World boss upgrades!

World boss upgrades!

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Posted by: John.8507

John.8507

Please revamp the fire elemental and jungle wurm a bit, like some of the others which has helped improve them alot.

The fights are over way to fast, especially for the fire elemental right now, and they could be much better.

15 minute pre, and then it’s dead in less than a minute it seems.

Just increase the health bar like Behe would be a start!

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Posted by: DGraves.3720

DGraves.3720

Do not improve either of these Anet.

I am often happy when the daily is this and I need not do anything. For the others I have to actually stop watching Netflix/Youtube on my second monitor. Do not ruin my casual lifestyle.

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Posted by: FogLeg.9354

FogLeg.9354

How does increased HP bar improve those bosses? It just takes longer, thats all, its still boring as hell and you still only press auto-attack to get it done. You just will be bored for longer and press auto-attack more times…

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Posted by: DGraves.3720

DGraves.3720

How does increased HP bar improve those bosses? It just takes longer, thats all, its still boring as hell and you still only press auto-attack to get it done. You just will be bored for longer and press auto-attack more times…

More time for me to get there after I DC 3 times for apparently no reason?

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Posted by: Redenaz.8631

Redenaz.8631

I’m generally okay with where FE and Wurm are at right now. I think Jungle Wurm in particular has a good balance of pre-events, fight time, and fight mechanics. (It’s still easy, but it’s a boss in a starter zone that gets piled on by 80s.)

Behemoth takes longer, but that’s less to do with its health and more to do with the portal mechanic that makes it invulnerable. The fight takes longer, but I can’t say I love it. The spawns scale up to being almost unkillable, so there’s not a lot to do if you hand around the portals, and it’s not a lot of fun to run out to portals, run back to head, run out to portals, repeat.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Seera.5916

Seera.5916

I’m generally okay with where FE and Wurm are at right now. I think Jungle Wurm in particular has a good balance of pre-events, fight time, and fight mechanics. (It’s still easy, but it’s a boss in a starter zone that gets piled on by 80s.)

Behemoth takes longer, but that’s less to do with its health and more to do with the portal mechanic that makes it invulnerable. The fight takes longer, but I can’t say I love it. The spawns scale up to being almost unkillable, so there’s not a lot to do if you hand around the portals, and it’s not a lot of fun to run out to portals, run back to head, run out to portals, repeat.

Fire Elemental could use some rework. It’s a 10-15 minute pre-event with no real way to speed it up really, and then dead in a minute. To me, pre-events shouldn’t be 10-15 times longer to complete than the main event; especially when that main event is a world boss that’s on a timer.

I’m not saying it needs to be made as hard as Teq or Triple Trouble. But it could be made to be more like the Great Jungle Wurm in Caledon. It’s pre’s go quickly and then you kill it, with some time to even die and WP back if you happen to die early enough.

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Posted by: Redenaz.8631

Redenaz.8631

True, Fire Elemental does take a long time to start. It’s not uncommon that I’ll be at FE and bail before it shows up so I can get into a good Tequatl map, and if you die and waypoint, you may not make it back in time. It could probably use an adjustment.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: SaltAndLight.4652

SaltAndLight.4652

I concur that the fire elemental needs a buff. The battle is over much too quickly.

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Posted by: Marthkus.4615

Marthkus.4615

Add more AOE to each fight. Don’t increase the hp, increase the difficulty of glass comps.

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

fire elemental and jungle wurm are in 1-15 zones, they are not supposed to be hard

Most wanted in game additions: Beastiary, readable books