Would this work as a CoF compromise?
Realy do not like to idea of limiting what I can do like that, other MMOs do that and it sucks hard. And punish alt players even further? No!
I am fine with once a day chests. As long as it is once per day per character
Realy do not like to idea of limiting what I can do like that, other MMOs do that and it sucks hard. And punish alt players even further? No!
You’d rather see everyone and their grandma farm it all day, every day, forever?
Well, the thing is, why do people farm cof p1 like crazy? It’s got a decent reward for the time it takes. Several other dungeons I really enjoy don’t make as much “sense” to do – you can’t salvage the bought yellow pieces for ecto, they take much longer etc etc. So to just nerf something (especially in this manner – I hate stuff per day, really.)
All those “daily things” are a bad idea in my opinion, because some players don’t have time each day to do their “let’s do x dungeon paths once” – but they have time to farm for some hours on the weekend.
A better option would be to make all the buyable yellows from dungeons lvl 80, and put some interesting skins in each dungeon via chest drop.
Realy do not like to idea of limiting what I can do like that, other MMOs do that and it sucks hard. And punish alt players even further? No!
You’d rather see everyone and their grandma farm it all day, every day, forever?
Yes, I do not care. Just make other dungeons with at least 1 equaly viable path for farming.
Too much reward for too little time, compared to anything else in the game. That’s precisely why it needs to be nerfed. The idea of a get rich quick scheme shouldn’t exist so obviously in an MMO. It causes inflation. It causes divides in the community.
Just kill it and let the farmers find something else to do. They’ll just pick the next easiest farming route, but that’s okay. As long as it’s harder/takes longer than CoF path 1.
All those “daily things” are a bad idea in my opinion, because some players don’t have time each day to do their “let’s do x dungeon paths once” – but they have time to farm for some hours on the weekend.
A better option would be to make all the buyable yellows from dungeons lvl 80, and put some interesting skins in each dungeon via chest drop.
I’d thought about that, and I reasoned that people who can’t play during the week either:
1) Would benefit more from having the farmers slowed down seven days a week than being able to farm two days a week.
2) Would actually want to spend their two days playing the rest of the game.
3) Would farm intensely, but be a small minority.
I realise this is harsh on the (3) group, but this seemed acceptable and, as I said in the OP, would actually lead to varied farming for them even if it is a bit less profitable.
I agree on the rares though, that hadn’t occurred to me. I’d be in favour of adding those regardless, as I can’t see many people having dungeon tokens to spare at low levels, though that’s another issue.
COF1 needs a buff so that these zerk warriors will finally need to use some skill rather than face tanking everything in the dungeon. This solves everything, it encourages class diversity and reduces the over-generous rewards of COF1. Two birds in one stone. So simple.
Sanctum of Rall 04/2013-