Wildstar vs GW2 combat depth

Wildstar vs GW2 combat depth

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I know this may not be the best place but nowhere else did i get an answer and wildstar forums won’t let me post as i haven’t bought it yet.

Now just about everyone and their mother know about Wildstar’s non tab target combat and telegraphs…but that’s a critical point for me.

What i want to know, yet got no reply so far, is how id the combat depth? Any good gw2 player knows that one skill can do many things at once (like guardian’s sactuary the pulses knockback, prevents projectiles, heals and is a light combo field). And there are traits and combos. That leads to tons of synergies between skills and different setups. In short lotsa depth and experimentation.

Does wildstar also provide such deep combat style customisation and true ability to “fight your way”? Or is it just down to movement with fairly standard mmo rpg skillset?

Wildstar vs GW2 combat depth

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Posted by: mrauls.6519

mrauls.6519

I’ve only watched gameplay videos, and you may find this irrelevant, but the animations in WS’s combat are horrid! It looks like it’s down to movement, but it seems you can choose from a wide variety of skills

Mes (Guardian)
I make PvP & WvW videos

Wildstar vs GW2 combat depth

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Posted by: Charak.9761

Charak.9761

WS is an action combat, so if you played LoL you’ll be used to skillshots. I have the game but I HATE the questing, I hate it, how even, I get they focued on end-game, but I hate the questing ugh

anyways, combat in GW2 is pretty simplified, maybe too easy though.

Wildstar vs GW2 combat depth

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Posted by: Yargesh.4965

Yargesh.4965

The definitions of depth vary so much to be meaningless.
From my game play of wildstar, you can combine your own skills with other players, you can combine your skills with environmental effects (certain ‘plants’/areas that do damage or heals depending on your chosen path). I personally did not find the combat amazing but I did not find the game itself amazing either. Several people have and do find it amazing and is the type of game you need to experience yourself to get a good impression.

Wildstar vs GW2 combat depth

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Posted by: Defend.9678

Defend.9678

For me it was a mess of spamming telegraphed skills and everyone spamming.

Wildstar vs GW2 combat depth

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Posted by: goldenwing.8473

goldenwing.8473

I know this may not be the best place but nowhere else did i get an answer and wildstar forums won’t let me post as i haven’t bought it yet.

Now just about everyone and their mother know about Wildstar’s non tab target combat and telegraphs…but that’s a critical point for me.

What i want to know, yet got no reply so far, is how id the combat depth? Any good gw2 player knows that one skill can do many things at once (like guardian’s sactuary the pulses knockback, prevents projectiles, heals and is a light combo field). And there are traits and combos. That leads to tons of synergies between skills and different setups. In short lotsa depth and experimentation.

Does wildstar also provide such deep combat style customisation and true ability to “fight your way”? Or is it just down to movement with fairly standard mmo rpg skillset?

Yes you can customize and on the fly as long as you are out of combat. (sound familiar?)

I find the combat fun, and am soloing (some of the harder mobs that should take more than a solo player at level that I probably shouldn’t be), so there is definitely room for skill there. Combos of cc, knockdowns, shields, etcetera make a difference, knowing when to use them and choosing them on your skill bar in the first place is part of the game’s tactics. see comments below

The telegraph graphics are annoying. You can decrease the opacity. I much prefer them however, to the overkill particle effect in GW2 which I cannot adjust.

You can choose which skills you want, how much to invest in them, how to arrange them on your bar, and swapping those out will determine how you play your role. I can go from DPS to heal/support mostly by switching out my skills. Yes gear affects that. There is a customizable stat boost system (AMPS) that goes with that. Your choice of how you spec those makes a difference.

You can say the combat is simplistic. And it can be if you treat it that way. All depends on playstyle. If you want to just stand there, dodge, and shoot or melee you can. Not as effective as a playing it all out.

I can say that about GW2.

Can your abilities affect other players, such as shielding others, putting down a healing field? Yes.

The game has PvP (you can level there as well), as well as GvG, raids, outdoor bosses (they mean business) and dungeons as well as outdoor quest-leveling. Also events.

Unlike GW2, it’s a return to the trinity: healer/dps/tank which may delight some players, others not so much. Again, customizing skills/AMPs (basically builds) will allow for customization until the customary optimized “best practices” is determined. We’ve seen that happen in GW2 as well.

Leveling gets harder as the levels go up. There is a step curve around level 25, and not too many folks have hit that yet. So grain of salt everything you hear, including my post.

I have a guildmate that finds the combat too simplistic, however he’s an old-time FPS as well as MMO player, and unlike the rest of my guild that are WvW players (we are a 4-man swat team), he also enjoys PvP.

However, if you know anyone that is playing it, or have friends in game, Carbine has passed along guest passes for play, so you might be able to test it out.

Hope that answered/helps. If not, keep asking.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

Wildstar vs GW2 combat depth

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Posted by: Moderator.8539

Moderator.8539

Hi there,

comparison threads are fine, as long as the is relevant for Guild Wars 2. Since that is unfortunately not the case here, we have decided to close this thread.

Thank you for understanding!