Fortitudinem et honorem
[iQ] Intrinsic Quality
[iQ] Intrinsic Quality
I love doing world bosses and I try to do at least 1 or 2 per night religiously. However I was thinking something. Wouldn’t the boss fights feel more immersive if they reacted to what we do. For example, if we are fighting Shatterer on the right side of him as we normally do, that Shatterer actually turns towards us and attacks us instead of generically standing there while we attack his hp down till he is dead. And with Tequatl, instead of him standing there while we are in burn phase that he moves around randomly depending on what we are doing, maybe even stomping on Turrets, then maybe he picks up things and throws them at us.
Honestly what I would like to see in a World Boss Fight is more realism. I wanna see a Boss react how he would if attacked. I wanna see Tequatl retaliate back, to move around the area like he really wants to stay alive and like he’s really fighting back, maybe hearing him roar in pain midway through the battle and rallying all his strength at his final last stand towards the end of the battle.
We have gotten to the point in Boss fights that they are so predictable. It was great when Anet changed Tequatl and we all embraced the competitiveness of killing him. But world bosses need changing yet again. A level of uncertainty and randomness and realistic reactions would definitely enhance the dynamics of World Boss fights and would feel so much more immersive and entertaining. I am hoping Anet have or are considering looking into this aspect of the game.
Please leave your comments on what you would like to see changed to World Boss Events or maybe what you would like to see with World Boss Events added in the upcoming expansion…
I agree, some reaction from the part of the bosses would be nice.
I would even be happy if the bosses never returned to the same spot after a phase, similar to Claw of Jormag, but in every phase and not in every second phase.
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