I’m curious as to why world boss fights, specifically Shatterer and Teq, are not like Claw of Jormag? To be less vague, I’ll explain the fight with CoJ.
When CoJ comes in, he is shot down with Flak Cannons (cool). The NPC sound like they’re participating and helping the players in the fight and people even use the bazooka’s there because you have to stay away from him until that ice wall comes down. He’s stunned, everyone rushes in and wails on him til the stun wears off, then he takes flight again. This is repeated until his HP gets low and finally his wings are completely blown off and he crashes (cool).
Second Phase, mobs on the cliffside are constantly flinging stuff at players all while we try to burn down ice pillars and fight off champions; others are firing at CoJ with the bazooka’s and we’re all being feared by the roar. First one champion, then two at a time until CoJ is finally put down. Fun fight.
I will admit that this fight is, like the others, repetitive and you know what’s going to happen after you’ve done it once. But I also have to say that I love this fight more than any other in the game because it is more interactive both with the NPC’s and with other players. It actually feels like a low level raid from a game like Everquest 2 or even WoW.
Now we look at Shatterer and Teq. They do have interesting mechanics but they are never used. Everyone stands basically in the same spot every time (even the bosses), press 1 and then go make a sandwich til the fight is over. The only difference between kitten and Teq is that Teq fears so you have to reset your position and press 1 again. These fights are boring. The bosses are basically constructs with no other interesting features and really massive HP pools; they are nothing but damage sponges.
Fire Ele in Metrica Province used to be so strong it was almost annoying to fight because of all of the adds and AE on the ground. This was eventually nerfed into the ground and now it’s the same as Teq and Shatterer with the exception that you have to move a little to the left or right to get out of the few red circles that appear.
So I have to ask, why can’t world bosses be more like Claw of Jormag? The bosses move, the NPC’s seem to interact more with the players and the mechanics are actually useful? For Teq, I’ve only ever seen the laser fired once and that was because I was the one to fire it for the the achievement. I never see the cannons used for Shatterer. Fire Ele just gets the old tank and spank; Wurm is the same; Shadow Behemoth as well.
I can’t say that I have participated in the Golem or the few others that offer a chest but these events are my most frequent visited ones and I can’t help but wonder why they are so boring and can’t be changed. This really makes me worry for future expansions and bosses as well. Even Zhaitan, with all of the hype from the story, is said to be extreme disappointment. (Note that I’ve never completed the story yet so I can’t speak for myself.)
The bosses need to move, teleport, or something—anything to make them involve the player more than just standing in one spot and going afk after pressing auto-attack. Does anyone else think these things need to be changed?