(edited by Dayra.7405)
World Boss Proposal
and then waht happens? If all players can start a world boss, rumour spreads like the plague in the dark ages and you will end up with the same “overcrowded” issue. Although your idea is noble, I really think it doesnt work
and then waht happens? If all players can start a world boss, rumour spreads like the plague in the dark ages and you will end up with the same “overcrowded” issue. Although your idea is noble, I really think it doesnt work
At dredge it works!
And if the people that start the event WANT more people, they start rumors and taxis, so they may get more people. But if the people that do it, do not start rumors they are probably able to do it in a small group.
Anyhow, it will never be worser than today
This game has 27 World Boss events, only 13 of them are on the fixed schedule.
If you take all the world bosses off the fixed schedule, you’ll get more maps like in Orr, not maps like Dredge. More players complaining about not knowing when the event was last spawned and complaining about how they have to wait in the map and not being able to do anything else until they get that boss done. Which is why they put, nearly, half the bosses on a fixed schedule.
It doesn’t take much time to farm the fixed schedule, only a little over 2 hours to hit every boss (minus the hardcore bosses).
I think adding another fixed schedule would be a better solution to the stress to the servers. So at any 1 time, there’s 2-3 world bosses anywhere, reducing server stress you’d see on any one boss.
This game has 27 World Boss events, only 13 of them are on the fixed schedule.
But you noticed that there is an essential difference between my proposal and the bosses not on fixed schedule.
The bosses not on fixed schedule start whenever the server likes to start them and no player knows when this will happen.
The bosses in my proposal start whenever the player want to start them
(edited by Dayra.7405)
Problem:
Since the introduction of the Mega-server World Bosses are timed and totally crowded. Neither is it fun/interesting to kill a world-boss in a crowd of 100+ nor does Gw2 work very well with 100+ people concentrated on the same small area.
- FPS breaks down
- Ping breaks down due to server overload
- A lot of people have DC/Client-crashes due to overload
- Mega-server technology has problems with the masses of people moving around in the world.
Also when a boss-kill is part of the daily quests it’s partially hard for those with limited time with each boss appearing only once every few hours.
Propoal:
Make world-bosses always startable by anyone after a 15min cool down. Tequatl, Karka and 3-H worm can already be started by guilds at any time. Add such an NPC to every so far timed boss (beside Teq and 3-H worm that should remain as timed bosses as they need that many people), starting the pre-events for that boss, but make it free (or cheap, some silver donation collection) to start for anyone.
Still the restriction to 1 bonus-chest per day and account and 1 boss-chest per day and char should be in place, such that farming them is severely restricted (maybe add champ-bag is only dropped, if boss-chest is available).
Why does it help
- As in principle all bosses are always available people will spread out further, you do not have to follow the general boss-kill mega-zerg (mega-zerg as it it much larger than the capacity of one map).
- You can do boss-dailies whenever you like and find enough people to do it.
- For dredge commissar (which is available every 20min) it already works very well, it has 10-30 people killing him (no fps/ping drops, no DC/crashes, …) not 100+
- People can organize world-boss tours as they like them, e.g. in a guild group, as a random group as a community TS and in a size they like, not being forced by mega-server into a 100+ crowd.
Or instead of your solutions:
-> the player base will become fractured leaving less people to do the events
-> this might not be an issue with the easier bosses, but some of the higher tier ones will now lack players and fail
-> failing bosses multiple times leads people to stop trying them, leads to even more fracturing of the player base (Tripple Trouble any one?)
-> boss events will be run during prime time only as a result of not getting enough people together. this is a huge penalty to people not able to play during prime
The only good idea is the guild group one, and something many people have been asking for. More guild content. Many players do not have guilds, or are in small personal friend guilds no where near enough manpower to do big boss fights. This already is a problem with guild missions.
This game has 27 World Boss events, only 13 of them are on the fixed schedule.
But you noticed that there is an essential difference between my proposal and the bosses not on fixed schedule.
The bosses not on fixed schedule start whenever the server likes to start them and no player knows when this will happen.
The bosses in my proposal start whenever the player want to start them
There’s still that cooldown after a player starts them. If a group of players enters the map to do the boss, but doesn’t know how long the wait is for the boss and no one else on the map knows. Do they just stand there and spam the trigger function for 10+ minutes? Do they move on? Either way, there will be rage.
Hmm. Under this system, would you take away the failure timers that have been introduced? Or would the boss, as in the old days, stick around until it was defeated?
There’s still that cooldown after a player starts them. If a group of players enters the map to do the boss, but doesn’t know how long the wait is for the boss and no one else on the map knows. Do they just stand there and spam the trigger function for 10+ minutes? Do they move on? Either way, there will be rage.
If a cool down is added, adding a clock wouldn’t be to difficult. So the start NPC shows: 10min till possible activation would be nice.
Hmm. Under this system, would you take away the failure timers that have been introduced? Or would the boss, as in the old days, stick around until it was defeated?
I don’t know. Both have their advantage. Another important thing is of course scaling.
Pre-Megaserver I did most bosses (except Teq, 3-H worm, Karka, Jormag) with 2-10 people: a demanding challenge but possible. Would be nice if this works, but no idea how the scaling is today, I never managed to face them with less than a 100+ blob since mega-servers.
To be honest, I don’t quite get your problem anymore. Originally, I thought this was an issue with overcrowding with bosses on the fixed schedule.
Now, it feels like you want a way to farm the bosses not on the fixed schedule. Or farm both at once?
Or is it an issue with both? Overcrowding and wanting to farm all 27 events and not just the 13?
If it is overcrowding, you solution wouldn’t work. Say you have 3 different groups of players that are doing their own boss farm, with their own rotation/cycle. There’s a chance that these groups all go to the same boss at the same time. Say its Shadow Behemoth, they all coincidentally want to do Shadow Behemoth at the same time. They all enter Queensdale, Queensdale will still be overcrowded with 3 groups of players trying to do it because they’ll all enter the same server/IP.
You could say, they should just lower the player cap during these events. But it’d be impossible to determine which players are doing the event in the zone or just playing elsewhere.
I still stand by my suggestion. This time I’ll say add all 27 world events to the fixed schedule. Then add 2 more fixed schedule but in a different order. This way you’ll have 3 fixed schedules spawning 3 different bosses at one time. Players will know when bosses spawn. And players will have more options and freedom on choosing when and where to farm each boss. It won’t solve overcrowding, but it’ll solve lots of other issues. They could take it another step and have the fixed schedule repeat every 56 hours instead of 24, to give it a more random feeling during reset so players aren’t bored farming the same bosses in the same order everyday.
I don’t think there’s any real solution to overcrowding at world bosses, not with the mega server being a thing. Overcrowding is kind of the objective with mega servers.
They could make all the world bosses be able to trigger as an instance as well as being open world, semi-dynamic events. That way, a guild/squad could trigger them and pull that guild/squad into that instance to do the boss.
Fixed schedule means: A mega-zerk moves around farming them.
Current unscheduled means: You have to wait for nothing happen.
I don’t like both. I especially hate the fixed schedule for it’s over-crowding.
Every boss started at every time means: you can go wherever you like with how many as you like and do it.
If there are other already on the map: join them or leave them (and come back in 15min) your choice.
I do not want a permanent farm of a single boss: Lot only once a day.
Another possibility:
Keep the current fixed schedule, bosses appear at that time and they are free. Add a NPC where you pay. If you pay at least 1-2s per person, you can get loot from the boss (otherwise not), if the NPChas collected 10-20s the boss starts.
My goal is simple: I want to be able to do them with 2-20 people and I hate being forced into the crowed of 100+. I prefer a failed try with 20 people over an guaranteed success with 100.
(edited by Dayra.7405)
Add an npc that after talking would spawn a private dungeon-like instance for 20-30people max that only ones in the party of someone who`s inside could enter. Once you taxied your buddies in you could then spawn boss. Scale bosses so that they would be a bit stronger than number of people inside to offer some challange (20 people in? make it have 30-40people stats)
Of course all those open World Bosses on schedule would remain as they are so people who want to zerg them down would be able to.
Both open and private ones would share daily reward chest as they are the same boss.
However lot`s of bosses have pre-events so I dont know how would that have to be resolved :P
Basically it would make them a “simple” raids :P
I don’t see the need to put them into a special instance, just run them on a normal map-instance, which resolves any pre-event complications.
Who cares (or even notice) that 10 people on an instance of Mount Maelstrom kill the Golem II while a scheduled Boss is running on another map? It just needs the restriction that you cannot start a boss manually 15min before it’s schedule-time till 5 min after it’s schedule
(edited by Dayra.7405)
I don’t really get the complaint. There is a mechanic in place for you to start these boss fights as you see fit, you just need to setup your guild to do so. Lots of people farm a personal guild for storage, find a group and set one up so you spawn world bosses.
Your problem is you want the mechanic in place to be free.
I don’t really get the complaint. There is a mechanic in place for you to start these boss fights as you see fit, you just need to setup your guild to do so. Lots of people farm a personal guild for storage, find a group and set one up so you spawn world bosses.
Your problem is you want the mechanic in place to be free.
It’s only in place for the 3 bosses I cannot do with 2-20, namely Teq, 3H-Worm, Karka
http://wiki-de.guildwars2.com/wiki/Gilden-Welt-Event
I want this for all the others (Golem, Behe, Swanir Shamane, ….) as well, preferably available to all players (maybe for a small silver-feee), not only to guild officials of large guilds.
But I see. No one likes it (at least no one likes it enough to respond positively).
Before Mega-Server world bosses (outside prime) were fun. You had to do something for your reward.
But since Mega-server? World-bosses degenerated to be just:
- Ignore the pre, some will do it for you.
- build a group, to get loot in case you die before you managed to press 1
- press 1 once,
- die or not, doesn’t matter,
- cross-finger you do not get a DC
- collect loot
- jump to next boss, WP postet in chat.
This should be stopped! But in fact I don’t care, I am just asking for an alternative to escape this stupidity.
Why are you against it? What do you fear? Do you fear that you fail with this procedure, if all that like it a bit more demanding will do it on their own? Not unlikely when no one will do the Pre for you anymore
(edited by Dayra.7405)
I don’t really get the complaint. There is a mechanic in place for you to start these boss fights as you see fit, you just need to setup your guild to do so. Lots of people farm a personal guild for storage, find a group and set one up so you spawn world bosses.
Your problem is you want the mechanic in place to be free.
It’s only in place for the 3 bosses I cannot do with 2-20, namely Teq, 3H-Worm, Karka
http://wiki-de.guildwars2.com/wiki/Gilden-Welt-EventI want this for all the others (Golem, Behe, Swanir Shamane, ….) as well, preferably available to all players (maybe for a small silver-feee), not only to guild officials of large guilds.
But I see. No one likes it (at least no one likes it enough to respond positively).
Before Mega-Server world bosses (outside prime) were fun. You had to do something for your reward.
But since Mega-server? World-bosses degenerated to be just:
- Ignore the pre, some will do it for you.
- build a group, to get loot in case you die before you managed to press 1
- press 1 once,
- die or not, doesn’t matter,
- cross-finger you do not get a DC
- collect loot
- jump to next boss, WP postet in chat.
This should be stopped! But in fact I don’t care, I am just asking for an alternative to escape this stupidity.
Why are you against it? What do you fear? Do you fear that you fail with this procedure, if all that like it a bit more demanding will do it on their own? Not unlikely when no one will do the Pre for you anymore
Unfortunately the needs of good old fashioned “spawn campers” currently outweighs the demand for improvement in this area of the game. Its a sad and pathetic state — in which the thought of actively PLAYING GW2 is to be considered too onerous. On the reverse side… keeping content that requires no effort beyond waypointing to the next location and tagging another target after an allotted time is to be protected against assault from people such as yourself.
Personally I desire the absolute destruction of the World Boss Schedule, except the Legendary tier of World bosses. To be taken back to a day where the world boss events were truly dynamic events and people pushed them along as such. Before the days of the Megazerg, #1 autotagging, and the total indifference towards helping your fellow players.
They were still scheduled before, the schedules were just messier and each map (including overflows) had an independent one.
A commander leading a world boss train wasn’t any better than you think the current system is.
Completely unnecessary. It is fine the way it is.
A commander leading a world boss train wasn’t any better than you think the current system is.
There were and still are great commanders that people flock to daily for a great WBT experience. Supported by a team of scouts, preppers, and anchors — It is a much more enjoyable experience than following the Megazerg WBT and its also much more profitable.
So please don’t say that it wasn’t any better — because it was. I’m just going to chalk it up to you being inexperienced in the matter… which is unfortunate for you.