As much effort as has been spent to make sure this game avoids one the biggest traps seen in MMO’s (the holy trinity), I’m surprised at how little effort has been made to avoid the other massive failings in MMO’s—The need to Min/Max and class diversity.
Worthless skills and traits isn’t something unique to any class in this game. Some classes may have more than others (The Ranger having something like 75% of their skills and traits being usless with another 10-15% of them being niche based in my opinion only of course), but no class can claim they’re facing a tough choice in picking traits in all of their trees when laying out a character template.
With so many traits being so awful it makes other traits seem almost mandatory in their selection. This is a huge issue for Elementalists for example because most would consider 30 points in Water and 30 points in Arcane mandatory for any build regardless of weapon or skills chosen.
The same can be said with skill choices. Some classes are designed so poorly that their weapons and traits simply don’t provide the tools to allow them to function at even a basic level. The way these classes compensate for this is by choosing defensive skills. So while something like Water Spirit may not be 100% useless, the simple fact that the class can’t function without 3 other skills, and the Spirit itself is awful without 30 points in traits devoted to it, make it 99.9% useless where that 0.1% niche where it may actually shine simply isn’t worth discussing.
Now I may have overstated things a little to get the point across, but I’m sure even classes most here would consider to be beyond overpowered, or at the very least not in need of much attention (thieves, warriors, guardians, elementalists, mesmers), still fall into the categories above where they’re forced into one build (or at most 3 builds with a lot of overlap between builds) and each build uses the same 3 skills and elite skill.
In a typical MMO I wouldn’t be concerned because the threat of losing a subscription often forces developers to make continual effort to fix these kinds of things over the life of a game. But we’re sitting at 3 patches (3 months effectively) with no word or acknowledgement these issues exist, that the developers consider them as large an issue as the players, or any sign that things will change at any point in the near future.
I realize it’s too much to ask for every skill and every trait to be useful 100% of the time, and it’s this simple fact alone that encourages build diversity because some of the scenarios these skills and traits may or may not work in are areas some players will wish to avoid entirely. But that’s not the case in this game. Many traits and skills are just so mediocre that other traits and skills that aren’t even that great to begin with turn out to be mandatory because they’re just so much better than everything else available.
Will things ever change?