister.9340 – could you be any less constructive?
its easy
no one is forcing you to do monthly, you dont like running dungeons try next month maybe there will be something that antisocial player without guild that dont like to group like…..
Really, dronzer? His post is actually one of the more constructive in the thread, don’t be so childish.
People keep wanting to cry foul when wvwv is brought up because it “takes only an hour or less to get 50 kills!” Sure, in ideal circumstances it does. CoF1 would take you about 15 minutes per clear even with half the group not knowing the dungeon at all and not attempting to speed run.
The monthly in no way forces you into any aspect of the game you don’t want to do as it’s just an achievement, it’s not as though you have to complete it or they won’t let you level to 80. If you really feel so upset that you’re forced into doing dungeons you don’t want to do, what about the people who feel forced into doing more wvwvw, DEs, or even salvaging than they wanted to? They might as well just make everyone get the monthly that logs on at some point during that month but someone would come along to complain about being forced to log on during a month they don’t feel like playing because they absolutely had to finish that achievement anyway.
boxhound- how is that constuctive? –
“go type /age and show a screenshot?” is one example within the post, that itself is childish or are you saying that is an absolute valid thing for someone who is sitting on the opposite side of the table should do?!
no of course they aren’t forced to do it but those who want the achievement (there are those out there who are manic about achievements or are you living under a rock? (okay that was a little insensitive, sorry) ) who might dislike doing certain activities, my stance is if a certain objective is included the content needs to be accessible and not reliant on being on at the right time/ certain time of the day for the population peak.
There is a higher “concern” (for a lack of a better word) for these activities for a reason and less so for the minor ones like salvaging, doing xx number of events.
I understand your argument, it is an optional achievement but my reply is more for the reasons for adding the meta objective into that achievement – there are by far much better alternatives (and ones that actually work too as demonstrated by other games) that encourages dungeon hunting, which is the reason why I believe it’s being added.
(edited by dronzer.8392)
Encouraging people to do things they hate (whether PVE or PVP) is not good game design.
What the hell? You think they should encourage you to do the things you already love doing? That makes no sense whatsoever. Of course it’s good game design to try to encourage people to do things they’re not currently doing.
And I don’t like WvWvW but you don’t see me complaining about the monthly achievement for it…
I think with something like the monthly that encompasses many aspects of the game, we’ll all have to do something we don’t necessarily love. Last month, for me it was WvW. I don’t enjoy PvP but in order to finish the monthly I had to do it. This month too. Its up to each of us to bite the bullet and do the one thing we don’t like, or skip it and miss out on the reward. Its one of those things… Anet can’t please every customer all the time.
Dronzer, if you’re crying about that one line of his regarding the /age of your character, which isn’t even as bad as most of the kitten flinging in this thread mind you, it’s pretty obvious you’re just doing it to ignore his actual valid point that the time requirement for the dungeons is not 8-10x longer than the wvww kills as people are falsely claiming. Not to mention the fact that he’s pretty much telling people with little to no dungeon experience exactly what they can do to complete that portion of the monthly as quickly as they can, if they decide to do it. How is that unconstructive?
Oh, people are maniacs over achievement points? No kidding? Why don’t you go count up how many achievement points are tied to completing dungeons in the Hero tab compared to what you get for doing the 5 for the monthly? If achievement points were all this was about, why wouldn’t people be throwing a temper tantrum over all THOSE achievements instead? Of course even if they were, it would still be moronic as then every achievement tied to an activity that an individual doesn’t enjoy would be complained about. I really don’t know what point you thought you were getting across by bringing up achievement point hunters.
Frankly, I agree with you that a dungeon finder tool would be a nice option for individuals who don’t already have a guild or friend list of people they can run with when they’re on. I also agree with you that adding a dungeon finder tool would be a better option for getting more people into dungeons than simply tacking a few runs onto the monthly. I don’t agree that they only added this in order to increase interest in the dungeons, we already knew that the monthly requirements were going to change from month to month and I don’t see any reason to read more into it than that. I wouldn’t be surprised if an spvp component shows up one month and I wouldn’t jump to the conclusion that it’s only there because ANet thinks not enough people are participating in that activity.
lol seems like a lot of people have bad experiences with the dungeons in the game, myself included. I like the idea of doing them I just don’t like so much how they are handled. They seem to be overly hard and not hard but more so frustrating. I can not for the life of me get past that mound in AC explorable. The respawns are just to fast.
Also it might just be me but I see no difference when I trait into toughness in terms of survivability nor traiting into power or crit. Just seems like they do the same thing.
Also someone told me to wait till I have better gear and I am at level 80 and I will see an improvement in the dungeons…well personally I do not. Of course it probably is just me but I still seem to get killed all the same.
I’m a ranger by the way.
I do wish they would implement some kind of dungeon grouping system. Not so much porting you to the dungeon but more so listing people and what dungeons they want to go to and grouping like that. and we run or way point ourselves there. Seems tedious to have to go to the zone and wait at that waypoint for that dungeon and hope someone shows up.
imo leave it as is…you don’t want to do them, forfeit your monthly achievment. goes for wvw kills and dungeons.
Boo hoo.
Why was there salvaging before ? I hate salvaging.
The better way to adjust this would be to make the dungeons more fun. The MK fight was a great mix of skill and fun, although it was perhaps a little too easy.
I haven’t done a dungeon since September because AC was such a pain, but I’ll be trying this month for the monthly and perhaps they have got better.
They added it so your achievement means you are both a pver and a pvper.
It’s simple. They know most people loathe dungeons, but, they spent a lot of time making them. If people won’t do dungeons because they want to- the next step is to make it necessary to do them.
Every change this game looks less like a second GW and more like a second WoW.
This isn’t new to mmos- this is pretty common. Rather than spending the time on trying to make dungeons enjoyable so people want to do them; make them part of a valuable achievement so people have to do them.
To add- if their motto truly was ‘play as you want’, they would have several tasks to complete for the monthly- 8-10 ranging from events, kills, salvaging, crafting, wvw, spvp to dungeons. Whichever 4-6 you complete first get you the monthly. You still have to do several tasks to get it- but you can skip the ones you hate most for those that perhaps loathe wvw or spvp or dungeons or crafting, etc….
Yeah well, I don’t want to PVP. Nor do I think it should be tied to monthly’s.
Imo, having dungeon as monthly achievement is good. Especially with 15th November, many players are going to try out the new dungeon. The whole lot will move to the new dungeon. It’ll make other dungeons feel “empty”. Those who wants to do the last story would have trouble too. This monthly achievement gives encouragements to players to try out dungeons at this period of time. Imo, it’s a wise move.
You don’t have to complete the monthly achievement. I never even touched it because I don’t like the elements of WvWvW. We’re not going to miss something permanently for not completing it. It’s really alright to miss it if you dislike the dungeon being part of this month achievement.
I’m not sure what the problem with salvaging was. You get so many scraps and white items for loot it’s not hard to finish the achievement by the 2nd or 3rd week of the month. A good portion of my cloth came from salvaging especially the higher level stuff, not to mention if you’re crafting you’re salvaging some stuff back for parts you need. If you’re just selling everything off and waiting for the last week to buy items to salvage, then I don’t even….
Pick some easy dungeon paths, or wait until the new dungeon comes out and try running that. I don’t like dungeons myself but the achievement is far from difficult.
I ran my first dungeon last night. It was pretty awful and I died 8 times. I will of course adapt by changing my gear/traits/skills, but I did not have a lot of fun. Hopefully it’ll get better. I was expecting story mode to be a little easier though.
I think you should shut up and stop whining.
I’m on Henge. It takes me DAYS to get 50 kills in WvW. I got the 5 dungeon credit in 3 hours.
Don’t like it? Don’t do it. Or just do it. I certainly power through the WvW kills. You can power through some dungeon runs.
I ran my first dungeon last night. It was pretty awful and I died 8 times. I will of course adapt by changing my gear/traits/skills, but I did not have a lot of fun. Hopefully it’ll get better. I was expecting story mode to be a little easier though.
In most cases, story mode is harder. It should be an introduction to dungeons, but each dungeon except Arah, and maybe Cadecus’ Manor, have at least one explorable path that’s far easier than story.
The most glaring difference in difficulty is Twilight Arbor, but Ascalonian Catacombs is bad too.
I ran my first dungeon last night. It was pretty awful and I died 8 times. I will of course adapt by changing my gear/traits/skills, but I did not have a lot of fun. Hopefully it’ll get better. I was expecting story mode to be a little easier though.
In most cases, story mode is harder. It should be an introduction to dungeons, but each dungeon except Arah, and maybe Cadecus’ Manor, have at least one explorable path that’s far easier than story.
The most glaring difference in difficulty is Twilight Arbor, but Ascalonian Catacombs is bad too.
What you mean about TA?
How much story is harder than explore?
At least twice in this thread, posters have offered that it takes an hour or less to get 50 WvWvW kills. This is not true across the board. Last month it took me 8 to 9 times that long, because my server had 3K points and one of our opponents had 400k points. There were a few fights that were even for a short time, then their reinforcements would arrive and the numbers were heavily in their favor. Add to that people logging out when downed and getting those kills was a constant dance on the edge of the invulnerable zone. Cheesy, but wasn’t going to happen otherwise.
So, getting WvWvW kills is not always going to be easy. 5 dungeons in 8 to 9 hours? Sounds like it could be done in much shorter than that.
Why did you go at the end of the match? I walked into wvw tonight for two hours and more than got the achievement done. You know you don’t have to kill the person 100-0% right? you basically need to tag them for a certain amount of damage. Even faster when you’re in a group, not hard to follow the zerg and tag stuff with aoe. The pvp achieve does not even come close to even with the pve one.
I went as soon as the ??? achievement was revealed. I had no desire to do the WvWvW one without knowing whether I was going to want to do the 4th requirement. On my WvWvW challenged server, since the PvP guilds all hopped elsewhere, there IS no zerg, since we’re lucky to have 6 people on a map. We (HoD) were behind the curve two hours after the new matches last week. Yes, I could hop servers and might in future, but my point was that the WvWvW kills are not always going to be less time-consuming than 5 dungeon runs.
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