It is very important for Anet to realize that:
1) World Event > Dungeons.
2) WvW > sPvP
I had talk to many people over the past few months, both in game and in the forums. And that’s the general conclusion most people agrees to. I cannot prove it. But just take my word for it.
1) Dungeons. When you talk to people about them, most of them talk about “rewards” and “armor&weapon skins”. Yup, that’s all they care about when they do dungeons. They don’t repeat dungeons because its fun. They do them for rewards and skins. And as soon as they finished farming that skin, or gold to trade gems, they never repeat that dungeon again.
Most player I know only did the new dungeons once, and never went back. There were a few that continue to farm the new TA dungeon for that mini. But most people don’t care.
I am almost certain that dungeons takes more development time (a lot more) than world events.
Everyone knows how frustrating it is to look for a group if you are not a warrior, guardian and mesmer. And everyone know how PUGs can fail in dungeons.
World events needs no introduction. Just read up the number of comments on Teq, and you can clearly tell that the player base cares a lot more about world events. And guess what, most of those comments isn’t about rewards for these world events. They talk about “slow spawn rates”. They talk about “Teq is too hard”. Why? Because people want to get it done! People want to play the content because its fun!
For the record, I don’t hate dungeons. I actually love the MA and TA dungeon. But I only did each of them once. I just don’t think its worth the development time Anet spent on it.
2) sPvP, where should I begin. I guess I will start by saying that their maps are ridiculous detailed and beautiful. Yes, go into a sPvP match right now, and check out the maps. They are some of the most beautifully made areas in the whole game, putting many PvE areas to shame. That shows how much time and effort Anet put into sPvP. Yet, almost no one plays sPvP.
I had met and talk to many people over the past few months. I only know a small handful of players that players sPvP regularly. Most just use it as a training ground for WvW.
If Anet would now totally abandon any update on sPvP, and put all their effort on WvW, very few will complain. Not one person in my guild even cares about it. sPvP already got more than enough updates for their super tiny player base.
So Anet listen to this. You are wasting a lot of resources on dungeons and sPvP, which draws very few players relatively. Look at your player’s gaming hour statistics. Compare Teq against TA dungeon. I am confident that I am right.
Please focus on World Events, and ignore dungeons for now. Do not work on a new dungeon until you guys get the World Events (like Teq) settled down. Trust me you will need to do a lot of trials, errors and player feedback to get World Events right. There is no time to lose. The players already waited over one year for something like Teq. Get these World Events out there asap.
Focus on WvW, and ignore sPvP. This should explain itself.
World Events and WvW is what set this game apart. Dungeons are nothing new. Many other MMOs have dungeons. Many other MMOs have sPvP. It is World Events and WvW that will “save” GW2. So please pull more resources into developing these two areas of the game.
Also check out my other thread for Living Story recommendations.
https://forum-en.gw2archive.eu/forum/livingworld/lwd/How-would-you-make-LS-better
Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-
http://www.youtube.com/watch?v=BrAjJ1N6hxs