Well, other than suggested by the title some of the points are actually valid for other festivals or year round. But these occured to me during this year’s halloween event.
In no particular order:
Bag preview function should be extended to personalized ToT bags. Yes, it’s a new feature which only arrived during halloween. I still wonder, though, why only non-personalized ToT bags got a preview.
Both types of ToT bags: right click -> open all. This also applies to other bags, of course, especially to the Winter’s Day gifts. But while you’re at it, why not slap it on any type of bag? Mass salvage already stops upon inventory overflow, so that shouldn’t be a problem.
Limited finishers: right click -> use all.
Also, using limited finishers should not open the hero panel. And I HATE that I have to switch back to my preferred finisher afterwards. Stop messing with that!
Nerf that annoying pay-to-win scythe. Since costume brawl is only a very minor part of the game, especially outside of festivals when there is no daily costume brawl achievement, it is not that much of a problem. But when there is such a daily it is really frustrating to see others press one button hitting me half a dozen times while I have trouble getting enough hits with the free / in-game currency provided transforms.
There’s a bug in the Ascend to Madness instance. Sometimes the mad king teleports back from the lowest to the middle platform. The fight can take annoyingly long if only one or two players can fight him while the rest has to stand around waiting on the lowest platform. Either stop him from teleporting back up or provide a way to return to the fight.
I reported this already in-game. I think it happens when someone walks on the higher part of the middle platform. AFAIK the farm groups triggered this on purpose. If this is not considered bug using but clever use of gameplay mechanic the teleport block could be limited to conditions such as a player being on the lowest platform.
A big wish for the LFG tool: hide or remove squads when their map is already full. Who didn’t have to go through several groups to find one whose map they could actually join?
A small improvement idea for the LFG tool, depending on how easy it is to implement: temporarily add festival categories. Not really important and if it isn’t done by adding a few lines of config it is not worth doing. Just thought I’d mention it anyway.
Also I’d like the rewards of the festival activities to be more equally spread. If you want ToT bags there’s really only the labyrinth. JP and AoM aren’t even close when comparing bags per time – an that’s not even considering the actual drops of the mobs in the lab. I think the rewards for these two could be raised. The don’t need to be above lab, but currently they are way too far behind.
Talking about the clock tower, could you please stop putting me into instances where I cannot participate? I often get thrown into instances with a bit over 2 minutes left and after the current run there is no next start. So I have to wait for the instance to close standing around doing nothing. Bell choir is another candidate for this improvement. And I think bell choir even threw me out back to DR instead into a fresh instance. At least the clock tower didn’t do that to me this year…