World Boss Health Doubles

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Posted by: Asudementio.8526

Asudementio.8526

Can we get some feedback as people fight these bosses. With double health is it too difficult to kill them?

Does tequatl’s larger health pool make it so burn phases are not full phases even with critical hits allowed?

How are people faring against the jungle wurms which have historically very tight burn windows and timing?

Leader of [Suh]
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Posted by: Celtic.1962

Celtic.1962

I honestly think that double health but with the addition being able to crit will do nothing. It’s like keeping their health the same, but not being able to crit. Just switch from soldiers gear to berserker gear.

(edited by Celtic.1962)

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Posted by: MasterJediSoda.5926

MasterJediSoda.5926

With the changes, sometimes triple trouble wurm decaps were happening with 7 minutes left, and Teq in a pug map would beat the records of organized guild attempts. So just doubling the health probably wouldn’t have much of an impact in most cases – and with the crit chance being enabled? I agree with Celtic, this change probably won’t change much.

Main: Mithren Lunalit, Mesmer
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Posted by: Silverkey.2078

Silverkey.2078

Isn’t it the point to balance conditions? Conditions gave massive damage regardless of crits which made them stronger than direct damage in world bosses. Now, the balance is restored.

(edited by Silverkey.2078)

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Posted by: Silverkey.2078

Silverkey.2078

Is there something you cannot crit in dungeons?

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Posted by: Wallach.7291

Wallach.7291

Isn’t it the point to balance conditions? Conditions gave massive damage regards of crits which made them stronger than direct damage in world bosses. Now, the balance is restored.

It’s not quite that straightforward as there are a lot of conditional effects that interact with Conditions on-crit, but the crit immunity did a lot more to affect direct damage since the Ferocity modifier does not apply to Conditions. Direct damage definitely gained a lot more from the change, but you’ll see significantly higher Condition stack totals as well.

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Posted by: rainynoble.6531

rainynoble.6531

Is there something you cannot crit in dungeons?

Nightmare Tree in TA

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

What’s the point in increasing Condi effectiveness, if you’re just buffing boss HP? I enjoyed doing the Claw of Jormag in two cycles. 5 minute kill instead of 30 minutes was a nice mechanic.

In GW2, Trading Post plays you!

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Posted by: Friggarn.9451

Friggarn.9451

It’s just step one – they’re going to see how this goes, and if more adjustments are necessary they’ll make them. Next will probably be lowering burn efficiency.

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Posted by: Arioso.8519

Arioso.8519

Woah, really?

/Runs off to read patch notes

YESSSS! And they laughed at me for running rampager gear!

WHO’S LAUGHING NOW!? MUAHAHAHAAAAA!

Er… I mean…
Even if it’s not an instant fix for the speed at which things die, this is the way it should be. Every type of build is now a valid choice. The only reason to keep these bosses un-crit-able was to keep Zerk from being the only thing that was worth using against them. Now that group conditions are viable, we don’t need to handicap Zerker gear either.

Everyone gets to deal thier build’s full damage potential now. That’s great.

Once the dust settles on this change, then we can look at further tweaks to improve the bosses’ survival, but they’re not gonna fix it ALL at once. one change at a time, and this is a good one.

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Posted by: Silverkey.2078

Silverkey.2078

I would have guessed they didn’t allow crit to reduce server pressure.

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Posted by: Arioso.8519

Arioso.8519

I would have guessed they didn’t allow crit to reduce server pressure.

If that is the case, then that is STILL a dead reason.

They figured out how to allow 1500 condi stacks, so the same fix probably allows them to run all the crit calculations too.

Now that we’re out of reasons to handicap players against bosses, we shouldn’t. If the only problem is that they die too fast, we’ll just have to start buffing the bosses instead to make them truely world boss worthy, rather than put shackles back on our builds.

This is the right direction to be going in.

(edited by Arioso.8519)

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Posted by: Friggarn.9451

Friggarn.9451

Crits aren’t working on FE

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Posted by: TheLordQ.1857

TheLordQ.1857

45 seconds on FE, but no one actually crit him.

Jormag, Teq are gonna be giant pains with 2x health and no extra damage from crits.

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Posted by: rainynoble.6531

rainynoble.6531

What the kitten anet lol do you have QA???

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Posted by: Faereilos.5106

Faereilos.5106

FE still died pretty quick…but everything else is going to be a pain. GG Anet.

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Posted by: Artorias.6593

Artorias.6593

Just did Fire Elemental. No doubled health or crits. Trying Shatterer now.
Edit: No crits on Shatterer either, can’t really tell if health has been doubled or not though.

(edited by Artorias.6593)

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Posted by: Asudementio.8526

Asudementio.8526

Encourage people to post their experiences even if a boss is reported on in this thread- it’s important to figure out what tweaks need to be made, because i guarantee there will some that need to be made.

Leader of [Suh]
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Posted by: Friggarn.9451

Friggarn.9451

Agree, i used 20m to kill a late maw

few of people work on the late world boss make it terrible

Maw wasn’t doubled

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Posted by: Kreejaffa.3682

Kreejaffa.3682

Doing Shatterer right now, no one is seeing any crits.

We finally started seeing crits once we all moved to the head.

Kreejaffa [Ferguson’s Crossing]
Leader of Looking For Gandalf [LFG]
Worst Commander of Ferguson’s Crossing (Self Proclaimed)

(edited by Kreejaffa.3682)

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Posted by: Healix.5819

Healix.5819

Testing the Shatterer right now, I can crit, but it’s like a 1% chance.

(~78% crit chance)

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

just killed Shatterer…. got zero crits the whole fight…

– The Baconnaire

(edited by Forgotten Legend.9281)

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

Doing Shatterer right now, no one is seeing any crits.

u sure bruh?

Attachments:

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: rainynoble.6531

rainynoble.6531

the crit spot is right under the chest of shatterer, not targettable so you have to use melee or aoe.

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Posted by: Celtic.1962

Celtic.1962

I did FE and shatterer the crit is non existant.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Wurm’s health didn’t FEEL doubled, but it could have been. I was definitely critting, though.

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Posted by: DanteZero.9736

DanteZero.9736

I don’t think doubling the health and allowing crits will make much of a difference. It’s a nice first step, but I don’t think it’s enough.

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Posted by: ArtOfShred.1542

ArtOfShred.1542

Got consistent crits on Jungle Wurm, but only on one of its hitboxes. It seems like arms/legs and stuff on bosses aren’t receiving critical hits right now, not sure if that’s intentional with the HP increases or not.

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Posted by: Malakin.2809

Malakin.2809

Only cleaving and aoe are able to crit with positioning. Targeted skills don’t crit at all.

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Posted by: Nilix.2170

Nilix.2170

Now just do this to Engineer turrets.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: SirDrygan.1823

SirDrygan.1823

I don’t think doubling the health is a good idea. I suggest that adding resistance and adding special mechanics to the World Boss is much better.

Like
Teq :
Immune to Poison
Resistance to Health Siphon
Damage reduction based on how many stacks of Hardened Scales
On occasion do a 360 Tail swipe.
Eat players.

….etc…

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Posted by: Tigaseye.2047

Tigaseye.2047

Every type of build is now a valid choice.

The problem appears to be that some are more valid than others.

When some things are more valid than others, it obviously means the less valid things gradually become viewed as invalid.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

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Posted by: Kain Francois.4328

Kain Francois.4328

Personally, I’d like more bosses with separation mechanics, like Marionette, and Vinewrath,.

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Posted by: Crossplay.2067

Crossplay.2067

Just did the Claw of Jormag. Didn’t do a single crit on him with my mesmer, even though the Spatial Surge attacks crit the ice stalagmites on their way to Jormag’s face. It ended up taking 7 to 10 minutes longer than normal.

But the bigger question is why is Arenanet messing with world boss health and nerfing little things like Main the Disillusioned when burn stacking is the 800-pound gorilla in the room?

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Posted by: aophts.9862

aophts.9862

Teq is kittening impossible now, event failed at 55% health.

Fix this garbage kitten .

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Posted by: Khristophoros.7194

Khristophoros.7194

Isn’t it the point to balance conditions? Conditions gave massive damage regardless of crits which made them stronger than direct damage in world bosses. Now, the balance is restored.

It would be balanced if you could crit any attack point, but you can only crit hard to reach ones. For some bosses like claw of jormag it’s impossible because even the tankiest characters die if they go into melee.

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Posted by: Kuro.1892

Kuro.1892

As an elementalist I was able to get several crits on Claw of Jormag.

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Posted by: Khristophoros.7194

Khristophoros.7194

As an elementalist I was able to get several crits on Claw of Jormag.

Most classes don’t have things with huge enough area of effect to reach his crit point.

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Posted by: Muzicman.9741

Muzicman.9741

Just failed teq with an organized group that would have succeeded last week. If teq is able to be critted outside of cannon phase, I don’t think anyone realized it. I know that I only saw crits during the burn phases.

Shadow Behemoth took like 10 minutes to finish, which felt forever. My guild was doing Jormag before Teq and it took half an hour once the boss appeared. I think the buff was too much, or the ability to crit needs to be more obvious.

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Posted by: quaniesan.8497

quaniesan.8497

No, just make them be able to cleanse conditions.

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

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Posted by: Scientia.8924

Scientia.8924

Posted this in the other thread:

This was on a full map, lead by a guild. Not even 50% health reached in 15mins

Fixing the crit bug will help, but I have a feeling double HP (Teq) might still be too much

Tired of garbage like this, Anet test your dmn patches before releasing them

Attachments:

What if HoT turns out to be the Mordrem Invasion event, x100?

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Posted by: Asudementio.8526

Asudementio.8526

30% crit chance, no crits on shadow behemoth. fight took more than 6 phases.

Leader of [Suh]
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Posted by: Sylum.1806

Sylum.1806

I actually lost the mood to play the game after failing Teq for the first time in over 6 months. Totally supported all the changes they are making to the game and even getting Ultimate edition of HoT but the game just feels broken now.

PvP is out of whack, Teq is unkillable, and my Wurmslayer headpieces and handpieces still can’t be reforged. Gonna be taking a break until everything is fixed. sigh

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Posted by: nSan.4251

nSan.4251

Woah, really?

/Runs off to read patch notes

YESSSS! And they laughed at me for running rampager gear!

WHO’S LAUGHING NOW!? MUAHAHAHAAAAA!

Er… I mean…
Even if it’s not an instant fix for the speed at which things die, this is the way it should be. Every type of build is now a valid choice. The only reason to keep these bosses un-crit-able was to keep Zerk from being the only thing that was worth using against them. Now that group conditions are viable, we don’t need to handicap Zerker gear either.

Everyone gets to deal thier build’s full damage potential now. That’s great.

Once the dust settles on this change, then we can look at further tweaks to improve the bosses’ survival, but they’re not gonna fix it ALL at once. one change at a time, and this is a good one.

+1 for Rampaging.

but really the dragon’s only crit-able in the middle-face area I constantly see everyone attacking the claws you’re only dealing less capable damage of what is able to be done.

Let’s take a moment to review from this now-incapable feat when they attack the middle…

https://youtu.be/LTKcUzOTicw

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Posted by: Asudementio.8526

Asudementio.8526

I actually lost the mood to play the game after failing Teq for the first time in over 6 months. Totally supported all the changes they are making to the game and even getting Ultimate edition of HoT but the game just feels broken now.

PvP is out of whack, Teq is unkillable, and my Wurmslayer headpieces and handpieces still can’t be reforged. Gonna be taking a break until everything is fixed. sigh

Sentiments like this really bother me; i don’t think this game’s playerbase ever need to be pushed to feel like this. Broadcast, get guildies and others talking about this. We need to get anet on top of fixing these issues.

Leader of [Suh]
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Posted by: Becka Williams.4978

Becka Williams.4978

10 minutes to kill shadow. I’m having way more fun now. Thanks anet!

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Posted by: Vilkata.4725

Vilkata.4725

Good thing they pushed this live at the end of the day on a Friday so we get stuck with it all weekend.

Leader of The Quiddity [Quid]
Everything is a Nemesis plot.

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Posted by: Faereilos.5106

Faereilos.5106

10 minutes to kill shadow. I’m having way more fun now. Thanks anet!

SB will die much faster if everyone help destroy portals…just sayin’ :p Though I agree that doubling world bosses HP just makes them take forever to kill. They were never hard to begin with save Teq and Wurms.

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Posted by: Asudementio.8526

Asudementio.8526

Shatterer seems fine post update

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Posted by: Asudementio.8526

Asudementio.8526

test comment as i can’t access thread anymore

Leader of [Suh]
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