Will it still be all about Fractals?
Nope, things will be obtainable in all different ways, fractals will just be one of them. If dungeons get revamped they will have better loot too most likely.
New dailies will surely make sure that we revisit old zones and so on.
Nope, things will be obtainable in all different ways, fractals will just be one of them. If dungeons get revamped they will have better loot too most likely.
New dailies will surely make sure that we revisit old zones and so on.
I get you…But what I mean is, the whole idea with fractals is, the higher you go, the better loot you get. That won’t be viable in normal dungeons. The difficulty is capped per path on explorable modes. Perhaps each path is a different difficulty, but it doesn’t range anywhere near the amount of fractal’s incremental types.
Or am I wrong?
Nope, things will be obtainable in all different ways, fractals will just be one of them. If dungeons get revamped they will have better loot too most likely.
New dailies will surely make sure that we revisit old zones and so on.
I get you…But what I mean is, the whole idea with fractals is, the higher you go, the better loot you get. That won’t be viable in normal dungeons. The difficulty is capped per path on explorable modes. Perhaps each path is a different difficulty, but it doesn’t range anywhere near the amount of fractal’s incremental types.
Or am I wrong?
They do plan to, "Revamp[] dungeons, including rebalancing them, adding new fractals, awarding more tokens, and making them “more fun to play.”
Guild Wars Wiki – (2013) Upcoming Changes
I hope that means they eventually plan to make dungeons scale like fractals, otherwise, yes, high level fractals will be better for random drops… which will leave us in nearly the same place that we are now.
I hope that means they eventually plan to make dungeons scale like fractals, otherwise, yes, high level fractals will be better for random drops… which will leave us in nearly the same place that we are now.
And if they do will we have people spaming LFG AC lvl 15?
People scattered across different levels in different dungeons and no one getting anywhere.
What needs to happen which i dont see happening because the cries of rage would melt the forum is a reduction in the rewards from fractals. When one small component of the game is the only place to get rewards you cant lift the other 95% of the game to the same level with out breaking the economy.
If an hour of fractals gave you a few greens and blues and two stacks of porous bones how many would run them?
I am very happy to see this change, as i’ve been dcing in fotm and getting much out of it isn’t worth the time lost on dcs. The dumb thing is just gw2 dc’s for me as im still talking on skype and doing other things while it happens. So it’s hard for me to blame my isp.
And if they do will we have people spaming LFG AC lvl 15?
They are suppose to be fixing this by allowing people to join a group of any fractal level but only advancing one level per completion. The same would work for dungeons.
I’d rather good gear come from more difficult content than RNG. If I can get the best gear killing Dolyak or Risen then I’m going to spend my time killing Dolyak because it’s easier.
And if they do will we have people spaming LFG AC lvl 15?
They are suppose to be fixing this by allowing people to join a group of any fractal level but only advancing one level per completion. The same would work for dungeons.
I’d rather good gear come from more difficult content than RNG. If I can get the best gear killing Dolyak or Risen then I’m going to spend my time killing Dolyak because it’s easier.
Regardless of that, it’s making people just run fractals because it’s free reign. Start an alt, go into fractals. Grind. Get decent loot. Don’t even touch any other dungeons again. It’s not worth the effort and the loot will not compare to fractals loot (unless they make chest loot tables the same in dungeons as in fractals)