Hi ! This topic is just to share/discuss my and your worries about how game is now.
I play Gw 2 since the very beggining and I am disappointed. When HoT trailer came out I jumped the hype train, but I wouldn’t purchase it now. Why? Because the game itself feels like beta. And more bugs pop with every patch across all types of content.
Ogre Wars has a high chance of getting bugged yet the solution is “look for a fresh map and start again”. Countless events (even connected with achievements) are bugged since the rise of the dragons, yet no one seems to care about it: “no worries! here, buy this new mini at 40% discount and forget about it!”
- Almost every instance has some character or mechanic that can hang and block the progress and the solution is the same, “start again”.
- Events lost because a player disconnecting is removed from the list of participants (for example, getting disconnected at the end of SW events, be it even for 20 seconds, takes the reward chest away from you, even if did take part in it, fought a champ and returned in time to catch the other 2 dying). A support character, that helps with buffs and rezzing downed players during Teq will get bronze – even more so if he relies on conditions – whereas a hulk-style player will certainly get the gold.
- And by the way, why having 1000001 sigils and runes if for the most part all you need is Zerk gear?! just remove everything else and make your statement clear!
-And speaking about statements. Guild Wars Manifesto swings a sword again. You seem to be doing everything you promised not to do, dear devs. From the grinding shoved in every aspect of the game (which can of course be bypassed if players just buy gems and convert them into gold to safely purchase every possible rare skin or item off the TP) to the care for the game’s balance and smooth play.
Smooth play is something that will remain back in the much better designed and maintained older relative of GW2. Between “No Path to Target” at the end of a bridge when trying to use a shadowstep skill to “Target Too Close” for melee range and enemies protected from ranged attacks by thick layers of thin air, NOTHING works as promised (and probably intended). But what solutions we get to this?! More gemstore content.
- And balance?! There’s hardly any to be found. Both in PvE and PvP. Ranger’s have weaker bow skills than thieves and warriors, for example – and that is supposed to be their main weapon (and no, having a high damage spammable skill on longbow isn’t compensating anything). The ratio between survivability and burst is far from being balanced across all classes. The way to mitigate damage and conditions is again unjust, enforcing trait builds limitations on some classes. Some years ago, Anet was testing the community’s builds in both pvp and pve and paying a lot of attention to ensuring fair play and enjoyable experience for everyone.
- By the way! Any chance that conditions would ever have ANY logic?! ‘cause any more unlogical “fixes” like adding conditions to turrets and stealing life force from gate and you’ll give them wheels so they can run away if feared. What i miss now in Gw 2 is a logic and clean game as Gw 1 was. Comparing for example fight with Lupicus vs Fendi, it just doesnt feel challenging, but wrong and bugged. Even camera doesn’t allow you to see much if melee’ing this boss.
- We know since Gw 1 Anet isn’t happy about speed clears or any other fast ways of clearing the dungeons in less players than designed. But then again, if you look at Arah and the legions of elite mobs added there (to make it more authentic maybe?) who in the right mind would find that instance enjoyable to walk through slow and steady? And for what reward? Blue and green gear?
And one last thing.
Did it occur to anyone that the ability to jump teams in PvP can lead to massive abuses and and further on to grievance?! Sure, play for the fun, not for the rewards, but what fun when people leave the losing and wait for a hot spot to join in the winning one.
Not to mention that the <insert class> winner can be yet another joy killer for people going there only to find they’re up against 5 engineers team or 5 mesmers and so on.
So then, will we ever get skills that work? mechanics that both have logic and functionality? Clean instances? Unbugged meta events? Balanced professions in pvp? More worth in 90% of the traits?! More functional and functioning diversity in pve? (’cause really, kicking players out of the team or refusing their joining for the sole reason of being rangers – talking about the current situation in CoF – is just not okay) Or maybe devising new gem store items takes just too much time for any of the old wounds to find a soothing touch?
(edited by Krolisia.6102)