World Bosses/Temples = Instances

World Bosses/Temples = Instances

in Guild Wars 2 Discussion

Posted by: Tasty Pudding.3764

Tasty Pudding.3764

The living dynamic open world concept is currently a complete sham with regards to world bosses and temples. Nobody is treating these as things that exist as part of the surrounding world where their events occur. Everyone uses the third party event timer websites and sometimes server guesting to just port in when the event is starting, do the event and then port out at the end. This is the very definition of instanced content. In fact some large communities take it one step further and either try to force an overflow or guest en masse to an empty server for the mega events so that they can have what is essentially a private instance for the event.

This is not what ANet had in mind for the open world. They can either kill the current behavior which is what they look to be doing with the new megaserver concept (and which is why most people hate it even with ANet offering up the bone of some regularly scheduled events) or they can preserve both their concept of the open world and the players’ desire for on-demand content by turning these world events into hot-joinable instances:

Where these instances are located in the open world, put a marker like the one used for the personal story that players can walk up to and then choose to create/hot-join the world event instance. The world event can still also occur organically in the open world as part of what is happening in the world without any timers or fixed schedules.

World Bosses/Temples = Instances

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

The living dynamic open world concept is currently a complete sham with regards to world bosses and temples. Nobody is treating these as things that exist as part of the surrounding world where their events occur. Everyone uses the third party event timer websites and sometimes server guesting to just port in when the event is starting, do the event and then port out at the end. This is the very definition of instanced content. In fact some large communities take it one step further and either try to force an overflow or guest en masse to an empty server for the mega events so that they can have what is essentially a private instance for the event.

This is not what ANet had in mind for the open world. They can either kill the current behavior which is what they look to be doing with the new megaserver concept (and which is why most people hate it even with ANet offering up the bone of some regularly scheduled events) or they can preserve both their concept of the open world and the players’ desire for on-demand content by turning these world events into hot-joinable instances:

Where these instances are located in the open world, put a marker like the one used for the personal story that players can walk up to and then choose to create/hot-join the world event instance. The world event can still also occur organically in the open world as part of what is happening in the world without any timers or fixed schedules.

No I don’t like the idea at all. I prefer the open world of the game now.

World Bosses/Temples = Instances

in Guild Wars 2 Discussion

Posted by: Zepidel.5349

Zepidel.5349

but then getting ascended gear would be slightly easier and people might not use the gem store to buy gold so they can get 500 crafts!