(edited by Aegis.9724)
Would double classing work in gw2?
Would love a Thief/Warrior!
Whats not to like? Stealth-DPS + DPS++
Oh wait: Would not enjoy 95% of avatars being a combo of the two OP flavor of the month classes.
Guild Wars had a well thought out “attributes+runes+dual classing” system (that was balanced, compared to what we have here) and worked fairly well.
This, even with the incredibly dumbed down skill pool, is a completely different beast!
Would not work in its current incarnation!
I totally agree, i always wanted to have a secondary class. I would accept it in any limited way, even if i could add utility skills only from my secondary. hope devs will read this thread and other people too.
I think it would be too unbalanced. How many time warping mesmers would you see with shouts and banners running COF p1 with warriors running time warp (if you mean elites too) lol.
No. At least, not that way. If you could have a secondary class to switch to, that’s cool. But mixing any kind of skills will create an even bigger gap between classes that are balanced and ones that aren’t. Especially if elites are considered too. Imagine 5 warriors with time warp, stealth abilities from thief or defensive abilities from guardians, the list goes on. It would be broken.
Why not make elites class specfic and the second class you can use the same skill from there weapons if your main class can equip the weapon. Then say you can use utilities.
Could see alot of elemental / thiefs with cloak and dagger as there 5th skill.
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
Ranger/Engineer
The thing that made GW1 work with split classes was the attribute system. GW2 trait system would need a rework.
Then again if you were only speaking about utilities, I don’t think it would be that bad or hard to implement.
Some skills would just be funny. Thieves running around with clones + assassins guild+rock dogs
or warriors/guards teleporting and burning +100b. ouch
It has the potential and it would need to be done right for it to work efficiently. I kind of feel that this aspect is what made guild wars what it was. Granted of course they would have to rework the traits…. Which in my opinion would be a good thing despite how a vast majority of them are rather useless anyway but what it all truly boils down to is: “Play how you want to play and have fun doing it” aspect which I really think the game is direly deprived of right now. I welcome it and would dish out some currency to help make that happen.