Why you didn't get rid of DPZzzz
If you only had tanks and healers, how would you kill mobs/bosses, exactly? Just incredibly slowly with no risk of dying? That sounds incredibly boring.
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I am a little confused what the difference between DPZzzz, DPZzzzz and DPZzz is.
Can you elaborate more?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I am curious about why Knighthonor.4061 didn’t just get that there’s a trinity in this game that is DPSsss, Control, and support.
Traiditional trinityyyy is the most boring way to make an MMO of them all. Why did they make a whole game with non-traditional trinity roles.
I rather have DPSsss and keep the Control and Support.
Anybody else agree?
I am a little confused what the difference between DPZzzz, DPZzzzz and DPZzz is.
Can you elaborate more?
Just the OP filling his daily quota of starting at least one or two threads a day.
DPZ = class that has damage sleep disorder.
basically he is whining that a game that is based on action combat with no tank / healer roles lead to every one just going all out dps.
basically those who suck at playing the zerk meta don’t like it ppl shun them and don’t want to play with them in dungeons for optimal runs.
Fractal lvl 80 – 126 AR
Just remove your weapons and equip nomad armor and you wont do DPS at all anymore.
No. DPZ is the class that can level up to Sayain 3 and Genki Dama half the map.
Oh, wait. Hang on…
maybe becouse even in trinity games 80% of the people want to play dps and wait for ques for dungeons since noone blame a dps for failiure its always the tanks or healers fault….. if you dont want to dps maybe you should try hello kitty online i hear you hug cute stuff to death there.
I am a little confused what the difference between DPZzzz, DPZzzzz and DPZzz is.
Can you elaborate more?
Over time its the build up of zzzz that you get from falling asleep at the boring role known as DPS.
Support, tanking, control, healing, just about every role is more fun than DPZzzzz
compare the instanced pve from Guild Wars to the pve group dungeon content of Guild Wars 2
dont get me wrong. DPZZZZZ has its use for some world events, but the whole game? Thats totally pushing it.
maybe becouse even in trinity games 80% of the people want to play dps and wait for ques for dungeons since noone blame a dps for failiure its always the tanks or healers fault….. if you dont want to dps maybe you should try hello kitty online i hear you hug cute stuff to death there.
Hello Kitty Online has been shut down for a good 2 years.
Anet how about not rewarding people based on doing damage and reward them for actually doing some skillful the things to help their allies. DPZzzzz takes the least amount of skill to do. Stop rewarding only them. Stop rewarding them all together. Reward people that cleanse allies, cc enemies, rez players, and other non DPZzzz stuff please. That would help get rid of that zerker Crazed DPzzzz folks.
Can we get this instigating thread closed? It’s obvious OP is just trying to get people angry with his passive-aggressive wording.
Can we get this instigating thread closed? It’s obvious OP is just trying to get people angry with his passive-aggressive wording.
No i believe people are already mad because zerkers ruined the pve for all the rest of us th at dont want to just be full on DPZzz. Its boring role to play. I shoudnt be forced to do so, simply because the developers originally thought it was a good idea to leave only that role and get rid of everything else.
You are not forced to run full DPZzz as you call it. Start your own group or play with like minded players and you can run whatever bbbbuuuiillldddzzzz you want.
Can we get this instigating thread closed? It’s obvious OP is just trying to get people angry with his passive-aggressive wording.
No i believe people are already mad because zerkers ruined the pve for all the rest of us th at dont want to just be full on DPZzz. Its boring role to play. I shoudnt be forced to do so, simply because the developers originally thought it was a good idea to leave only that role and get rid of everything else.
See? Mods! This just proves my point. He’s projecting his anger on this imaginative group of players to try to bolster his point that he is passive-aggressively defending. He’s actually making the forums a more toxic environment with his passive-aggressive posting. I shouldn’t be forced to endure his threads, simply because he originally thought it was a good idea to post that he shouldn’t be forced to run zerker.
Can we get this instigating thread closed? It’s obvious OP is just trying to get people angry with his passive-aggressive wording.
No i believe people are already mad because zerkers ruined the pve for all the rest of us th at dont want to just be full on DPZzz. Its boring role to play. I shoudnt be forced to do so, simply because the developers originally thought it was a good idea to leave only that role and get rid of everything else.
See? Mods! This just proves my point. He’s projecting his anger on this imaginative group of players to try to bolster his point that he is passive-aggressively defending. He’s actually making the forums a more toxic environment with his passive-aggressive posting. I shouldn’t be forced to endure his threads, simply because he originally thought it was a good idea to post that he shouldn’t be forced to run zerker.
wait so first you make a false accusation, and when i confront you on it, you want to play victim. .. thats just devious
I am curious about why Anet didn’t just get rid of the DPZzzzz role and keep Tanking and Healing if they didn’t want a trinity.
Eh, I don’t understand. GW2 has a “DPS role”?
The problem isn’t being damage dealing.
It’s having just two forms of damage, and enemies being affected mostly by one of them.
Imagine that instead power, ferocity increasing power’s effect and condition damage, we had three forms of damage and three forms of defense.
- “Power”. Increases steady direct flat damage.
- “Agility”. Increases critical chance. Critical hits ignore armor.
- “Malice”. Increases condition damage and slows down health regeneration.
Then you have 3 defenses.
- Toughness. Reduces the direct damage increased by Power.
- Spirit. Characters would get a fast recharging “shielding aura” over time. The higher Spirit is, the higher the maximum points this aura can have, and the faster it recharges. This aura reduces bonus damage from critical hits. With 0 aura, critical hits deal 200% damage, with maximum possible aura, they will deal almost no bonus damage. Every critical hit taken decreases the aura by 1.
- Vitality. No longer gives more health, instead reduces damage from conditions.
Power would be countered by toughness, and ignore spirit and vitality.
Agility would be countered by spirit, and ignore toughness and vitality.
Malice would be countered by vitality, and ignore toughness and spirit.
In addition to that, there would be 3 utility properties:
- Condition duration, no longer increases duration for damage-dealing conditions (bleed, burning, torment, confusion, etc), neither disabling conditions (fear) only the rest (weakness, vulnerability, slow, etc).
- Boon duration would work the same.
- Disable duration: A double-edge property. The higher it is, the longer disables last, but also it increases costs of disables (longer recharge, more energy, more initiative, etc).
Ferocity would increase Agility instead critical chance.
Might would be split into Might (Power) and Cruelty (Malice)
Then you change the stats it so players can only max one and a half of defense and offense. So they will have to pick between a build that focuses on one, then spread the rest, or has no one maxed.
For example, if there was 24 points to distribute. And maxing an attribute would take 6. The points given would be
- 9 for offense
- 9 for defense
- 6 for utility.
So you could go 6 power 3 agility, 5 malice 2 power 2 agility, 3 on each, etc…
And make sure enemies all over the game appear in parties that have different combinations of them, unless they are lone critters.
And there. No single build works against every enemy. And when you join parties, you’ll try to get as much of every form of damage as possible.
Hmmm, I could play a game where I only tank, heal or do damage. Or, I could play a game in which I provide support, heal myself and others, do big damage, and use control. I know which sounds more boring to me. It’s a pity that people have their heads stuck in the gear = build, must-be-dedicated-to-be-a-role hole. It’s pretty dark in there.
The problem isn’t being damage dealing.
It’s having just two forms of damage, and enemies being affected mostly by one of them.
Imagine that instead power, ferocity increasing power’s effect and condition damage, we had three forms of damage and three forms of defense.
- “Power”. Increases steady direct flat damage.
- “Agility”. Increases critical chance. Critical hits ignore armor.
- “Malice”. Increases condition damage and slows down health regeneration.Then you have 3 defenses.
- Toughness. Reduces the direct damage increased by Power.
- Spirit. Characters would get a fast recharging “shielding aura” over time. The higher Spirit is, the higher the maximum points this aura can have, and the faster it recharges. This aura reduces bonus damage from critical hits. With 0 aura, critical hits deal 200% damage, with maximum possible aura, they will deal almost no bonus damage. Every critical hit taken decreases the aura by 1.
- Vitality. No longer gives more health, instead reduces damage from conditions.Power would be countered by toughness, and ignore spirit and vitality.
Agility would be countered by spirit, and ignore toughness and vitality.
Malice would be countered by vitality, and ignore toughness and spirit.In addition to that, there would be 3 utility properties:
- Condition duration, no longer increases duration for damage-dealing conditions (bleed, burning, torment, confusion, etc), neither disabling conditions (fear) only the rest (weakness, vulnerability, slow, etc).
- Boon duration would work the same.
- Disable duration: A double-edge property. The higher it is, the longer disables last, but also it increases costs of disables (longer recharge, more energy, more initiative, etc).Ferocity would increase Agility instead critical chance.
Might would be split into Might (Power) and Cruelty (Malice)Then you change the stats it so players can only max one and a half of defense and offense. So they will have to pick between a build that focuses on one, then spread the rest, or has no one maxed.
For example, if there was 24 points to distribute. And maxing an attribute would take 6. The points given would be
- 9 for offense
- 9 for defense
- 6 for utility.
So you could go 6 power 3 agility, 5 malice 2 power 2 agility, 3 on each, etc…And make sure enemies all over the game appear in parties that have different combinations of them, unless they are lone critters.
And there. No single build works against every enemy. And when you join parties, you’ll try to get as much of every form of damage as possible.
I don’t see stat balancing anytime soon,especially due to rewards track,crafting etc. Wish they could realize that specific stats combinations,attached stats to traits are bad design. They wouldn’t go as far as to even think some need to merge or be improved, they balance around 5v5 conquest(they love standing on points..) it seems.
The Dhuumfire thread
I am curious about why Knighthonor.4061 didn’t just get that there’s a trinity in this game that is DPSsss, Control, and support.
Traiditional trinityyyy is the most boring way to make an MMO of them all. Why did they make a whole game with non-traditional trinity roles.
I rather have DPSsss and keep the Control and Support.
Anybody else agree?
Nope because that particular trinity doesn’t exist. Bosses have Unshakeable which makes a control build useless and Support is a secondary effect that comes from the traits and utility skills you choose. It doesn’t depend on gear and so everyone just goes zerker/dps.
I’d rather it not be a “trinity” at all, but more complex. Tank, Healer, Physical DPS, Condition DPS, Control, and Support. Give the game all of them. Allow each profession to spec into any one of these roles.
As it stands now, someone usually gets the blame when even a zerker group wipes. The bickering, name calling, etc. It happens now anyway. People will be people and it has nothing to do with the existence (or non existence) of certain roles.
I am a little confused what the difference between DPZzzz, DPZzzzz and DPZzz is.
Can you elaborate more?
Over time its the build up of zzzz that you get from falling asleep at the boring role known as DPS.
Support, tanking, control, healing, just about every role is more fun than DPZzzzz
compare the instanced pve from Guild Wars to the pve group dungeon content of Guild Wars 2
dont get me wrong. DPZZZZZ has its use for some world events, but the whole game? Thats totally pushing it.
OK, but what role does DPZZZZZ play now? Isnt it a little OP compared to DPZzz?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I am curious about why Anet didn’t just get rid of the DPZzzzz role and keep Tanking and Healing if they didn’t want a trinity.
DPZzzz is the most boring role of them all. Why did they make the whole game about DPZzzzz and toss the other two roles away.
I rather have those other two roles and get rid of DPZzz.
Anybody else agree?
Because DPS isn’t a role unless you have other roles.
DPS is something everyone does, in a trinity it simply means the guy who isn’t focusing on healing or damage and instead focusing in on killing, the same thing the tank and healer does with their excess effort past their role.
What GW2 got rid of was the “i don’t have to defend myself becuase X and Y have my back”. If you focus on DPS you’ll die in GW2, you can’t play it the same as in other games, you have to actively defend yourself.
You have tools to help eachother but only on poorly designed encounters can you completely ignore actively defending yourself (like projectile only bosses where all attacks can be covered by a solid reflect rotation). But, hey that’s a support fight and what you’re asking for right… they exist.
(edited by Jerus.4350)
I am curious about why Anet didn’t just get rid of the DPZzzzz role and keep Tanking and Healing if they didn’t want a trinity.
DPZzzz is the most boring role of them all. Why did they make the whole game about DPZzzzz and toss the other two roles away.
I rather have those other two roles and get rid of DPZzz.
Anybody else agree?
Because DPS isn’t a role unless you have other roles.
DPS is something everyone does, in a trinity it simply means the guy who isn’t focusing on healing or damage and instead focusing in on killing, the same thing the tank and healer does with their excess effort past their role.
What GW2 got rid of was the “i don’t have to defend myself becuase X and Y have my back”. If you focus on DPS you’ll die in GW2, you can’t play it the same as in other games, you have to actively defend yourself.
You have tools to help eachother but only on poorly designed encounters can you completely ignore actively defending yourself (like projectile only bosses where all attacks can be covered by a solid reflect rotation). But, hey that’s a support fight and what you’re asking for right… they exist.
*Everyone does damage but not everyone is dps.
Everone has heals but not everyone are healers which are possible.
The Dhuumfire thread
Since the discussion in this thread has derailed and is no longer constructive this thread is now closed.