World Boss - Shatterer
It entirely depends when you arrive. Your server is largely irrelevant since megaserver tech allows for essentially layers of server shards which just fill up then create a new one and so forth. It is likely you ended up on an empty one. Your realm is largely for WvW purposes.
The get around is either arrive early or taxi into a better map using LFG
I was also present at a failed Shatterer today. We decided to try since the map was a daily event map. However no one was commanding / organizing. A couple of people who needed achievs did taxi and we had a fair number of people, but since Anet added the defiance bar, it is very difficult to kill him unless there is a massive zerg or someone is coordinating.
…since Anet added the defiance bar, it is very difficult to kill him unless there is a massive zerg or someone is coordinating.
The zerg is actually not very helpful — it can easily fail with a lot of people and succeed handily with relatively few. The key elements are
- Have a good fraction of those present focused on being ready to glide — in an organized map, this can be done by the clock. With all randoms, it requires people trusting that success depends on their waiting by the jump pad rather and does not depend on their DPS being on the dragon all the time.
- Another (smaller) fraction has to be ready to break crystals, which means spreading out.
- Have a few people on siege and a few on siege defense; this is more helpful with randoms (since an organized map has plenty of other sources of CC/DPS).
If you aren’t experienced, the timing feels random — it’s hard to figure out just when the dragon will start to channel (aside from the first time). And it’s incredibly hard to convince people to wait-for-it|wait-for-it|wait-for-it when the timer is ticking down.
Unlike some other meta fights (Tequatl, SW Vinewrath, etc), you can’t ignore the mechanics by going turbo with DPS: crystals need to be broken before boss heals, people have to be ready to glide before defiance is up to drop bombs.
So it can be done with few people; it is just going to be unlikely that a random few are confident enough about how things work to make it happen.
Consequently, I’ll always use LFG for Shattererer.
…since Anet added the defiance bar, it is very difficult to kill him unless there is a massive zerg or someone is coordinating.
The zerg is actually not very helpful — it can easily fail with a lot of people and succeed handily with relatively few. The key elements are
- Have a good fraction of those present focused on being ready to glide — in an organized map, this can be done by the clock. With all randoms, it requires people trusting that success depends on their waiting by the jump pad rather and does not depend on their DPS being on the dragon all the time.
- Another (smaller) fraction has to be ready to break crystals, which means spreading out.
- Have a few people on siege and a few on siege defense; this is more helpful with randoms (since an organized map has plenty of other sources of CC/DPS).
If you aren’t experienced, the timing feels random — it’s hard to figure out just when the dragon will start to channel (aside from the first time). And it’s incredibly hard to convince people to wait-for-it|wait-for-it|wait-for-it when the timer is ticking down.
Unlike some other meta fights (Tequatl, SW Vinewrath, etc), you can’t ignore the mechanics by going turbo with DPS: crystals need to be broken before boss heals, people have to be ready to glide before defiance is up to drop bombs.
So it can be done with few people; it is just going to be unlikely that a random few are confident enough about how things work to make it happen.
Consequently, I’ll always use LFG for Shattererer.
That’s why I said a “massive” zerg, which I have seen succeed at times. But yes, it is difficult.
I also agree that the timing is key which is why I didn’t volunteer to lead the map I was in as I know what to do but not the timing. You can tell people to kill the healing crystals but unless you know where they will appear and can mark. And can warn people that it is time to go to the marks, you can’t kill the crystals fast enough to stop the healing. Etc.
It is a shame that they made it so the Shatterer can no longer be killed by people who just show up in the map as opposed to so many of the other map bosses like Maw and Claw of Jormag.
That’s why I said a “massive” zerg, which I have seen succeed at times.
I meant that a massive zerg is actually sometimes worse than a smaller one — what matters is whether it has enough of a core of people who know the fight or who are willing to break from the zerg to focus on bombing and enough to get rid of the crystals.
That is, unlike other fights, it won’t succeed on brute force alone.
I also agree that the timing is key which is why I didn’t volunteer to lead the map I was in as I know what to do but not the timing. You can tell people to kill the healing crystals but unless you know where they will appear and can mark. And can warn people that it is time to go to the marks, you can’t kill the crystals fast enough to stop the healing. Etc.
Yeah, it’s really difficult without that experience. The best I can usually help is to hold back a few people with me to be ready to glide.
It is a shame that they made it so the Shatterer can no longer be killed by people who just show up in the map as opposed to so many of the other map bosses like Maw and Claw of Jormag.
Actually, I prefer epic fights to have a chance to fail. Clawr used to be my favorite; now it’s just a slog. When Tequatl was first revamped, people thought it impossible and there was an amazing sense of accomplishment when it was first (and even 20th) defeated. I get that feeling with Shattererererererer kills; I don’t get it from many other fights.
Mind you: I think it would be horrid for the game if all the fights were like that. It’s good to have some easy ones, some that we’ve figured out so well that it can be PUGged 99.99% of the time. It’s also good, I think, to have a few that aren’t like that.
Is it common to have too few players around to down this guy?
It is a absolute slaughter for 15 minutes or so then he flies away.
The biggets problem is that people prefere to fight against Tequalt, who spawn at the same time.
Actually, I prefer epic fights to have a chance to fail. Clawr used to be my favorite; now it’s just a slog. When Tequatl was first revamped, people thought it impossible and there was an amazing sense of accomplishment when it was first (and even 20th) defeated. I get that feeling with Shattererererererer kills; I don’t get it from many other fights.
Mind you: I think it would be horrid for the game if all the fights were like that. It’s good to have some easy ones, some that we’ve figured out so well that it can be PUGged 99.99% of the time. It’s also good, I think, to have a few that aren’t like that.
I disagree. I think that equivalent content should be of equivalent difficulty. World bosses should scale in various ways as zones increase in level, but they should all be of the same relative difficulty. Anet needs to keep in mind that many players will only ever do Shatterer once. Maybe go back a time or two when there are dailies in that map but most players are not going to do any kind of boss farming or acheiv farming. It would be nice for open world events to have a good chance of success even without knowledgeable players to direct them. That’s also why I dislike HoT metas.
Open world PvE should not be like Dungeons / Fractals or Raids which people understand you might have to know the mechanics / dance etc.
Shatterer fails because people are idiots and stuck to their ways. They try to play Shatterer the same way than pre-update: camping at his front leg. They don’t bring CC for the crystals, they won’t use launch pads for bombs or healing, they won’t break his CC bar.
It is a shame that they made it so the Shatterer can no longer be killed by people who just show up in the map as opposed to so many of the other map bosses like Maw and Claw of Jormag.
I strongly disagree. I actually like that it fails that way. I would also like if Behemoth and Claw of Jormag also failed if people simply auto-attack without closing portals and assisting golems. Maybe that would actually teach people to play the event like intended instead of leeching off others’ work.
I mean, it’s not like it requires advanced tactics, even Shatterer (let alone the other events). You can totally “just show up” and succeed but you just have to play smart instead of a mentality where you want others to do the work and you just gather loot.
(edited by Traveller.7496)