With the new event system...

With the new event system...

in Guild Wars 2 Discussion

Posted by: ObsidianSaint.1079

ObsidianSaint.1079

I think its about time we added a new feature to make completing world events much more meaningful.

As it stands all the events are being completed because players are being directed to all nearby events and especially since the mega servers went live this has meant that events are rarely failing. This is good!

However…I think an escalating system with a large map event at the end would be a terrific new mechanic. Take for instance the Brisban Wildlands; I was wondering around there and all of a sudden a flock of people run past me and go to defend the main hold. We hold off all the centaurs after a long battle and get a bit of karma. It was easy and the reward reflected that.

Now imagine if for every time we successfully defended the keep it increased in difficulty. Adding double mobs, extra hard hitting veterans etc. If we successfully united as a map and completed that defend event 10 times in a row then we would unlock a small new event with a large boss which dropped a chest for everyone.

This would be especially great when used in events like temple events where the boss could actually attack the temple on the 10th successful defend.

Anyone else think this would rock the hell out of Guild wars 2?

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Posted by: Evalia.7103

Evalia.7103

a fitting way to end “FAIL THE EVENT!” garbage.
:P

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Posted by: ObsidianSaint.1079

ObsidianSaint.1079

Right? This would solve that problem also.

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Posted by: Behellagh.1468

Behellagh.1468

Which only works for players who have the time to do the prelim event X times and be around for the new extra-hard event. What prevents slackers from hanging around like we now see at boss events only looking to auto attack for a chest than doing the prelim events? At the two low level boss events I do every night, Maw and Fire Elemental, at least 2/3rds of the players don’t bother with any of the events that lead up to the boss fights and then port to the next one as soon as it’s over. I don’t see how this is any different other than needing players to commit for hours for one meta event.

We are heroes. This is what we do!

RIP City of Heroes

With the new event system...

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Posted by: ObsidianSaint.1079

ObsidianSaint.1079

The end reward is more of a huge bonus for actually managing to complete super hard content. Hopefully it would be super hard content and mostly fail around the 9th/10th time. It’s so not every event is just a repeat. Sure they could just sit there and do nothing but they probably won’t even reach the high level chest if they don’t participate.

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Posted by: Astralporing.1957

Astralporing.1957

“LFG for taxi to high tier map instance”
… no, thank you, we have too much of things like that already.

Actions, not words.
Remember, remember, 15th of November