World: Kaineng, Bots, and Question

World: Kaineng, Bots, and Question

in Guild Wars 2 Discussion

Posted by: NOX.5042

NOX.5042

In the world Kaineng server I am seeing a lot more botting than I did when I was in Jade Query. Right now I am in Lake of Lamentation wit my Norn Guardian and have been seeing a synchronicity group loop around the map in the same exact path. All hunters with bears or drakes that are just killing everything. I know ArenaNet is aware of this issue, but there has to be some sort of algorithm that they can implement weather it is a regional method or just pure APM based method.

I may not know exactly myself how to prevent bots, but even if a dialog box just pops saying “Are You a Bot?” at a random and have you do that CATCHA sequence of randomly generated characters to type in and then press No to continue playing. I understand that sometimes we all grind and just kill stuff out of bordem or necessity, but they are using some sort of algorithm already to track your path so if it overlays and overlays and overlays you think something is fishy here.

Also a question directly at AreanaNet or anyone who knows this answer. With botting occurring and them grinding and farming small creatures. If they get Rare or any other good drops is this dropping the percentage that us, the players, will be getting or is there some sort of static variable that is set to drop these? So in basic static variable or variable to change?

World: Kaineng, Bots, and Question

in Guild Wars 2 Discussion

Posted by: juiceman.2870

juiceman.2870

Stopping bots is not as easy as it sounds which is why it important to start on it right away.
A bot getting drops is no different then a player the drops are probably just a percent and just luck so it doesnt bother anyone else. Bots do destroy the economy and take away mobs that players might want.

World: Kaineng, Bots, and Question

in Guild Wars 2 Discussion

Posted by: NOX.5042

NOX.5042

Yeah when botting is cleaned up, for a lack of a better phrase, what will happen to the economy because it is clearly going to make everything inflated way above it should be. Also I know that it is just a percentage for each player, but if Guild Wars 2 is as dynamic as it says it is I would think that monitoring of drops would be dynamic well. By which I mean that if someone gets a Rare in one area there are smaller chances of someone else getting a Rare in that exact same creature or even area. Again I’m not sure on this, but I am just speculating.

BTW Thanks for the incite juiceman