Wooden Potatoes Grande Review

Wooden Potatoes Grande Review

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Posted by: zealex.9410

zealex.9410

fixing forum bu in anets place…

Wooden Potatoes Grande Review

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Posted by: Swagger.1459

Swagger.1459

Also, don’t like it, don’t play it. Raids don’t affect the rest of the game in any negative way.

That’s your opinion. I happen to disagree with that.

Very good, then please share your supported opinion. We don’t battle with single sentences.

Any thing can be the best thing to the game, and it won’t require 100% of the population to like it. From an objective point of view, raiding is one of the best things that happened to GW2

Subjective (and highly subjective at that). Their very existence had an impact on the game that for many players is really negative.

Then I recommend you rebuke my argument with a less subjective one, not with a more subjective one.

Having raids as endgame content is good for the game, but the lack of difficulty settings offered by the devs created a polarizing effect on the community.

Locking the best armors behind raid content, as reward carrots, was also a poor idea.

Profession “balancing” for 2 years was done with raids in mind first, and this hurt all other pve content, wvw and spvp. …Think about this… Many wvw players have begged the devs for years to get rid of the problematic ghost thief, and it wasn’t fixed until a solo player beat a raid boss on that build…

Again, raids are great end game content, but they were poorly implemented and alienated a huge portion of the casual playerbase unnecessarily. That was completely avoidable and the wrong approach considering the devs know 100% that the majority of the playerbase are casuals.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: zealex.9410

zealex.9410

There is already so much casual content in the game, let us have something challenging on the side that won’t affect the rest of the game_"

except it is possible to add in that challenging content without denying that same content to more casual players. Fractals are the best example of this – and there is a mechanic in raids now that could be utilized for this (challenge motes, which could just as easily be story motes).

Don’t get me wrong, you are right to some extent. It’s a shame that not everyone can experience the closure of Saul d’Alessio. However, the devs have made their position clear on the subject and for a very good reason (in my opinion) namely that raids can now be used to tell the darker, and sometimes downright morbid aspects of history that they cannot insert into the living story because the living story needs to remain friendly for all audiences. Saul was exposed to great torture, and they wanted us to get into that vibe. A vibe that simply cannot be experienced in a world as `family friendly´ as the Living Story. That said, I do agree with some semantics that it would be great for raids to have a `story´ mode without the legendary rewards so people can practice mechanics and casuals can experience the story._"

They actually said on reddit that there is nothing inherent in raids that restrict darker storylines to that content. Difficulty doesn’t magically make a difference in the kind of stories people want to experience. These same storylines could easily be done in living story (or better yet, in tiered difficulty raids).

But then again, the casual playerbase has access to 95% of the game, so it really a war worth fighting?_"

Of course it is worth fighting for. Raids are going to be a bigger and bigger part of the game moving forward – even moreso than they are in other raiding MMOs simply because there is no gear/level treadmill. The gulf between players, the split in the story, the angst over accessibility – these will only grow worse with time. They need to address it now before it does greater damage to the game and its community.

Just chiming in and wondering. If unlike any other raids in other games there is no gear/level treadmill, why is it so hard for people to get into raids in this game ? Because of social skills ? There is not much Anet can do about that. Because of no story mode ? This doesn’t change the fact that when story mode is introduced, people will just play the story mode and never look back because they no have interest in doing content that is perceived as difficult. And when this happens, then it means that Anet has to cater to another subset of players who will then complain that story mode is not enough rewarding. That is where you hit another problem, what other rewards you add to the game if the game doesn’t need that much reward in the first place to be considered endgame geared because there is no gear treadmill ? No thx I would rather have these skins released in a current event or LS update.

Anet described their game back before release as the mmo where you run around on your own pace alone or with friends. You can do stuff alone alot of stuff bit for eventa you will have to group had. Ppl seem to forget that the devs always had in mind that ppl will have to socialise and communicate for various things world bosses meta events and now raids. Also ppl forget that anet always wanted gw2 instnaced end game to be hard and for coordinated groups and just because dungeons didnt hit the mark that doesnt mean devs forgot about it.

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Posted by: Blaeys.3102

Blaeys.3102

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

(edited by Blaeys.3102)

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Posted by: zealex.9410

zealex.9410

Also, don’t like it, don’t play it. Raids don’t affect the rest of the game in any negative way.

That’s your opinion. I happen to disagree with that.

Very good, then please share your supported opinion. We don’t battle with single sentences.

Any thing can be the best thing to the game, and it won’t require 100% of the population to like it. From an objective point of view, raiding is one of the best things that happened to GW2

Subjective (and highly subjective at that). Their very existence had an impact on the game that for many players is really negative.

Then I recommend you rebuke my argument with a less subjective one, not with a more subjective one.

Having raids as endgame content is good for the game, but the lack of difficulty settings offered by the devs created a polarizing effect on the community.

Locking the best armors behind raid content, as reward carrots, was also a poor idea.

Profession “balancing” for 2 years was done with raids in mind first, and this hurt all other pve content, wvw and spvp. …Think about this… Many wvw players have begged the devs for years to get rid of the problematic ghost thief, and it wasn’t fixed until a solo player beat a raid boss on that build…

Again, raids are great end game content, but they were poorly implemented and alienated a huge portion of the casual playerbase unnecessarily. That was completely avoidable and the wrong approach considering the devs know 100% that the majority of the playerbase are casuals.

how did raid balancing hurt pve ? You can litteraly run any build in open world and be succesful. Fractals are skill based meaning as long as you dont die and can do mechanics and also know hoe your class work you can do then with whatever build ( ever mango pie staff aaing nomad guard ;-;). So long as your group doesnt care for the fastest clears and they just want to do their t4 or whatever tier (sonce fractals are a joke really). Wvw yes im with you diff balancing ftw and them caring about the game mode, but you cant blame the raid for the fact anet doesnt care about wvw or the fact that a 1 man dev team for wvw cant do much ( dont hate the player hate the game)

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Posted by: flog.3485

flog.3485

There is already so much casual content in the game, let us have something challenging on the side that won’t affect the rest of the game_"

except it is possible to add in that challenging content without denying that same content to more casual players. Fractals are the best example of this – and there is a mechanic in raids now that could be utilized for this (challenge motes, which could just as easily be story motes).

Don’t get me wrong, you are right to some extent. It’s a shame that not everyone can experience the closure of Saul d’Alessio. However, the devs have made their position clear on the subject and for a very good reason (in my opinion) namely that raids can now be used to tell the darker, and sometimes downright morbid aspects of history that they cannot insert into the living story because the living story needs to remain friendly for all audiences. Saul was exposed to great torture, and they wanted us to get into that vibe. A vibe that simply cannot be experienced in a world as `family friendly´ as the Living Story. That said, I do agree with some semantics that it would be great for raids to have a `story´ mode without the legendary rewards so people can practice mechanics and casuals can experience the story._"

They actually said on reddit that there is nothing inherent in raids that restrict darker storylines to that content. Difficulty doesn’t magically make a difference in the kind of stories people want to experience. These same storylines could easily be done in living story (or better yet, in tiered difficulty raids).

But then again, the casual playerbase has access to 95% of the game, so it really a war worth fighting?_"

Of course it is worth fighting for. Raids are going to be a bigger and bigger part of the game moving forward – even moreso than they are in other raiding MMOs simply because there is no gear/level treadmill. The gulf between players, the split in the story, the angst over accessibility – these will only grow worse with time. They need to address it now before it does greater damage to the game and its community.

Just chiming in and wondering. If unlike any other raids in other games there is no gear/level treadmill, why is it so hard for people to get into raids in this game ? Because of social skills ? There is not much Anet can do about that. Because of no story mode ? This doesn’t change the fact that when story mode is introduced, people will just play the story mode and never look back because they no have interest in doing content that is perceived as difficult. And when this happens, then it means that Anet has to cater to another subset of players who will then complain that story mode is not enough rewarding. That is where you hit another problem, what other rewards you add to the game if the game doesn’t need that much reward in the first place to be considered endgame geared because there is no gear treadmill ? No thx I would rather have these skins released in a current event or LS update.

Anet described their game back before release as the mmo where you run around on your own pace alone or with friends. You can do stuff alone alot of stuff bit for eventa you will have to group had. Ppl seem to forget that the devs always had in mind that ppl will have to socialise and communicate for various things world bosses meta events and now raids. Also ppl forget that anet always wanted gw2 instnaced end game to be hard and for coordinated groups and just because dungeons didnt hit the mark that doesnt mean devs forgot about it.

100% agree with you. I am not a raider but I certainly don’t want them to divert resources into creating another game mode that will never get enough repeatable prospect in terms of rewards and fun.

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Posted by: zealex.9410

zealex.9410

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you? No raider came to annoy you or knock on your door why should you on theirs?

(edited by zealex.9410)

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Posted by: Blaeys.3102

Blaeys.3102

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you no raider came to annoy you or knock on your door why should you on theirs?

I actually agree that there should be more difficult content options in open world – and I think there are ways that could be done fairly easily (I even proposed one I would LOVE to see them implement in another thread recently – https://forum-en.gw2archive.eu/forum/game/gw2/Can-we-get-a-hardmode-for-pve-maps/first#post6559377).

But, aside from that, it is obviously much easier to do this kind of tiered content in instance game modes (again, fractals as an example). Given that accessibility isn’t an issue with open world in the same way it is with raids, it makes sense to focus on solving the problem as it pertains to raids.

And – I am a raider. I run raids every week. I just think they fail on the accessibility front – and that addressing that would be good for both the game and the game mode. Please – everyone – focus less on the players posting and more on the actual conversation. It is way more productive.

(edited by Blaeys.3102)

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Posted by: Cyninja.2954

Cyninja.2954

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you no raider came to annoy you or knock on your door why should you on theirs?

I actually agree that there should be more difficult content options in open world – and I think there are ways that could be done fairly easily (I even proposed one I would LOVE to see them implement in another thread recently).

But, aside from that, it is obviously much easier to do this kind of tiered content in instance game modes (again, fractals as an example). Given that accessibility isn’t an issue with open world in the same way it is with raids, it makes sense to focus on solving the problem as it pertains to raids.

And – I am a raider. I run raids every week. I just think they fail on the accessibility front – and that addressing that would be good for both the game and the game mode. Please – everyone – focus less on the players posting and more on the actual conversation. It is way more productive.

Wades through the horrible amount of threads right after HoT launch of whines about how the game has become to hard, some of which are still created today.

Making open world content challenging is not the way to go.

I’d much prefer challenging content to stay optional instanced content and leave open world for every one who just wants to chill. That’s also the path arenanet seems to be taking and it has worked fine so far. If people would mind their own business a bit more instead of encroaching on game modes they do not enjoy everyone would be better off.

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Posted by: Blaeys.3102

Blaeys.3102

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you no raider came to annoy you or knock on your door why should you on theirs?

I actually agree that there should be more difficult content options in open world – and I think there are ways that could be done fairly easily (I even proposed one I would LOVE to see them implement in another thread recently).

But, aside from that, it is obviously much easier to do this kind of tiered content in instance game modes (again, fractals as an example). Given that accessibility isn’t an issue with open world in the same way it is with raids, it makes sense to focus on solving the problem as it pertains to raids.

And – I am a raider. I run raids every week. I just think they fail on the accessibility front – and that addressing that would be good for both the game and the game mode. Please – everyone – focus less on the players posting and more on the actual conversation. It is way more productive.

Wades through the horrible amount of threads right after HoT launch of whines about how the game has become to hard, some of which are still created today.

Making open world content challenging is not the way to go.

I’d much prefer challenging content to stay optional instanced content and leave open world for every one who just wants to chill. That’s also the path arenanet seems to be taking and it has worked fine so far. If people would mind their own business a bit more instead of encroaching on game modes they do not enjoy everyone would be better off.

Which is why the example I provided (https://forum-en.gw2archive.eu/forum/game/gw2/Can-we-get-a-hardmode-for-pve-maps/first#post6559377) wouldn’t have affected the chill or more casual experience at all (in fact, it would have extended it). It is about adding to the experience without taking away the underlying purpose of other versions of that content.

The same is true in raids – the argument is for more options, ones that extend the experience in ways that warrant more support for the game mode. And, given the inclusion of challenge motes in the last wing, it seems like something they could do fairly unobtrusively in the current raid model (by making the baseline experience even more difficult and then using the motes to provide the story or training experience).

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Posted by: zealex.9410

zealex.9410

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you no raider came to annoy you or knock on your door why should you on theirs?

I actually agree that there should be more difficult content options in open world – and I think there are ways that could be done fairly easily (I even proposed one I would LOVE to see them implement in another thread recently).

But, aside from that, it is obviously much easier to do this kind of tiered content in instance game modes (again, fractals as an example). Given that accessibility isn’t an issue with open world in the same way it is with raids, it makes sense to focus on solving the problem as it pertains to raids.

And – I am a raider. I run raids every week. I just think they fail on the accessibility front – and that addressing that would be good for both the game and the game mode. Please – everyone – focus less on the players posting and more on the actual conversation. It is way more productive.

Ppl seem to forget that fractals were build up from the ground with the idea of tiers with diff dificulty in mind.
Many fractals play differently from tier to teir to get their players all the more smoothly used to more mechanics because they want fractals to be the main end game the big majority of players want. Raids were never that they never wanted them to be done by the oveewhelmimg majority and ofc the never build them with the idea of tiers in mind. That means words like simply “add tiers because it works for fractals” fall flat for the reasons above. You cant know if you are not a developer how diff from fractals would be to have tiers in raids. Raids are this “you go to the mountain, you dont bring the mountain to your feet”.

Yet tho the lattest raid did get a cm which makes it harder because their targeted audience asked for even harder raids. Meanwhile they made the base bosses easier so ppl who say “raids in their current diff are too hard” have a lower entry lvl for the raids. But going according to their words they want raids to be a challenge so this will prob be the easiest they get . Also cm is a one time thing so actual raiders arent robbed of their challenging content. So yeah you got your entry lvl encounters they are the first 3 bosses on wing 4 vg escort etc. Bit dont expect devs to drop it even more down tbh.

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Posted by: zealex.9410

zealex.9410

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you no raider came to annoy you or knock on your door why should you on theirs?

I actually agree that there should be more difficult content options in open world – and I think there are ways that could be done fairly easily (I even proposed one I would LOVE to see them implement in another thread recently).

But, aside from that, it is obviously much easier to do this kind of tiered content in instance game modes (again, fractals as an example). Given that accessibility isn’t an issue with open world in the same way it is with raids, it makes sense to focus on solving the problem as it pertains to raids.

And – I am a raider. I run raids every week. I just think they fail on the accessibility front – and that addressing that would be good for both the game and the game mode. Please – everyone – focus less on the players posting and more on the actual conversation. It is way more productive.

Wades through the horrible amount of threads right after HoT launch of whines about how the game has become to hard, some of which are still created today.

Making open world content challenging is not the way to go.

I’d much prefer challenging content to stay optional instanced content and leave open world for every one who just wants to chill. That’s also the path arenanet seems to be taking and it has worked fine so far. If people would mind their own business a bit more instead of encroaching on game modes they do not enjoy everyone would be better off.

This tbh i dont raid and i respect both front and want them to stay the same. Its ok if not every content its for you i dont pvo but it dont cry shen they update it and ask for more stuff in my mode or w/e.

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Posted by: zealex.9410

zealex.9410

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you no raider came to annoy you or knock on your door why should you on theirs?

I actually agree that there should be more difficult content options in open world – and I think there are ways that could be done fairly easily (I even proposed one I would LOVE to see them implement in another thread recently).

But, aside from that, it is obviously much easier to do this kind of tiered content in instance game modes (again, fractals as an example). Given that accessibility isn’t an issue with open world in the same way it is with raids, it makes sense to focus on solving the problem as it pertains to raids.

And – I am a raider. I run raids every week. I just think they fail on the accessibility front – and that addressing that would be good for both the game and the game mode. Please – everyone – focus less on the players posting and more on the actual conversation. It is way more productive.

Wades through the horrible amount of threads right after HoT launch of whines about how the game has become to hard, some of which are still created today.

Making open world content challenging is not the way to go.

I’d much prefer challenging content to stay optional instanced content and leave open world for every one who just wants to chill. That’s also the path arenanet seems to be taking and it has worked fine so far. If people would mind their own business a bit more instead of encroaching on game modes they do not enjoy everyone would be better off.

Which is why the example I provided (https://forum-en.gw2archive.eu/forum/game/gw2/Can-we-get-a-hardmode-for-pve-maps/first#post6559377) wouldn’t have affected the chill or more casual experience at all (in fact, it would have extended it). It is about adding to the experience without taking away the underlying purpose of other versions of that content.

The same is true in raids – the argument is for more options, ones that extend the experience in ways that warrant more support for the game mode. And, given the inclusion of challenge motes in the last wing, it seems like something they could do fairly unobtrusively in the current raid model (by making the baseline experience even more difficult and then using the motes to provide the story or training experience).

They did the exact oposite with the newest wing. They lowered the base difficulty and introduced an somewhat hard mode.

Hf ^^

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Posted by: Blaeys.3102

Blaeys.3102

They did the exact oposite with the newest wing. They lowered the base difficulty and introduced an somewhat hard mode.

Hf ^^

Which is exactly what Im referencing when I talk about this. It illustrates that the tools exist to make this happen.

That said, Im starting to hate that this particular discussion is taking up so much space in this particular thread this morning. Wooden Potatoes posted another video this morning that deserves notice and discussion as much – if not more – than the raid one.

And that is about guild halls and, for the most part, how they have failed to live up to their potential. This is something I care about as well – especially when it comes to guild missions and the fact that we havent seen a new pve mission in 3 years, 11 months and 1 day.

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Posted by: Swagger.1459

Swagger.1459

Also, don’t like it, don’t play it. Raids don’t affect the rest of the game in any negative way.

That’s your opinion. I happen to disagree with that.

Very good, then please share your supported opinion. We don’t battle with single sentences.

Any thing can be the best thing to the game, and it won’t require 100% of the population to like it. From an objective point of view, raiding is one of the best things that happened to GW2

Subjective (and highly subjective at that). Their very existence had an impact on the game that for many players is really negative.

Then I recommend you rebuke my argument with a less subjective one, not with a more subjective one.

Having raids as endgame content is good for the game, but the lack of difficulty settings offered by the devs created a polarizing effect on the community.

Locking the best armors behind raid content, as reward carrots, was also a poor idea.

Profession “balancing” for 2 years was done with raids in mind first, and this hurt all other pve content, wvw and spvp. …Think about this… Many wvw players have begged the devs for years to get rid of the problematic ghost thief, and it wasn’t fixed until a solo player beat a raid boss on that build…

Again, raids are great end game content, but they were poorly implemented and alienated a huge portion of the casual playerbase unnecessarily. That was completely avoidable and the wrong approach considering the devs know 100% that the majority of the playerbase are casuals.

how did raid balancing hurt pve ? You can litteraly run any build in open world and be succesful. Fractals are skill based meaning as long as you dont die and can do mechanics and also know hoe your class work you can do then with whatever build ( ever mango pie staff aaing nomad guard ;-;). So long as your group doesnt care for the fastest clears and they just want to do their t4 or whatever tier (sonce fractals are a joke really). Wvw yes im with you diff balancing ftw and them caring about the game mode, but you cant blame the raid for the fact anet doesnt care about wvw or the fact that a 1 man dev team for wvw cant do much ( dont hate the player hate the game)

Just stick to the main message from that paragraph and point… “Profession “balancing” for 2 years was done with raids in mind first”.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Amaimon.7823

Amaimon.7823

They did the exact oposite with the newest wing. They lowered the base difficulty and introduced an somewhat hard mode.

Hf ^^

Which is exactly what Im referencing when I talk about this. It illustrates that the tools exist to make this happen.

That said, Im starting to hate that this particular discussion is taking up so much space in this particular thread this morning. Wooden Potatoes posted another video this morning that deserves notice and discussion as much – if not more – than the raid one.

And that is about guild halls and, for the most part, how they have failed to live up to their potential. This is something I care about as well – especially when it comes to guild missions and the fact that we havent seen a new pve mission in 3 years, 11 months and 1 day.

thanks for the headsup, I updated the top post to contain Guild Halls and Scribing now. During the stream he said there were gonna be 6 videos so I made 6 slots with sandwich links. Turns out we’re at part 8 now

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Posted by: Blaeys.3102

Blaeys.3102

thanks for the headsup, I updated the top post to contain Guild Halls and Scribing now. During the stream he said there were gonna be 6 videos so I made 6 slots with sandwich links. Turns out we’re at part 8 now

Based on the start of one of the videos, it sounds like he may have some more coming for WvW and PvP as well.

To this one, the guild hall video is fairly long, but it is worth at least skimming through.

Guild halls – and guild content in general – are woefully under-supported and have been pretty much since the HOT launch. It’s sad being reminded exactly what they talked about implementing for guilds as they hyped up HOT.

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Posted by: Ardid.7203

Ardid.7203

Vanilla GW2 needs a better (higher) intermediate difficulty to get people into HoT difficulty.
Raids needs a better (lower) intermediate difficulty to get people into Raiding.

Is not that hard to understand: the jumps in difficulty are too sharp, dividing the community intead of unifying it.

Is GW2 better with raids? is it worse? It is hard to know without real numbers. But the community has suffered a lot because of them, and that is undenyable.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Svarty.8019

Svarty.8019

There’s a replayability issue with the churning out of new maps, each making the previous ones obsolete as the story goes on.

I’m not so keen on this.

Having said all this, I’m looking for WvW improvements and I’ve given up doing any PvE whatsoever now.

No Fracdulls, no raids, no living story. It’s all wasted development time for me.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Doam.8305

Doam.8305

Decent review though he goes way to much into raiding I swear this must be the first MMO for many people. I’ve read these posts and nothing but a sea of people begging for a second coming of the WildStar debacle.

The stance on raids seems to be divided up between people who’ve played other games and people who are just starting now. Unless you go the WoW or even FF14 route with raids they’ll just bring an end to the game there is historic precedence for this with countless other MMO’s focusing to heavily on the single aspect.

No point in debating it really cause these forum debates are just mimicing the debates I’ve seen in other games. Heck according to revenue all other NCSoft games are doing better than this one excluding WildStar and people literally made the exact same arguments for that game and for others.

I believe LS3 did much more for retention than raids but other than that I agree with WP’s assessment.

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Posted by: SkyShroud.2865

SkyShroud.2865

Raid is a glorified 10-men dungeon, not that hard in reality, just require time (and intelligence) to get used to processing the initially overwhelming info. Raid is like fotms and initially dungeons, it brings out the worst of players, elitism, perhaps more than the other two. Raid is indeed a bit overemphasized despite anet claiming it currently onli has a small team working on it. It is thoughtful to point out that raid is affected by balancing and generally speaking, gw2 balancing poorly done.

Guild indeed has been neglected for a long time. Adding guild hall is nice and all but it doesn’t really bring much in terms of activities for the guild. It is more of a cosmetic and honestly speaking, many doesn’t care about guild scale cosmetic and more into personal cosmetic. Guild hall and scribe also haven’t been polished for awhile as well.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: zealex.9410

zealex.9410

Decent review though he goes way to much into raiding I swear this must be the first MMO for many people. I’ve read these posts and nothing but a sea of people begging for a second coming of the WildStar debacle.

The stance on raids seems to be divided up between people who’ve played other games and people who are just starting now. Unless you go the WoW or even FF14 route with raids they’ll just bring an end to the game there is historic precedence for this with countless other MMO’s focusing to heavily on the single aspect.

No point in debating it really cause these forum debates are just mimicing the debates I’ve seen in other games. Heck according to revenue all other NCSoft games are doing better than this one excluding WildStar and people literally made the exact same arguments for that game and for others.

I believe LS3 did much more for retention than raids but other than that I agree with WP’s assessment.

good think they mainly dont focus on raids then eh? ^^

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Posted by: zealex.9410

zealex.9410

Tbh i will be kittened if he excludes legendary weapons and armor from the review. This alone would extremely biased in favour of anet.

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Posted by: Amaimon.7823

Amaimon.7823

Tbh i will be kittened if he excludes legendary weapons and armor from the review. This alone would extremely biased in favour of anet.

I am fairly confident he will discuss them. He hasn’t discussed WvW or PvP yet, either, so I think there are more aspects coming. I’ll keep updating the main topic as he releases them. I just added part 9 The Revenant

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Posted by: zealex.9410

zealex.9410

Tbh i will be kittened if he excludes legendary weapons and armor from the review. This alone would extremely biased in favour of anet.

I am fairly confident he will discuss them. He hasn’t discussed WvW or PvP yet, either, so I think there are more aspects coming. I’ll keep updating the main topic as he releases them. I just added part 9 The Revenant

i think he said it was gonna be a 10 part review so how will he tie the leggies with pvp wvw is beyond. Regardless i could be wrong

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Posted by: Amaimon.7823

Amaimon.7823

Tbh i will be kittened if he excludes legendary weapons and armor from the review. This alone would extremely biased in favour of anet.

I am fairly confident he will discuss them. He hasn’t discussed WvW or PvP yet, either, so I think there are more aspects coming. I’ll keep updating the main topic as he releases them. I just added part 9 The Revenant

i think he said it was gonna be a 10 part review so how will he tie the leggies with pvp wvw is beyond. Regardless i could be wrong

he could combine pvp and wvw has a video on competitive content, and the armor and weapons together as legendary content. boom, 11 videos. pure speculation, we’ll see when it comes out.

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Posted by: Amaimon.7823

Amaimon.7823

Update: part 10: PvP and WvW and Borderlands

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Posted by: xXMapcoXx.9614

xXMapcoXx.9614

Part 1: How did the expansion go?

Part 2: The content drought

Part 3: Season 3 and major overhauls

Part 4: Masteries

Part 5: Elite Specializations

Part 6: Raiding

Part 7: Guild Halls

Part 8: new Profession: Scribe

Part 9: The Revenant

Part 10: PvP and WvW

I am sharing this here because I believe WP did an awesome job, no, grande job in wording the thoughts many of us had. A few more videos are incoming, I’ll update this list. I personally agree with the majority of what he’s said so far, possibly we’re optimistic gamers. But there are less optimistic people out there and their judgements are equally valid. Please, discuss as you see fit, but keep it civil.

Now before I get into this disclaimer. I really like WP channel his stream. His video are one of the reason I still even consider playing gw, however with that said I have to say his review felt like he was really trying to choose his words wisely. What I mean by that is he sounded like he didn’t want to sound to negative or to positive about any of the content. The only real issue I had with heart of thorns was its glaring horrible story. The revenant class and the fact that I paid 50 dollars for a hand full of content that was clearly rushed. Now I do know this is just WP opinion and should be considered as such.

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Posted by: zealex.9410

zealex.9410

Reviews and good ones on that matters are all about being fair and balanced and not biased towards or against something. He clearly sounded positive in certain parts and negative in others and in some he went overkill. When you buy expansions for mmos you never pay for the release product, you pay an everevolving product which always adds new things. Yes hot had less content than my liking at release but it wasnt a content heavy expansion it was a feature/foundation one. Looking back to the price of 50 and compairing it with the product that i have today it was well worth the 50 dollars or whatever currency. Especially for an mmo with no subscription.

(edited by zealex.9410)

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Posted by: Astralporing.1957

Astralporing.1957

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Amaimon.7823

Amaimon.7823

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

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Posted by: flog.3485

flog.3485

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

Hmmm let’s see: 4 raid wing versus 5 LS updates and many fractal updates + 2 new fractals + caladbolg update. Yes good thing it is

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Posted by: Rashagar.8349

Rashagar.8349

The same goes for healing, nobody made a ranger to heal.

I haven’t watched the videos yet, (saving them for when I’m in the right mood to give them proper attention so maybe this is just echoing what he says there but anyway), in general I agree with your post, I think the main problem with elite specs was that some people wanted them to broaden character options while others wanted them to feel “elite” as in be stronger character options, and it’s that… dichotomy?… that contributes to what you’re talking about?

But as for the quoted portion of your post, I actually did set out for the mystical animal shaman type role with my ranger so healing was definitely one of the things I wanted my ranger to have in her toolbox.

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Posted by: Astralporing.1957

Astralporing.1957

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

Hmmm let’s see: 4 raid wing versus 5 LS updates and many fractal updates + 2 new fractals + caladbolg update. Yes good thing it is

So, a single side content meant for a small subgroup of players gets comparable rate of updates as everything else in this game together.
Yeah, they surely don’t focus on it at all [/sarcasm].

Actions, not words.
Remember, remember, 15th of November

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Posted by: Serophous.9085

Serophous.9085

Every arguement in favor of raids is a bad arguement in your eyes blaeys.

Once again, not true in the least. I am not, nor have I ever been, anti raid. I simply have a different perspective on what raiding needs to be in the game than you do.

And the topic is important to me because of my guild and my friends. I (and many others) see a need for change – and I will advocate for that change every chance I get.

If I actually hated raids, this wouldn’t be nearly as big an issue. The fact that the story/aesthetics/fight mechanics are as interesting as they are is the very reason there needs to be greater accessibility. If they were boring or poorly done, I wouldnt care near as much as I do now.

i would also advocate for a change for the open world to be harder everywhere for more presigious abd hard to get things to exist and ingeneral rewarding you basednon effort you have put in. But i dont because i understand that the game works diff in diff areas amd i see and respect. Se way i respect raids as a rhing in game that works on its own rules and pll have grown to love them for that. Why cant you no raider came to annoy you or knock on your door why should you on theirs?

I actually agree that there should be more difficult content options in open world – and I think there are ways that could be done fairly easily (I even proposed one I would LOVE to see them implement in another thread recently).

But, aside from that, it is obviously much easier to do this kind of tiered content in instance game modes (again, fractals as an example). Given that accessibility isn’t an issue with open world in the same way it is with raids, it makes sense to focus on solving the problem as it pertains to raids.

And – I am a raider. I run raids every week. I just think they fail on the accessibility front – and that addressing that would be good for both the game and the game mode. Please – everyone – focus less on the players posting and more on the actual conversation. It is way more productive.

Wades through the horrible amount of threads right after HoT launch of whines about how the game has become to hard, some of which are still created today.

Making open world content challenging is not the way to go.

I’d much prefer challenging content to stay optional instanced content and leave open world for every one who just wants to chill. That’s also the path arenanet seems to be taking and it has worked fine so far. If people would mind their own business a bit more instead of encroaching on game modes they do not enjoy everyone would be better off.

Hahaha so true!

And during beta, till a later patch, it was even HARDER

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Posted by: Rashagar.8349

Rashagar.8349

The biggest problems I have with Wooden Potatoes are that, first, while he is very knowledgeable about the game, he does let ArenaNet influence his opinion more than he should ……

I’m laughing to myself here because if you replace “Arenanet” with your choice of any number of slurs for some portions of the general GW2 playerbase you’d get an accurate representation of what my biggest problem with WoodenPotatoes was a while ago haha!

(edited by Rashagar.8349)

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Posted by: flog.3485

flog.3485

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

Hmmm let’s see: 4 raid wing versus 5 LS updates and many fractal updates + 2 new fractals + caladbolg update. Yes good thing it is

So, a single side content meant for a small subgroup of players gets comparable rate of updates as everything else in this game together.
Yeah, they surely don’t focus on it at all [/sarcasm].

Comparable? What are you on about. Nine months separate wing 3 from wing 4 lol

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Posted by: Mahou.3924

Mahou.3924

Because of no story mode ? This doesn’t change the fact that when story mode is introduced, people will just play the story mode and never look back because they no have interest in doing content that is perceived as difficult. And when this happens, then it means that Anet has to cater to another subset of players who will then complain that story mode is not enough rewarding.

Why would you even care about it? Players who care only about the story and visit a raid afterwards never again are in most cases NOT the target group a serious/“dedicated” raid group want to have in their core team. And if they visit the raid in a (paid) squad, there’s no guarantee that the experience might convice them to commit to raiding in a serious manner; (the only group with a “drawback” would be those who sell raids). Of course, I freely admit that the latter case may ALSO be a reason for some people to actively join a (raid) guild if the experience was outstandingly good or left a welcoming impression, butprobably not under the sole premisse of wanting to experience the story.

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Posted by: Aeolus.3615

Aeolus.3615

Part 7: Video that show how useless a GH is, so much… wasted resources….

Part 8: how to create more useless addons

Part 9: How to ruin a game with (fake) inovation (hot specs).

Part 10: game lacks features, empty that makes player not to bother to play other gamemodes…. its more like a lost of time…
And with classes designed for pve only… pvp would not end in a good place wich was a obvious thing, itseven awfull to observe some one playing or streamming.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: zealex.9410

zealex.9410

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

Hmmm let’s see: 4 raid wing versus 5 LS updates and many fractal updates + 2 new fractals + caladbolg update. Yes good thing it is

also 4 raid wing in the span of 2 years while almost only 1? for the all the other updates. Now which teams release stuff at a slower pace?

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Posted by: zealex.9410

zealex.9410

Part 7: Video that show how useless a GH is, so much… wasted resources….

Part 8: how to create more useless addons

Part 9: How to ruin a game with (fake) inovation (hot specs).

Part 10: game lacks features, empty that makes player not to bother to play other gamemodes…. its more like a lost of time…
And with classes designed for pve only… pvp would not end in a good place wich was a obvious thing, itseven awfull to observe some one playing or streamming.

Dont make me laught there are ppl to this day who never stop creating amazing stuff in ghs if you didnt get what you wanted then take a break from the game dont make the forums more miserable than they already are.

One of the most amazing things iv ever seen in any game tbh. Things like that you see in games like minecraft which is build as a sandbox. And with their someone limited implentation on ghs ppl are able to create things like this.

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Posted by: phys.7689

phys.7689

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

Hmmm let’s see: 4 raid wing versus 5 LS updates and many fractal updates + 2 new fractals + caladbolg update. Yes good thing it is

So, a single side content meant for a small subgroup of players gets comparable rate of updates as everything else in this game together.
Yeah, they surely don’t focus on it at all [/sarcasm].

Comparable? What are you on about. Nine months separate wing 3 from wing 4 lol

You were the one that choose the content to compare, not me. Interesting how you changed your argument as soon as you were pointed out what your comparison means in terms of content importance.

it literally just a bunch of boss fights tuned for 10 players, its a small team. I agree they are efficient, and consistent, but that is not a high bar. Your real complaint should be, why cant anet deliver new content consistently that is as satisfying as raids appear to be for their constituency, with much greater resources.

i think they said raid team is 5 people? 5 people isnt even 5% of their staff.

Raid creators just know their audience and can give them the essence of what they want.

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Posted by: zealex.9410

zealex.9410

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

Hmmm let’s see: 4 raid wing versus 5 LS updates and many fractal updates + 2 new fractals + caladbolg update. Yes good thing it is

So, a single side content meant for a small subgroup of players gets comparable rate of updates as everything else in this game together.
Yeah, they surely don’t focus on it at all [/sarcasm].

Comparable? What are you on about. Nine months separate wing 3 from wing 4 lol

You were the one that choose the content to compare, not me. Interesting how you changed your argument as soon as you were pointed out what your comparison means in terms of content importance.

it literally just a bunch of boss fights tuned for 10 players, its a small team. I agree they are efficient, and consistent, but that is not a high bar. Your real complaint should be, why cant anet deliver new content consistently that is as satisfying as raids appear to be for their constituency, with much greater resources.

i think they said raid team is 5 people? 5 people isnt even 5% of their staff.

Raid creators just know their audience and can give them the essence of what they want.

And yet each lw release is 2-3 days tops worth of content.

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Posted by: Ticky.5831

Ticky.5831

good think they mainly dont focus on raids then eh? ^^

If only that were true.

Good thing it is

Hmmm let’s see: 4 raid wing versus 5 LS updates and many fractal updates + 2 new fractals + caladbolg update. Yes good thing it is

So, a single side content meant for a small subgroup of players gets comparable rate of updates as everything else in this game together.
Yeah, they surely don’t focus on it at all [/sarcasm].

Comparable? What are you on about. Nine months separate wing 3 from wing 4 lol

You were the one that choose the content to compare, not me. Interesting how you changed your argument as soon as you were pointed out what your comparison means in terms of content importance.

it literally just a bunch of boss fights tuned for 10 players, its a small team. I agree they are efficient, and consistent, but that is not a high bar. Your real complaint should be, why cant anet deliver new content consistently that is as satisfying as raids appear to be for their constituency, with much greater resources.

i think they said raid team is 5 people? 5 people isnt even 5% of their staff.

Raid creators just know their audience and can give them the essence of what they want.

And yet each lw release is 2-3 days tops worth of content.

Raiders, as a generalization, are inherently not averse to running a relatively small and incredibly linear amount of content repeatedly. What you are portraying as a high drain on developers resources, is actually a manifestation of raiders having a much lower standard expectation than you on a specific criteria.

Raid wings really are only a few hours worth of content, it’s just that raiders don’t mind repeating that content over and over again.

I’d be pretty impressed if someone actually got all the achievements and all the skins from the new area in 2-3 days, assuming they had other responsibilities.

(edited by Ticky.5831)

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Posted by: Ticky.5831

Ticky.5831

The big thing HoT did wrong was making raids way too important to the over all game. Classes live and die off of the balancing to raids aimed builds but for some reason it effects both wvw and open world pve. In a way anet is giving up there old game types for a new one and much smaller / less played. HoT kind of messed things up in that way.

Open world pve doesn’t need balance, it never has and never will unless arenanet moves away from gather 50-100 people, zerg down event, done.

That’s exactly the thinking that leads to raids’ overblown importance in this game.

No, there’s no content that “doesn’t need balancing”. Not unless you treat it as completely unimportant.

No that’s the type of thinking which realises that open world content in this game is not designed around certain classes but certain amounts of people doing said content. Yes, some classes are easier/stronger in open world (necromancer for example) and others are inherintly more difficult (mesmer comes to mind) but guess what, that was the case before raids were introduced and it would remain to be the case even if raids were to be removed.

The only difference is we now actualy have some sort of balance being done. It doesn’t change that the difficulty in open world content is about as hard as finding your 1 key and targeting stuff with it.

Raid balance has literally 0 effect on class viability in open world content at this point in time.

But it does have a real impact on how the professions feel and play. My biggest concern is that, by focusing too much on balance for raids, the developers will end up homogenizing the professions to the point that they all basically play and feel the same. That would be very bad for the game.

Your hypothetical concern for the future is invalid as a critique of the present game

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Posted by: zealex.9410

zealex.9410

Map review is out UPDATE IT >< btw it was a good one ^^

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Posted by: Amaimon.7823

Amaimon.7823

more videos out, will add them later

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Posted by: Amaimon.7823

Amaimon.7823

more videos out, added them. Set is now complete