World Bosses and Tokens

World Bosses and Tokens

in Guild Wars 2 Discussion

Posted by: Kjeldoran.3849

Kjeldoran.3849

Hello,
first of all i want to say that this discussion is already up on “reddit” but i want to share here with you my thoughts:
at the current state world bosses are a bit frustating for the most (i’m not one of them but the following change will make me really happy anyway) because of the alway random loot which 90% of times is “2 blue and 1green” (yes that’s the truth… but don’t forget the yellow from chest! XD)

Anyway a good solution in my opinion will be to introduce tokens from world bosses! so there is always a good reason to play and kill them looking not for a “random item” but for a “particular skin” obtained with tokens.

Since there are too many different world bosses i think that the best way to improve this "theoretical " token system will be:
1) 3 new token types:
-1 for common WvW bosses (like behemoth, for their characteristic skins (like “final rest”))
-1 for dragons (dragons are supposed to be the biggest enemy of the game so they deserve a slot for typical armor/weapon inspired to the theme)
- 1 for living sotry world bosses (like marionette & wurms, giving for a good amount of tokens the chance to excanghe them for black lion claim tickets)

2) improve an adeguate rewarding system which gives you more token for long and hard boss (like tequatl)

3) make the quantity of tokens given not so high because world boss can be farmed easily and this will destroy the economy (so for example: 1 token from shatterer, 2 token from jormag, 3 token from tequatl and 100 (or so) tokens for a skin(armor or weapon this is another question)

also make skins soulbound may help…

so what’s you thoughts about? do you approve? if you have a better idea on how to manage those token feel free to write here.

(edited by Kjeldoran.3849)