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Posted by: Mercucial.6759

Mercucial.6759

Right now world bosses are waaaaayyy too easy, simply because of the amount of people there are doing the events. The bosses simply can’t scale high enough to the number of people. You pretty much show up, autoattack, and collect your loot. There’s no challenge, and it’s really taking away from that epic feeling you should get after downing a huge awesome dragon.

Anyway I had an idea on how to help with this issue. Anet could figure out a number of people to max the boss out at, to where it’s challenging and actually requires some sort of effort to complete. Once that boss hits that number of people, whoever else shows up is put into a different instance of the same boss until that number is hit again and so on.

It’s kind of like the overflow except you’ll still be on YOUR server, just a different instance of it. The one major issue I could think of is people getting separated from friends, and I’m not sure how you would work around this, but currently the world events are just one boring zerg fest. Any other ideas?

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Posted by: Midnight Gypsy.9360

Midnight Gypsy.9360

I think dragons scale to 100

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I pity shadow behemoth. Perhaps other farmed world event bosses too after the boost in chest loots. He dies in like a minute or two, he hardly gets his portals up. Zergs are merciless bunch of gold diggers :O

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Rifter.6591

Rifter.6591

Horrible idea, say you are there first then mention in guild chat the maw is up but by the time the rest of your guild shows up they get put in overflow and you cant even do the event together?

That would kitten off alot of people if they couldnt even do world events with their freinds since you know the whole point of a MMO and group events is to you know…. do them as a group.

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Posted by: Mercucial.6759

Mercucial.6759

Horrible idea, say you are there first then mention in guild chat the maw is up but by the time the rest of your guild shows up they get put in overflow and you cant even do the event together?

That would kitten off alot of people if they couldnt even do world events with their freinds since you know the whole point of a MMO and group events is to you know…. do them as a group.

Which is something I mentioned in the original post. There could be a way to remedy this. Say if the guild group that wants to do it is large enough they could create their own instance of the boss. Not whenever they want of course, but it would spawn exactly the same as the boss does now.

I’m just throwing out ideas, there has to be something to fix the system as it is now. Or are you guys actually enjoying the larger world events?

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Posted by: Rifter.6591

Rifter.6591

Horrible idea, say you are there first then mention in guild chat the maw is up but by the time the rest of your guild shows up they get put in overflow and you cant even do the event together?

That would kitten off alot of people if they couldnt even do world events with their freinds since you know the whole point of a MMO and group events is to you know…. do them as a group.

Which is something I mentioned in the original post. There could be a way to remedy this. Say if the guild group that wants to do it is large enough they could create their own instance of the boss. Not whenever they want of course, but it would spawn exactly the same as the boss does now.

I’m just throwing out ideas, there has to be something to fix the system as it is now. Or are you guys actually enjoying the larger world events?

Unless they come up with a good way to keep friends together its not going to work. Really they just need to up the scaling and fix the culling and they will be alot better. Supposedly the culling is getting fixed in the patch this month so that should be a big help as far as lag goes.

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Posted by: philtothetop.4259

philtothetop.4259

why not just asking to make parties with friends so they can split the amount of parties, not people.

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Posted by: Poledo.3256

Poledo.3256

They need to be easy until they fix the major lag at these events. If there were things you needed to avoid or be aware of you’d miss it.

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Posted by: Randulf.7614

Randulf.7614

I thought they were easy ebcause the scaling wasn’t working as intended at the moment?

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Posted by: Kaynehril.5907

Kaynehril.5907

Less people participating on the world event won’t change the auto-attack philosophy… The fact is that these events require no dynamism from players. People only need to stand and fire.

If what you ask was to happen, you would only make a already really boring battle more time consuming. Instead of standing still for 2-10 min auto attacking, you would stay still from 10-20 min.

How does that make it funnier or more challenging?

(edited by Kaynehril.5907)

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Posted by: Wryscher.1432

Wryscher.1432

It makes me sort of sad. You use to go to the fire elemental and watch people die. Even if he went down fast he would take a couple people with him. Now he goes down in under 30 seconds and you can do it without really moving.

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: maddoctor.2738

maddoctor.2738

An easy “fix” is to make the newbie big world bosses drop gear up to level 60 instead of 80. They scale badly because they are level 15 for crying out loud, they are supposed to be fought by level 15s not level 80s! You can’t make them a lot harder because otherwise how are level 15s supposed to kill them?

Making those drop rare/exotic gear of level 60-67 (68+ give ectos right?) would make them a nice way to level up and gear up alts but not something for max level characters to take advantage off. Effort should be rewarded, and there is no effort in standing still, using an auto attack, and getting ectos for it.

Things like Final Rest and other similar items could continue drop as skins, similar to HoM and Fractal skins, just skin, no stats.

There, problems solved.

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Posted by: Vorch.2985

Vorch.2985

  • Add permanent retaliation + 25 stacks of might to the bosses at max event scale.
  • Increase AoE size, range, and frequency
  • Profit
Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: maddoctor.2738

maddoctor.2738

  • Add permanent retaliation + 25 stacks of might to the bosses at max event scale.
  • Increase AoE size, range, and frequency
  • Profit

That won’t work because it’s not the problem. How is making the event harder going to reduce the amount of people participating to healthy levels?

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Posted by: Wryscher.1432

Wryscher.1432

  • Add permanent retaliation + 25 stacks of might to the bosses at max event scale.
  • Increase AoE size, range, and frequency
  • Profit

They have showed they can do it. I mean look at the Kriat event by Teq. They buffed the scaling on that bad boy. The other day waiting for Teq we had 2 champion spawn in that event. They were mowing people down with their improved AOE poison. It was funny.

Of course then threads starting about how hard it was. Just like the Fire Elemental, who got nurfed. People want their free easy loot.

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Wryscher.1432

Wryscher.1432

  • Add permanent retaliation + 25 stacks of might to the bosses at max event scale.
  • Increase AoE size, range, and frequency
  • Profit

That won’t work because it’s not the problem. How is making the event harder going to reduce the amount of people participating to healthy levels?

Id say it would reduce lag because most the people would be dead and not using skills. Win/Win?

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: kRiza krimos.1637

kRiza krimos.1637

An easy “fix” is to make the newbie big world bosses drop gear up to level 60 instead of 80. They scale badly because they are level 15 for crying out loud, they are supposed to be fought by level 15s not level 80s! You can’t make them a lot harder because otherwise how are level 15s supposed to kill them?

Making those drop rare/exotic gear of level 60-67 (68+ give ectos right?) would make them a nice way to level up and gear up alts but not something for max level characters to take advantage off. Effort should be rewarded, and there is no effort in standing still, using an auto attack, and getting ectos for it.

Things like Final Rest and other similar items could continue drop as skins, similar to HoM and Fractal skins, just skin, no stats.

There, problems solved.

So you would solve problem by reducing events that are worthy for lvl 80 players? Whow thats really smart, im sure it wont give wind into sail for masses of “no end-game complainers”…
People are complaining that rewards are weak and you want to limit rewards some more! rofl
And second thing is, behemot is not fought by lvl 80. It IS fought by lvl 15 players, downscaled or not.
Needless to say its horrible idea.

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Posted by: locoman.1974

locoman.1974

An easy “fix” is to make the newbie big world bosses drop gear up to level 60 instead of 80. They scale badly because they are level 15 for crying out loud, they are supposed to be fought by level 15s not level 80s! You can’t make them a lot harder because otherwise how are level 15s supposed to kill them?

Making those drop rare/exotic gear of level 60-67 (68+ give ectos right?) would make them a nice way to level up and gear up alts but not something for max level characters to take advantage off. Effort should be rewarded, and there is no effort in standing still, using an auto attack, and getting ectos for it.

Things like Final Rest and other similar items could continue drop as skins, similar to HoM and Fractal skins, just skin, no stats.

There, problems solved.

Agree with you 100%… however in my experience any change that is felt as a way to get less loot will be met with a lot of negativity both in forums and in game.

Also I’d like, at least for the future, a rework of the bigger open world events to make them more challenging. Make Tequatl so that he’s only vulnerable for a little time after being hit by the megalaser, for example, so fighting him isn’t just autoattacking around him, get feared, run back, resume autoattack, repeat, instead have it so you have to not only attack him, but also resurrect the asura and quaggan technicians (to prepare and repair the megalaser), protect them and the megalaser, destroy bone walls so that they don’t block it and so on.

Also make it so that they can be failed with consequences for failure. Maybe make it so that the longer the fight goes, the more and stronger risen attack the megalaser, and if it is destroyed, Tequatl takes over the area for a while and some events needed before you can try again. Maybe if Tequatl takes over the area make it so that it’s crawling with veterans and champions to make it harder until the asurand and quaggans regroup and prepare an assault at the beach, then events to take back the lab, take back the megalaser, escort supplies needed to repair it, protect the technicians that repair it before you can fight Tequatl again. Apply the same ideas to other dragons.

So you would solve problem by reducing events that are worthy for lvl 80 players? Whow thats really smart, im sure it wont give wind into sail for masses of “no end-game complainers”…
People are complaining that rewards are weak and you want to limit rewards some more! rofl
And second thing is, behemot is not fought by lvl 80. It IS fought by lvl 15 players, downscaled or not.
Needless to say its horrible idea.

Thing is, a level 80 with level 80 gear, traits and skills downleveled to 15 is still significantly stronger than a real level 15. At least I know that at level 15 in the frozen maw area I had to be careful when fighting mobs at my level or higher and there was a significant posibility of dying… as a level 80, while not as bad as other games, I still 2 or 3 shot mobs regularly.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

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Posted by: maddoctor.2738

maddoctor.2738

An easy “fix” is to make the newbie big world bosses drop gear up to level 60 instead of 80. They scale badly because they are level 15 for crying out loud, they are supposed to be fought by level 15s not level 80s! You can’t make them a lot harder because otherwise how are level 15s supposed to kill them?

Making those drop rare/exotic gear of level 60-67 (68+ give ectos right?) would make them a nice way to level up and gear up alts but not something for max level characters to take advantage off. Effort should be rewarded, and there is no effort in standing still, using an auto attack, and getting ectos for it.

Things like Final Rest and other similar items could continue drop as skins, similar to HoM and Fractal skins, just skin, no stats.

There, problems solved.

So you would solve problem by reducing events that are worthy for lvl 80 players? Whow thats really smart, im sure it wont give wind into sail for masses of “no end-game complainers”…
People are complaining that rewards are weak and you want to limit rewards some more! rofl
And second thing is, behemot is not fought by lvl 80. It IS fought by lvl 15 players, downscaled or not.
Needless to say its horrible idea.

As I said: Effort should be rewarded, not afk autoattacking. The reason we have this “problem” with lag is the free rares, nothing else. The change I propose will keep interested players going back (FOR THE SKINS -that’s what end-game was supposed to be- and for gearing up their alts). It won’t reduce anything.

And another thing… no it’s not fought by lvl 15 players, it’s fought by level 80s being downscaled to 15. Are you honestly comparing a downscaled level 80 with good gear/max traits with a normal level 15 that doesn’t even have an elite skill and two of his utility slots? The difference is rather obvious.

As to those who complain above about “not playing with friends”, seriously? Porting for 5 minutes, killing a boss, getting loot, is what you do when you “play with friends”? I’m sure there are superior activities to do with your friends than this.

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Posted by: Neverathome.8349

Neverathome.8349

How they can solve this problem:
(tho,a kittenload of work for a-net rewriting stuff and all:))

-Design dragon’s so there “not environmental dependet”

-Let them spawn in random places in the world.
(can be tough they need some movement space but not impossible)

-Let them spawn at different times.
(make from 1 hour is equal to 60 min,1hour is 61min or 66min if ya understand what i mean and play with it weekly, something for the dev’s one buttonpush task weekly)

-ban websites with dragontimers.
(impossible imo there’s just to many of them and offcourse ya cannot control people:))

Wel eventualy its all up to them(a-net) they have the power to control there game:)

Kind regard’s
Method

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Posted by: Avatar.1923

Avatar.1923

the genius who took the decision to put the best loot at the world event, and the people who approved him were probably high that day.

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Posted by: Advent Leader.1083

Advent Leader.1083

Revamp world events to be as complex and enjoyable as the one in Grenth’s temple. That should do partly the trick.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Horrible idea, say you are there first then mention in guild chat the maw is up but by the time the rest of your guild shows up they get put in overflow and you cant even do the event together?

That would kitten off alot of people if they couldnt even do world events with their freinds since you know the whole point of a MMO and group events is to you know…. do them as a group.

Which is something I mentioned in the original post. There could be a way to remedy this. Say if the guild group that wants to do it is large enough they could create their own instance of the boss. Not whenever they want of course, but it would spawn exactly the same as the boss does now.

I’m just throwing out ideas, there has to be something to fix the system as it is now. Or are you guys actually enjoying the larger world events?

Unless they come up with a good way to keep friends together its not going to work. Really they just need to up the scaling and fix the culling and they will be alot better. Supposedly the culling is getting fixed in the patch this month so that should be a big help as far as lag goes.

I commend you on your confidence that culling is getting fixed.. the improvements they have supposedly implemented so far have only served to make things worse.
Add to that the way guesting is simply a quick way to exploit event chests and then throw in the increasing number of guild events taking place… ts gunna be a soup bowl for some time yet me thinks.
Its taken some serious dedication by the game devs to get all these poorly thought out things working in harmony in order to kill the experience. Like their madate vidio said they dont think the “kill 5, mobs, kill 10 more mobs is what makes an MMO appealing”.
There idea is to have 1 boss event spawn, egg timer sounds to signal the next, then the next… then rinse repeat for each toon, then when your bored of running the egg timer circle on your own server you can go rinse repeat across others until your ready to hit LA and stock up on Ecto’s… ooh somewhere in amongst that spend 20mins to grab your daily/monthly.
Knee jerk reactive patching to silence the masses who repeatedly cried they hate the grind and loot "RNG is unfair, must have guaranteed bestest loot drops – was just another bad idea…
Still maybe when everyone has all they need and begin to grow restless, bored of running the same events over and over for things they no longer need they will drift away or worse start crying the game is too grindy again, now the egg timers are worthless.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

An easy “fix” is to make the newbie big world bosses drop gear up to level 60 instead of 80. They scale badly because they are level 15 for crying out loud, they are supposed to be fought by level 15s not level 80s! You can’t make them a lot harder because otherwise how are level 15s supposed to kill them?

Making those drop rare/exotic gear of level 60-67 (68+ give ectos right?) would make them a nice way to level up and gear up alts but not something for max level characters to take advantage off. Effort should be rewarded, and there is no effort in standing still, using an auto attack, and getting ectos for it.

Things like Final Rest and other similar items could continue drop as skins, similar to HoM and Fractal skins, just skin, no stats.

There, problems solved.

So you would solve problem by reducing events that are worthy for lvl 80 players? Whow thats really smart, im sure it wont give wind into sail for masses of “no end-game complainers”…
People are complaining that rewards are weak and you want to limit rewards some more! rofl
And second thing is, behemot is not fought by lvl 80. It IS fought by lvl 15 players, downscaled or not.
Needless to say its horrible idea.

As I said: Effort should be rewarded, not afk autoattacking. The reason we have this “problem” with lag is the free rares, nothing else. The change I propose will keep interested players going back (FOR THE SKINS -that’s what end-game was supposed to be- and for gearing up their alts). It won’t reduce anything.

And another thing… no it’s not fought by lvl 15 players, it’s fought by level 80s being downscaled to 15. Are you honestly comparing a downscaled level 80 with good gear/max traits with a normal level 15 that doesn’t even have an elite skill and two of his utility slots? The difference is rather obvious.

As to those who complain above about “not playing with friends”, seriously? Porting for 5 minutes, killing a boss, getting loot, is what you do when you “play with friends”? I’m sure there are superior activities to do with your friends than this.

Actually there was no problem with lag back when chests gave blues. Rares gave life to world events.
As for your “effortless” auto-att on dragon, did you ever noticed that those dragons always have 25 stacks of every condition possible? Those conditions, and big dmg as well come from people that are putting effort to do most they can. So choosing not to put extra effort but press 1 is moral reflection of mentality most of you have.

As for downscaling goes, do you think a guy with lvl 15 should hold as much power as lvl 58 or 80 downscaled? And it doesnt even matter that lvl 80 guy has bigger stats because they work together, its not an contest.
Problem is events are not designed for huge player numbers that are attending them. Even 400 lvl 15’s in whites would bring behemot down in 30 seconds.

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Posted by: Rifter.6591

Rifter.6591

Horrible idea, say you are there first then mention in guild chat the maw is up but by the time the rest of your guild shows up they get put in overflow and you cant even do the event together?

That would kitten off alot of people if they couldnt even do world events with their freinds since you know the whole point of a MMO and group events is to you know…. do them as a group.

Which is something I mentioned in the original post. There could be a way to remedy this. Say if the guild group that wants to do it is large enough they could create their own instance of the boss. Not whenever they want of course, but it would spawn exactly the same as the boss does now.

I’m just throwing out ideas, there has to be something to fix the system as it is now. Or are you guys actually enjoying the larger world events?

Unless they come up with a good way to keep friends together its not going to work. Really they just need to up the scaling and fix the culling and they will be alot better. Supposedly the culling is getting fixed in the patch this month so that should be a big help as far as lag goes.

I commend you on your confidence that culling is getting fixed.. the improvements they have supposedly implemented so far have only served to make things worse.
Add to that the way guesting is simply a quick way to exploit event chests and then throw in the increasing number of guild events taking place… ts gunna be a soup bowl for some time yet me thinks.
Its taken some serious dedication by the game devs to get all these poorly thought out things working in harmony in order to kill the experience. Like their madate vidio said they dont think the “kill 5, mobs, kill 10 more mobs is what makes an MMO appealing”.
There idea is to have 1 boss event spawn, egg timer sounds to signal the next, then the next… then rinse repeat for each toon, then when your bored of running the egg timer circle on your own server you can go rinse repeat across others until your ready to hit LA and stock up on Ecto’s… ooh somewhere in amongst that spend 20mins to grab your daily/monthly.
Knee jerk reactive patching to silence the masses who repeatedly cried they hate the grind and loot "RNG is unfair, must have guaranteed bestest loot drops – was just another bad idea…
Still maybe when everyone has all they need and begin to grow restless, bored of running the same events over and over for things they no longer need they will drift away or worse start crying the game is too grindy again, now the egg timers are worthless.

Thats why is said Supposedly they will fix culling. Honestly i do not think they will, they have told us to many lies so far to be believed. But that doesnt change the fact that according to Anet culling will be eliminated in march, so they have 2 weeks left to get culling out of the game according to their own announcment.

And that on its own will make the chest events ALOT more bearable.

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Posted by: bigtime.7410

bigtime.7410

Why are you complaining its too easy? Whats wrong with you? Do you take a horse to work? Do you want to blow up technology because it makes life to easy? Easy is the point, shutup and enjoy it, you dont want a challenge, you dont.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

This just in! I was in Caledon Forest (near Twilight Arbor WP) doing some stuff and I got the opportunity to participate in the pre-event for the Jungle Wurm. It was awesome! Now, the Jungle Wurm appeared! I was so excited! But there were a lot of players so I guess this would be easy. When I say a lot, I meakittenerg of farmers.

But just as the Wurm finished its “rising from slumber” animation, it died instantly. Like less than 15 seconds or so. The worse part is I hadn’t even had the oportunity to target the sorry Wurm before it died. So I got zero medal and zero chest and loot from the event. No exaggeration here. You might want to try them out including Shadow Behemoth in Queensdale or Fire Elemental in Metrica Province. They die so fast now that people farm them for Rares every single day.

Wow. Just wow at the dynamic event scaling. Yeah I get it, it shouldn’t be difficult since it’s in a starter area but when you guys bump the world event chests wherein there are guaranteed yellow drops from it (heck even precursors in some world events like dragons), expect people to farm these events to the point that it has become a totally lame experience for the first timers or noobs, and even the rest of the players participating due to culling or lag because of the number of players participating. They are not participating because the event is fun but because the rewards are so good for an event that never even reached a 1 minute duration. Just check website timer for World Event. Waypoint to event. Autoattack on boss for a few seconds. Profit. Rinse and repeat. You made the situation for the dragons before you improved the loot drops on all world event chests worse and made other world events pretty similar which is just disheartening. Please do something about your dynamic event scaling with regards to these world bosses. Please.

Such horrible horrible game design. I’m not asking for loot drop nerfs. I’m asking for a DECENT DYNAMIC SCALING which does not let a world event boss die in less than 10 seconds from a zerg of level 80 players waiting for the fixed respawn timer to reset and repeat all over again. -_-

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

(edited by Gallrvaghn.4921)

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Why are you complaining its too easy? Whats wrong with you? Do you take a horse to work? Do you want to blow up technology because it makes life to easy? Easy is the point, shutup and enjoy it, you dont want a challenge, you dont.

What is wrong with you? You want everyone else to depend on website timers for these world events, waypoint to the area, spam autoattack and see the boss drop dead in a matter of seconds and collect Rare loots? You really think these world events are designed just to become another farming node? You really enjoy doing this every single day until you get the gold you needed to craft your Legendary?

We want a BETTER game. It’s not that we want challenging hardcore content. We want reasonable and working dynamic event scaling to provide a better gaming experience for everybody.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”