Greetings all. I wasn’t sure where else this topic should be posted, so I decided to put it under general discussions. There’s something I wanted to bring up, mostly because of Anets recent direction regarding the introduction of new world bosses, and the balancing of old ones, and that is an issue regarding the overall coordination required for some boss events, such as Tequatl, the new Great Jungle Wurm in Bloodtide Coast and the Twisted Marionette event.
Twisted Marionette:
Personally, I actually like the idea of this boss and I think the event is quite fun, but the main issue I have with it is the fact that most of the time, it fails not because of the performance of the entire group doing it, but rather, because of a few select players who might not know how to fight the champs during phase 2. There’s nothing more annoying than watching four groups out of five successfully defeat their respective champs, only to watch the fifth wipe and fail the entire group.
What’s even worse is that a lot of achievements are tied to the success of an entire group, which I feel is wrong because if I fail an achievement, I want it to be because I made a mistake, not because someone stranger I don’t know stuffed up.
Tequatl The Sunless:
This world boss event even further illustrates the issue I’m trying to address, and that is the ludicrous amount of coordination some bosses require just to complete. Since Tequatl was patched to be more of a challenge, the frequency at which players participate in the event and complete it has dropped quite drastically. It went from a boss that you could complete as much as once a day, to one that you’re lucky if you get to complete once a month with a well organized group. Some servers, in fact, have abandoned the boss altogether.
Great Jungle Wurm:
As a new boss event, it’s obvious that a lot of players are going to give this event a bash in an attempt to get the most out of it while they can, but much like Tequatl, it takes a significant amount of group coordination to complete (timing the destruction of all three heads to such an acute degree seems a bit much), and also much like Tequatl, I believe that after a month or two, the amount of organized groups doing this event will plummet in a similar fashion and the boss will eventually be abandoned for the most part.
The Bottom Line:
In the end, I think the point I’m trying to get here is that I feel that world bosses should be challenging, but they should not demand as much coordination as the likes of Tequatl, The Marionette or The Great Jungle Wurm require, where the performance of a minority, can so negatively affect the majority. If Anet wants to introduce challenging battles that require a significant amount of coordination, they should rather limit it to instances or dungeons where you play with smaller, more controlled groups. After all, it’s much easier to organize a group of five players, than 100+ players.
World bosses themselves should still be challenging, yes, but they should lighten up on the coordination a bit so that they can still be completed with random pug zergs. A good example of what I feel is a well balanced world boss is the Fire Elemental in Metrica Province, which is deadly enough to swiftly punish any player mistakes, but that still allows completion without an excessive amount of coordination.
Another possible solution (if no-one wants these bosses to be changed) would be for Anet to simply introduce an in-game event organizer that allows players to post dates and times for large community events that other players can visit a notice board to see, so that at the very least, planning for these boss events will become easier and less intimidating.
(edited by Tenrai Senshi.2017)