Why were interchangeable skills removed?

Why were interchangeable skills removed?

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Posted by: Agent Mulder.4531

Agent Mulder.4531

Did anet give a reason why they took out the hundreds of interchangeable skills? And why they took out secondary professions?

IMO this was the best part of GW1 and it’s why it was so unique. Experimenting with builds and profession/secondary combinations was the most fun I had on an MMORPG.

Not only was it fun, but it also added a social aspect to the game. People in groups would need to actually TALK and discuss plans/builds. Without it, this game is basically a singleplayer game with a trading post.

Any thoughts on this?

Why were interchangeable skills removed?

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Posted by: Plague.5329

Plague.5329

I don’t really have a problem with the secondary professions. That was more trouble than it was worth in most cases. One too many warriors using life siphon.

They reduced the number of skills because “it was hard.” They marketed the skills as all being unique, although obviously that wasn’t true. They also marketed the traits as altering skill behaviors dramatically so that GW2 would have “even more skills than GW1 did!” Which is a hilarious fabrication.

GW2 has builds, but it’s build A, build B, build C. You can actually refer to something as “the shout build” or “the hammer build” and people know exactly what you’re talking about. Basically ANet this time didn’t want players using builds unless they’re the ones who made them, signed off on them and released them into the public. They know the players will eventually outsmart them, so it’s just playing it safe on that part. Unfortunately it’s made GW2’s combat stale in comparison.

Why were interchangeable skills removed?

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Posted by: Nismu.4019

Nismu.4019

I would be very surprised if they wouldn’t add new skills sooner or later. Game has just come out they wanted to keep it balanced and thousands of skills and class mixes sure would make it hard to make it balanced.

Why were interchangeable skills removed?

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Posted by: Agent Mulder.4531

Agent Mulder.4531

It’s pure laziness on their part. They don’t want to balance new builds that innovative players make, so they take it completely out

Why were interchangeable skills removed?

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Posted by: Agent Mulder.4531

Agent Mulder.4531

I can’t believe more people aren’t talking about this, it was the biggest/best thing in GW1.

Why were interchangeable skills removed?

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Posted by: Eochaidh.4106

Eochaidh.4106

They wanted to simplify it to attract a wider range of players.

Why were interchangeable skills removed?

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Posted by: Eochaidh.4106

Eochaidh.4106

I can’t believe more people aren’t talking about this, it was the biggest/best thing in GW1.

They aren’t because this is extremely old news. The debate has come and gone, you’re late.

Why were interchangeable skills removed?

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Posted by: Dibrom.6408

Dibrom.6408

I can’t believe more people aren’t talking about this, it was the biggest/best thing in GW1.

They aren’t because this is extremely old news. The debate has come and gone, you’re late.

No exaggeration, you’re YEARS late.

Arenanet: The paragon of truth.

Why were interchangeable skills removed?

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Posted by: Agent Mulder.4531

Agent Mulder.4531

How am I years late if the game just came out

Why were interchangeable skills removed?

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Posted by: Ticee.2451

Ticee.2451

I would be very surprised if they wouldn’t add new skills sooner or later. Game has just come out they wanted to keep it balanced and thousands of skills and class mixes sure would make it hard to make it balanced.

Well it’s not about the amount of skills available (although that could be much better too), it’s about the skill setup being so restrictive.. Like your entire left bar is a preset depending on your weapon, why is that? Why not give people a couple of different skills they could choose from that’s relevant to the weapon.
On the right side you’re forced to have 1 healing, 3 utility and 1 elite.. Why not let people have 5 utility if they want? or 3 healing, 1 elite and 1 utility?

That would allow people to play and set up their skills the way they want to, not the way that somewhat best resembles what they want, given the few options they have to do with. I really hate how they forced everyone to have that particular setup.. It’s the direct opposite of what GW1 was/is famous for.

Why were interchangeable skills removed?

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Posted by: Plague.5329

Plague.5329

How am I years late if the game just came out

It was an early development thing. Obviously new people to the genre won’t really know or care about it. GW1 fans understand what a central mechanic it was to the game and why it remained fresh for years after release, even with some of the problems it caused from time to time. Back on the old GWG, I guess mainly, it was hotly debated for a long time. It came and went, because it became obvious that it was going to happen, even if no one liked it. Blame ANet, I guess.

It does remind me of all those topics on energy potions, though. Remember that? Can you imagine if ANet had kept energy potions in the game to refill your dodge bar? What a foolish idea that was. It’s frightening to think they actually tried to include something like that, especially in hindsight. Very concerning.

Why were interchangeable skills removed?

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Posted by: Agent Mulder.4531

Agent Mulder.4531

I would be very surprised if they wouldn’t add new skills sooner or later. Game has just come out they wanted to keep it balanced and thousands of skills and class mixes sure would make it hard to make it balanced.

Well it’s not about the amount of skills available (although that could be much better too), it’s about the skill setup being so restrictive.. Like your entire left bar is a preset depending on your weapon, why is that? Why not give people a couple of different skills they could choose from that’s relevant to the weapon.
On the right side you’re forced to have 1 healing, 3 utility and 1 elite.. Why not let people have 5 utility if they want? or 3 healing, 1 elite and 1 utility?

That would allow people to play and set up their skills the way they want to, not the way that somewhat best resembles what they want, given the few options they have to do with. I really hate how they forced everyone to have that particular setup.. It’s the direct opposite of what GW1 was/is famous for.

Exactly, even the “free” skill slots are restricted.

Even besides that, we can’t even move skills around. What if I want my elite to be first on my bar, my healing skill last, etc

Why were interchangeable skills removed?

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Posted by: Dibrom.6408

Dibrom.6408

Even besides that, we can’t even move skills around. What if I want my elite to be first on my bar, my healing skill last, etc

Changing hotkeys is in the menu. They even support the Shift modifier.

THUMBS UP Anet!
(But only for this)

Arenanet: The paragon of truth.

Why were interchangeable skills removed?

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Posted by: Plague.5329

Plague.5329

Well it’s not about the amount of skills available (although that could be much better too), it’s about the skill setup being so restrictive.. Like your entire left bar is a preset depending on your weapon, why is that? Why not give people a couple of different skills they could choose from that’s relevant to the weapon.
On the right side you’re forced to have 1 healing, 3 utility and 1 elite.. Why not let people have 5 utility if they want? or 3 healing, 1 elite and 1 utility?

That would allow people to play and set up their skills the way they want to, not the way that somewhat best resembles what they want, given the few options they have to do with. I really hate how they forced everyone to have that particular setup.. It’s the direct opposite of what GW1 was/is famous for.

It also doesn’t help that some of these skills aren’t even useful most of the time, or aren’t unique from one another. Also, that a lot of the “elite” skills are next to worthless. Even GW1 elites were more effective, and they didn’t have two minute long cooldowns.

I think the biggest sin is the primary skills, though. You use them every day. If you prefer a weapon type, you are out of luck, forever, because those skills are there to stay. I loved running one or two specific hammer builds in GW1, but I tired of them and moved on to something else all the time, because it was easy, and there were a lot of good (and bad) choices. …Plus it didn’t take half a year to outfit yourself with exotics and superior runes…

Why were interchangeable skills removed?

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Posted by: Agent Mulder.4531

Agent Mulder.4531

Even besides that, we can’t even move skills around. What if I want my elite to be first on my bar, my healing skill last, etc

Changing hotkeys is in the menu. They even support the Shift modifier.

THUMBS UP Anet!
(But only for this)

Lol I’m not going to change all my hotkeys everytime I switch characters.

GW1 you could drag and drop skills into different slots, how hard was that to do?

(edited by Agent Mulder.4531)

Why were interchangeable skills removed?

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Posted by: nexxe.7081

nexxe.7081

Just because you have more skills doesn’t make it more fun, or more desirable. Ever hear of quality over quantity? The skills in GW2 are way better than the massive amount of GW1 skills. How many of those skills in GW1 were ignored too? They weren’t “optimal” anyway if you did PvX builds.

Why were interchangeable skills removed?

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Posted by: Plague.5329

Plague.5329

GW2’s skills aren’t of “higher quality” than GW1’s. Many do nothing other than add a boon or deal straight damage. Even if they were – and they aren’t – then adding more skills allows people to try new things and change how they play. If your argument is just that many skills weren’t used (and some were, but many were), then look at current GW2 meta. Some professions basically run one of two builds in sPvP, one of three in WvW, and so on. GW2 is not a game of quality skills OR quantity.

Why were interchangeable skills removed?

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Posted by: Agent Mulder.4531

Agent Mulder.4531

That’s ridiculous. who says im looking for “optimal pvx” builds? I want to experiment and find cool/fun builds. I really doubt you played GW1 if you think the skills weren’t used