In the recent looking forward blog, they said they want to focus development in 2016 on expanding the base features of the game – something I agree completely with. I am concerned, however, about what they consider to be base features and how they define expanding.
With that in mind, I wanted to outline what I would like to see – short term, mid term and long term, as it relates to base game features such as open world, guild features and character creation – specifically focused on things they did not mention in that blog.
Open World
- Short Term: Add mechanics to all world bosses (Fire Elemental, Jungle Worm, Hydra Queen, etc) – bringing them on par, difficulty wise, with current Karka Queen
- Short Term: At least one or two new (interesting) dynamic events in each major region
- Mid Term: Beef up the dragon lieutenants to match Tequatl in terms of complexity/difficulty.
- Mid Term: New explorable maps along the lines of Dry Top or Silverwastes in size.
- Long Term: New World Bosses and major dynamic event chains
- Long Term: New adventures (including in core Tyria) – possibly including SAB and the bar brawl/archery contests advertised pre-launch
Guild Features
- Short Term: Allow guilds to trigger all world bosses using the guild consumable (which currently only works on Teq, TT and Karka Queen)
- Short Term: Add world bosses (once they are triggerable by guilds) and more difficult dynamic events to the list of current PVE guild mission possibilities (eg, guild challenge is to kill Shatterer)
- Mid Term: New guild missions in core Tyria (possibly a guild race/rush transforming us into hawks – using the gliding mechanics)
- Mid Term: Add in new guild hall features related to the guild portal (helping guilds do more together in different zones)
- Long Term: New highly detailed guild missions in the new zones
Other
- Basic stuff, such as new pvp maps, fractals, collection achievements and guild missions added on a regular (2-3 months) basis
- New guild professions on a semi aggressive schedule (6-8 months)
- 10 person content for more casual groups (now that you have the squad capability). This could be the same content as the current raids or it could be something completely new. It just seems wasteful not to do more with this.
- Adapt interesting dungeons fights into new fractals (eg, a short Arah based fractal including Lupicus as the intermediary fight and a random selection of the final fights as the finale)
- Adapt S1 living story (Breachmaker, Marionette, Tower of Nightmares, Ancient Karka) into new fractals or 10 player content for guilds (possibly new guild missions)
Again, just a few thoughts. My biggest worry is that this game will take the same path as WoW and all its clones (specifically the focus on raiding), when GW2 is so much more – and can continue being so much more with even minimal effort. I like the idea of building on base game features, as long as we know what those base game features are.
Anyone else see core game areas they would like to see expanded upon?
(edited by Blaeys.3102)