http://gw2style.com/index.php – show your look and rate others – great filters!!
The thing I’m wondering at the moment when I’m looking at the living story implementation:
Is there still a live-team which adds new content to the game (in form of Dynamic Events, which complement the existing world-content) or is this living-story idea the new way content is handled? What I mean:
Version A: Now you have 1500 Events. In a Year from now we will have 2500 Events (1500 already existing ones but with longer spawn-timers + 1000 entirely new events which spawn in between existing old event-spawns)
OR is the new iteration now the living story:
Version B: Now you have 1500 Events. Now the events in the zones “Wayfarer Foothills” and “Diessa Plateau” get slowly replaced by new living story events. A year from now you have still 1500 Events of which 200 new ones replaced 200 old ones.
Can someone clarify? I got to this Version B conclusion because I didn’t notice new events beside very few small ones like the Skritt-burglar in latest patches. I wonder what the live-team is working at the moment. I’m quite confused what to believe.
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