World designers deserve a medal
I agree with you. When I first stepped into this game world, the thing I found myself doing was not playing so much as looking. It’s really a breath-taking world design.
I don’t disagree, but there are other MMO’s that have equal and in a couple of cases better breathtaking worlds.
“After several hours I’m still swinging this sword with1 lodestone drop”
@Cod Eye – Please name those games. I want to play them.
+1 to OP. I enjoyed the environments were treated as characters and most of the areas are pretty well designed. I, however, do want to relive the feeling of visiting pre-searing Ascalon again. I never found that kind of a feeling in any area in GW2. And yes, I miss baby Gwen and I am not a pedo.
World record for most invisible walls.
World record for most invisible walls.
You need to play more games then.
LOTRO, EQ2, SWTOR, AoC, FFXIV, Rift.. all have tons more. At least GW2s are hidden away so you mostly cant tell.
My feelings vary depending on if I’m playing one of my leveled characters or a lowbie.
I really like the lower zones. They are beautiful and fun to play.
Cursed Shores, Straits of Devastation, Malchor’s… these are not at all good looking. The design of the zones is also not very much fun with invisible walls, arbitrarily unclimbable slopes, maze-like structures. It’s impossible for me to suspend disbelief why things are the way there are there.
In contrast, the low zones like Harathi and what not, you can at least pretend to see an environment where it’s conceivable why these Ettins or Centaurs would be standing where they are. And, at the same time, they’re more realistic with respect to how much of the ground is traversable.
Yes & no.
There’s lots of big world detail, and it’s lacking in some small areas.
LOTRO had amazing detail depth in tight spaces, wish GW2 could compare to some of that.
My feelings vary depending on if I’m playing one of my leveled characters or a lowbie.
I really like the lower zones. They are beautiful and fun to play.
Cursed Shores, Straits of Devastation, Malchor’s… these are not at all good looking. The design of the zones is also not very much fun with invisible walls, arbitrarily unclimbable slopes, maze-like structures. It’s impossible for me to suspend disbelief why things are the way there are there.
In contrast, the low zones like Harathi and what not, you can at least pretend to see an environment where it’s conceivable why these Ettins or Centaurs would be standing where they are. And, at the same time, they’re more realistic with respect to how much of the ground is traversable.
I both agree and disagree On one hand, the Orr area is not much fun to look at. That said, its a very ‘nice’ adaptation of what a ruined, undead riddled, …Nether hole would look like
I like that distinction between big world vs small details.
Realizing the game is engineered so that everyone bases out of Lion’s Arch instead of the main cities, all empty like a wasteland…
Realizing that there’s no place to sit in all of Lion’s Arch.
Realizing that even Age of Conan (which is a horrible game, despite a great I.P.) provided better immersion….
My feelings vary depending on if I’m playing one of my leveled characters or a lowbie.
I really like the lower zones. They are beautiful and fun to play.
Cursed Shores, Straits of Devastation, Malchor’s… these are not at all good looking. The design of the zones is also not very much fun with invisible walls, arbitrarily unclimbable slopes, maze-like structures. It’s impossible for me to suspend disbelief why things are the way there are there.
In contrast, the low zones like Harathi and what not, you can at least pretend to see an environment where it’s conceivable why these Ettins or Centaurs would be standing where they are. And, at the same time, they’re more realistic with respect to how much of the ground is traversable.
I both agree and disagree On one hand, the Orr area is not much fun to look at. That said, its a very ‘nice’ adaptation of what a ruined, undead riddled, …Nether hole would look like
Yes, I get that. They made it ugly on purpose. They also made it difficult and very slow to navigate. They really like to make nearly every gathering node and vista a mini-jumping-puzzle to highlight the harshness of Zaitan’s influence.
The trouble is, a game is supposed to be fun. I find myself just getting annoyed and cranky, the more time I spend there. It’s the same as driving in city rush hour traffic. It’s ugly and takes forever to get anywhere. No one likes that.
I’m level 53 and have hit one “invisible wall” to date, looking for a shortcut over some tall hills. After trying GW1 long ago, I expected many more walls but I have been pleasantly surprised at their lack in GW2.
Feed them and they multiply.
Please do not feed them.
Agree completely. I still just wander around taking in the scenery. Finding myself standing on large hills looking at all the awesome landscape they have designed