World boss upgrades!
Do not improve either of these Anet.
I am often happy when the daily is this and I need not do anything. For the others I have to actually stop watching Netflix/Youtube on my second monitor. Do not ruin my casual lifestyle.
How does increased HP bar improve those bosses? It just takes longer, thats all, its still boring as hell and you still only press auto-attack to get it done. You just will be bored for longer and press auto-attack more times…
How does increased HP bar improve those bosses? It just takes longer, thats all, its still boring as hell and you still only press auto-attack to get it done. You just will be bored for longer and press auto-attack more times…
More time for me to get there after I DC 3 times for apparently no reason?
I’m generally okay with where FE and Wurm are at right now. I think Jungle Wurm in particular has a good balance of pre-events, fight time, and fight mechanics. (It’s still easy, but it’s a boss in a starter zone that gets piled on by 80s.)
Behemoth takes longer, but that’s less to do with its health and more to do with the portal mechanic that makes it invulnerable. The fight takes longer, but I can’t say I love it. The spawns scale up to being almost unkillable, so there’s not a lot to do if you hand around the portals, and it’s not a lot of fun to run out to portals, run back to head, run out to portals, repeat.
I’m generally okay with where FE and Wurm are at right now. I think Jungle Wurm in particular has a good balance of pre-events, fight time, and fight mechanics. (It’s still easy, but it’s a boss in a starter zone that gets piled on by 80s.)
Behemoth takes longer, but that’s less to do with its health and more to do with the portal mechanic that makes it invulnerable. The fight takes longer, but I can’t say I love it. The spawns scale up to being almost unkillable, so there’s not a lot to do if you hand around the portals, and it’s not a lot of fun to run out to portals, run back to head, run out to portals, repeat.
Fire Elemental could use some rework. It’s a 10-15 minute pre-event with no real way to speed it up really, and then dead in a minute. To me, pre-events shouldn’t be 10-15 times longer to complete than the main event; especially when that main event is a world boss that’s on a timer.
I’m not saying it needs to be made as hard as Teq or Triple Trouble. But it could be made to be more like the Great Jungle Wurm in Caledon. It’s pre’s go quickly and then you kill it, with some time to even die and WP back if you happen to die early enough.
True, Fire Elemental does take a long time to start. It’s not uncommon that I’ll be at FE and bail before it shows up so I can get into a good Tequatl map, and if you die and waypoint, you may not make it back in time. It could probably use an adjustment.
I concur that the fire elemental needs a buff. The battle is over much too quickly.
Add more AOE to each fight. Don’t increase the hp, increase the difficulty of glass comps.
fire elemental and jungle wurm are in 1-15 zones, they are not supposed to be hard