Why zerk meta? I got the awnsers!

Why zerk meta? I got the awnsers!

in Guild Wars 2 Discussion

Posted by: ErazorZ.5209

ErazorZ.5209

Hey guys,

Lately ive been reading allot of people thinking zerk meta is bad for the game.
That it makes it stale, to play a singleplayer game, keeping your health in check and all that.

Well the only reall awnser i can give you is this, the game is too easy. And as far as ive seen arenanet concerned they want to keep it that way.

Think about it. The trade offs. Of wearing zerker vs wearing healing armor.
There is no high risk high reward at all.

There is only damage and more damage without any risk at all. Speedclearing and soloing dungeons is one of the biggest examples of that.

I remember gw2 in beta as a hard game, where dungeons where sick hard. Because we did little to no damage in our green armor level 30 group and died at every hit. Dungeons where a blast but also a reall chore wich could take hours.

The problem we are facing is not somuch berzerker stats at all. The problem is basearmor Unequiped base stats. And how much armor high level armor actually gives.

If, lets hypotheticly speaking we remove allot of base healing from a character like an elementalist and remove all armor. The elementalist would die super fast and would be useless in an unskilled/untrained group. What if we add some extra health with it with a reall punching damage but since we have also added a bit of health its going to be less but definatly needed for survival. Now you have a sustainable class doing near max damage but has no healing capabilities. Pretty high risk, medium reward.

Lets do the same with another elementalist but instead of removing healing, we exchange that with damage output. The elementalist has the same healthpool, but does little to no damage instead of that it has allot of sustainability and can heal other party members.

The zerker meta is literally the reason of basehealth/basedamage/baseeverything +armor stats being too high. Spoonfeeding you in dungeons.

Now exchange the word elementalist with any proffesion of your liking. There you have it. The game with no zerker meta but a trinity any class can do.

Problems with this; Who has the best healing output, he will be forced into a healing role. Who has the highest damage output, guess what he will be doing… trinity is back.

Why zerk meta? I got the awnsers!

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Posted by: cranked.3812

cranked.3812

So, the point of this thread is?

The things you mentioned are all brought up when anti-zerk threads are started and the people who start them and argue for them didn’t get it at that time and won’t get it now.

Pointless thread is pointless.

Why zerk meta? I got the awnsers!

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Posted by: SHM.7628

SHM.7628

From a design standpoint DPS is king in this game.

Why zerk meta? I got the awnsers!

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Posted by: Veydar.5017

Veydar.5017

Another thread! We are approaching 2/day. This is ridiculous, make it stop please. My head hurts!

(Before someone accuses me of trolling: Everything that needs to be said, has been said hundreds of times. There is no need to further discuss the pros and cons of the “Zerk Meta”, the “rampant Elitism” or the point of restrictive LFG advertisements)