Wintersday JP - Why is it set up this way?

Wintersday JP - Why is it set up this way?

in Guild Wars 2 Discussion

Posted by: MashMash.1645

MashMash.1645

1. Why is everyone red and it’s flagged like pvp? You can’t attack anyone. Well, except for that one time the game glitched and I had all my abilities and weapons on the respawn pad, and promptly wailed on everyone else there – that was hilarious.

2. Why is it timed and then resets? Is their a extra prize for doing it under a certain time? Just bragging rights? It’s really just annoying otherwise – and it inevitably resets mid run. Because of course it does.

3. The score window. Again, what’s the point? Does anyone care how many runs others have done? Is their a prize or reward for this? Does it count towards some main leaderboard elsewhere? And why does it pop up right in the middle of the screen, again, usually mid run. Couldn’t they have a button to open it or something? Why just cover the middle of the screen – it’s pretty much an insta fail.

Don’t get me wrong, the actual jumping puzzle itself is fine (if annoying), but all these other aspects around it seem pointless, and just interfere with trying to complete the JP. Why are they even there? Just an extra layer aggravation?

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

Wintersday JP - Why is it set up this way?

in Guild Wars 2 Discussion

Posted by: zombyturtle.5980

zombyturtle.5980

Wintersday JP is part of content known as ‘activities’ aka Mini Games.

Because some of these activities are competitive and pvp based, such as the snowball mayhem mini game, Anet uses the PVP code and structure for them.

Unfortunately, to save time and money presumably, they made it so ALL activities, even non competitive ones use the same basic code.

Therefore in activities like wintersday JP you see aspects of PVP like the timers, scoreboards and enemy players.

I would love to see non competitive activities work on a different structure, mainly so we can enter as groups, but also to avoid the problems you listed here, but it doesn’t seem to be high on Anets priorities so we just have to live with it.