[Wiki] Damage of skills changed during Patch
Didn’t Kits have their own weapon strength of around 950 or so? I thought they only scaled to the rarity of the equipped weapon.
Before you break out the tinfoil, I just want to ask, what makes you think they WOULD lower the damage output on skills when they explicitly stated that the primary reason for the increase to base stats is to help make up for the LOSS of stats (and subsequently damage) when they removed them from traits?
Mmm there could be multiple reasons:
- Either they thought engineer was too overpowered
- Or it’s a balance thing because the base stats are now 1000 instead of 9xx (Forgot the number) I mean they already made the amulets more powerful in PvP.
- Maybe it’s an overal lowerage of damage of classes? (I only checked engi)
Even if they didn’t intend to lower the damage (and it isn’t) then the tooltip is probably calculated wrong with the old base power?
@Photoloss:
I also checked Rifle skills using the above value’s, and the funny thing I found too was that I couldn’t find a linear relation to the lowering of Skill Coefficients I found.
Mmm but I am asking this in all honestly (I am not the rage-type) maybe you guys can help me figuring it out?
Strategist
(edited by Strategist.6132)
Again, why would they lower the damage of ALL classes when the intent of providing a boost to base stats is to partially OFFSET the loss of stats from traits (and to compensate the not full offset from armor stats)?
Another note:
I did another example on my thief:
Wild Strike Tooltip Damage: 302
Skill Coefficient = Tooltip damage / (Average Weapon Strength * Power / Armor)
0.7852 = 302 / (1000 * 1000 / 2600)
Which is exactly as the wiki says: https://wiki.guildwars2.com/wiki/Wild_Strike
So this leaves me kind of clueless.
Maybe a Anet Developer can respond how they calculate the Tooltip Damage, so that we can either update the ingame damage tooltip correctly or update the wiki.
Again, why would they lower the damage of ALL classes when the intent of providing a boost to base stats is to partially OFFSET the loss of stats from traits (and to compensate the not full offset from armor stats)?
It is not about “Why” Anet could have changed things. What I mean to say is this:
- Either the Ingame Tooltips are calculated wrong at the moments with the old 912 base stat and should be corrected.
Or
- The skill coefficients have indeed changed and the Wiki needs to be updated. (It already does need to be updated since most skills damage’s are out-dated. But we need to know for sure if it’s calculated with 912 or 1000 as power base. Otherwise we cannot find out the real coefficients.)
I think you want someone from the wiki to tell us if/when they updated the wiki to reflect the current mechanics. The best way to do that is to ask on the wiki on the Community Portal talk page
Folks there are usually happy to explain how things work behind the scenes. Usually, they pull data from the API and transfer it via script. When that’s not possible, they do controlled tests and record results, updating the relevant wiki pages (sometimes by putting data in a table and using a script, sometimes manually).
You can also just point them to this thread and ask someone to explain. I’ve seen a couple of the heaviest contributors post in the forums.
I did another example on my thief:
Wild Strike Tooltip Damage: 302Skill Coefficient = Tooltip damage / (Average Weapon Strength * Power / Armor)
0.7852 = 302 / (1000 * 1000 / 2600)Which is exactly as the wiki says: https://wiki.guildwars2.com/wiki/Wild_Strike
The “skill fact” on Wild Strike was changed on 28 June 2015 from
- 286 damage → 302 damage
- 0.85 coefficient → 0.785 coefficient
For what it’s worth, the specific contributor making the change only edited the wiki on that one day, changing three other skills.
I think you want someone from the wiki to tell us if/when they updated the wiki to reflect the current mechanics. The best way to do that is to ask on the wiki on the Community Portal talk page
Folks there are usually happy to explain how things work behind the scenes. Usually, they pull data from the API and transfer it via script. When that’s not possible, they do controlled tests and record results, updating the relevant wiki pages (sometimes by putting data in a table and using a script, sometimes manually).
You can also just point them to this thread and ask someone to explain. I’ve seen a couple of the heaviest contributors post in the forums.
I did another example on my thief:
Wild Strike Tooltip Damage: 302Skill Coefficient = Tooltip damage / (Average Weapon Strength * Power / Armor)
0.7852 = 302 / (1000 * 1000 / 2600)Which is exactly as the wiki says: https://wiki.guildwars2.com/wiki/Wild_Strike
The “skill fact” on Wild Strike was changed on 28 June 2015 from
- 286 damage -> 302 damage
- 0.85 coefficient -> 0.785 coefficient
For what it’s worth, the specific contributor making the change only edited the wiki on that one day, changing three other skills.
Thanks for the response! I will try it on the community portal! I already had a feeling that some skills were updated while others might not have been.
I’ll post a response once I found the answer!
Again, why would they lower the damage of ALL classes when the intent of providing a boost to base stats is to partially OFFSET the loss of stats from traits (and to compensate the not full offset from armor stats)?
First, “partially”.
Second, remember, that they definitely recalculated the critical chance from precision to offset the offset from increased precision (base+armor), which resulted in a net loss of critical chance on many build.
For all we know they might have tried to do a stealth nerf hoping it will get buried in a sea of changes. Or (equally possible) someone made a mistake
Remember, remember, 15th of November
Alright as promised I would respond on this:
It appears I was wrong: PvP skills are calculated with Exotic weapon ranges and not the maximum weapon ranges:P So the skill coefficients probably haven’t changed a lot.
(edited by Strategist.6132)