I have read so much negative Posts here which are either utterly wrong and emotional impertinant or they are justified concerns which are overrunned by other emotional “this is all bs” posts. There are very few positive Posts but that is no suprise, because it is natural for a Forum to be negative, because people like to complain and if something is great, they are enjoying it ingame and it much more unlikely to spread those feelings on a Forum.
Therefore i want to go over the most common complains and make a statement to the to clarify they are right or not. I will use the example and comparison to WoW quite often, because it is the most succesful MMO ever made so far and a Milestone in MMO History.
C: GW2 has become a p2w game with the Elite Specialisations.
A: Wrong. The Term “p2w” is misused here to express the emotional Letdown of someone who likely just got killed by a Elite Specialisation. A Expansion is not a pay to win Mechanic in a MMO, it is progress and therefore not qualified to be called “p2w”. It is natural for every Game that a Expansion brings out more powerful Elements and everyone has acces to that whole content. If people decide to not take part in that progress, it is natural they are left behind and that goes for everything in life and in games. Let me give you a quick Example. When WoW launched an Expansion, it was no question of if you want to buy it or not, because the Level Cap gets raised, the new Raid has far better gear, the new Farmspots are way more rewarding etc. etc. If you want to be competetive, you buy an Expension in a MMO. To clarify, p2w is adressed to ingame purchases who are giving you a advantage over other players and are besides that not necessary or essential for the game. You can see, a Expansion does not fit into that Term.
C: HoT destroys the core game.
A: Wrong. If an MMO launches a Expansion, there is no “Core Game” anymore, it is called the Vanilla Version of it. The Core Game now is the Game plus the Expansion, which is why a Expansion is again no p2w Element. It is also the reason why all the really good rewards and other things are transfered into a Expansion and if they are not, a Expansion will just add so many more powerful and valuable things, that in the progress Vanilla content will get obsolete on its own. Guild Wars 2 has related to that still a outrageous good Vanilla Content.
C: Masteries for Fractals are a greed Move and with the Dungeon nerf only a grind to prolong everything. Already existing rewards are locked behind that stupid thing now
A: Almost right. Masteries for Fractals and Dungeons are a great Idea and a good way to implement even better progress and reward feeling into the Fraktals/ PvE content. The Dungeon nerf however was a difficult thing because Dungeons on that standard added maybe really too much gold with too little efford into the Game. A Group of 5 People finishing CoF within 10 Minutes or less added 5,25g in that time into the Game. That is quite a lot and now the same group would add only 1,75g into the Game. While i do understand the complainement about that loss of income and my own concerns about the new players who get into the Game and have it now much harder to earn gold without spending real money, it is a real problem if you imagine something like this would happen in the real world. (It already is btw.) It would be like the World Bank would simply add more and more money into the System and therefore the money itself would be less and less worth it. That already happened in GW2 since everything is now just even more expensive because Gold is less worth.
With that step now, newer players would get more for their real money, if they chose to buy Gems and trade it into Gold after and in the same progress, people who dont want to spend real money on the game are slowed down, which is not always the right thing. As you can see now, it is a very difficult thing how the economy evolves and needs to be investigated very closely and also monitored by ArenaNet.
Back to the Fractals. As I said before, adding the Masterie System is great but to lock already existing loot behind that now and therefore removing rewards from players who had acces to them before is not right. It is the wrong way to make people by a Expansion and there has to be another way. You just cannot hide something which already existed behind a even higher border only to make people use a Expansion System. A Expansion should add new things, not recycle old ones.
Here is a Quote of a User who put that into the right words :
“Those who did/do not purchase HoT should still not lose the ability to play what they were playing before.
The new levels, the masteries and such, however, belong to those who bought the expansion.”
C: HoT is the death for Soloplayers.
A: Not entirely wrong but given the name of this Game, it wasnt meant to be a Soloplayer game to begin with. Everything in Guild Wars 2 is and ever was designed to be a interactive multiplayer Content and it is one of the main reasons why Guild Wars 2 is such a great game. The possibility for players soloing Dungeons was wrong from the start and had to be fixed ages ago if you ask me. I do also think it is vital for a MMO to maintain its Group philosophy and keep players interactive and communicative. WoW has proofen that a MMO without those parts is likely to beeing toxic. It is because Guild Wars 2 keeps this philosophy high, this game is still really enjoyable for Soloplayers! Please keep that in mind.
C: 400 Hero Points for the Elite Specialisations are way too much! Iam forced to play through the Maps!!
A: Wrong. There is no Issue in “forcing” people to enjoy the Content, the new World, the Story to unlock your Elite Specialisation. I dont think that “forcing” is the right word for it and also it is justified just lorewise, that you, becoming a Master over your Profession, have seen and experienced the World. The Elite Specialisations are the top of your Characters progress and i think it is really wrong to hand it to you without any progress in the first place.
C: Hot has way to little Maps, no Armor / Weapon Skins , no Content at all. THNX ANet.
A: Wrong. Eventhough there are only 4 Maps right now, every Map has 3 Layers so i think it is fair to count one Map as atleast 1,5-2 Maps. Looking at the Skins however, it is right to call that little. I really think there has to be added much more yes. Talking about the Content in the End, the Expansion provides a lot of Content. Guild Halls, Masterie System, new Professions, new Class, new Maps, new PvP, new Sets, new Cinematics, Raids, new Dungeons, Gliding, new PvE fighting System, Action Cam and maybe even more.
In the End, there are issues in the Game and there have to be some improvements, but overall the very majority of criticsm so far is not justified. Sure it is possible that iam wrong about certain points, if so feel free to tell me as calm as you can why, if not nvm… Maybe i will update this as time passes and add some other things i have forgotten now.
So far, have a nice day and enjoy HoT.
(edited by Amaya.1483)