Would you even WANT a new class/race?
Yeah, things are always going to be somewhat unbalanced, that’s just how these things usually are.
A new race is always a good idea; it adds more story-line and new maps to experience.
New classes are a harder sell. I feel like the classes we have pretty much cover the majority of archetypes in a typical fantasy fare. Most of the time I see a suggestion for a new class I think it would likely be more capably fulfilled by giving an existing class a new weaponset, which is really the direction I would prefer them to go anyway.
There is, however, one class I’d like to see that fits into this games’ particular storyline: The Golemancer. It is, essentially, a class designed around using and augmenting a Golem with a small platoon of smaller Golems (healer, mobile gun-platforms, etc). I wouldn’t really make it as much of a pet-class as we already have Necromancer, but it is definitely something I’ve wanted to have since launch.
Before you bash for bringing the whole topic up, let me say that I understand that there isn’t any speculation or public plan to make any new races or classes as of now from Anet. But since GW2 is so different from other MMOs, I find myself constantly learning new things about the community and its interests. I for one would totally dig a new class or race, but I see some people say they are absolutely fine with the amount of current classes.
I feel like the classes are for the most part archetypes, I can never help but wonder what it would be like (for example) if some kind of Priest class or Dark Knight class would be added. Just my personal curiosity.
How do you guys feel and why? Are new classes or races something you desire?
Wow this post is getting some great responses. I’ll TLDR what I’ve seen in general
People who want new Classes: It seems that the majority of players would prefer that ANET balances the current classes to a satisfactory degree BEFORE adding any new classes. There are also those that are totally fine with balance and would prefer the new flavor of a class instead.
People who want new Races: The solid majority of the players would enjoy a new race. Some have a preference, some don’t care what it is. The big think that interests the players for a new race is the new area and story it would come with.
Hopefully that was at least somewhat useful to someone.
You missed the most important point of ’em all though.
Basically that the majority of the people who come to the forums are either those want the game to be GW1 or those who want it to be WoW, being active here for months to start threads complaining or flaming. No offense, but just few days of being in the forums were were enough to see that the opinions here are bearly valueable and mostly are biased and said by a very small minority of the player-base.
A new class would bring a new set of skills and traits to learn and master. A new race would bring new personal storylines and newbie zones. At this point in time since we have already been receiving new zones and stories through the living story…
I have to say YES to a new class. Bringing a new class adds something new to all groups in the game, pve, wvw, and spvp.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
I say bring in Guild Wars 1 Classes!
A new class would bring a new set of skills and traits to learn and master. A new race would bring new personal storylines and newbie zones. At this point in time since we have already been receiving new zones and stories through the living story…
Not necessarily. The release of a new race could be tied into a continuation of the existing Personal Story via an expansion (or expansion-sized content pack). Here’s an example:
Tengu Playable Race:
1. Tengu characters start off in the Dominion of Winds, next to Caledon Forest. Their initial starting zone is just west of LA, past the Shuttered Gate. Adventuring in this zone and their first stage of the Personal Story will take them up to levels 15 – 20.
2. At the same time, Canthan ships are spotted on the horizon. It seems that the Canthan Emperor has decided to expand his empire and is launching a full scale invasion of Tyria. The Living Story chapter takes place in and around Lion’s Arch, and other coastal zones where players must fight off initial beachheads by Canthan troops (some of which bear suspicious hallmarks of Dragon corruption). Tengu characters can take part in this, where they are scaled up to level 80 (or to the appropriate level for the zone).
3. After the initial invasion is repulsed, players decide to take the fight back to Cantha due to the presence of Dragon-corrupted troops, which the Pact wants to investigate. Here, the Personal Stories of old and Tengu characters merge. The rest of the story takes place on Cantha (scaled down appropriately for lower-level maps), with players landing on the Canthan mainland, launching raids against Canthan forts, forging alliances with rebel forces or non-human slaves, and ultimately assault the Emperor in the very heart of Kaineng City.
4. It then turns out that the Emperor had somehow managed to tap into the powers of the hitherto unknown 5th Elder Dragon (Bubbles), which had left the Deep Ocean and settled in the Jade Sea due to another leyline nexus beneath the Harvest Temple (and the lingering magical energy left by Shiro’s death scream). However, the process corrupted him into a Dragon Champion. Players must defeat the Emperor, which represents the end of the Canthan expansion Personal Story, but it leaves Bubbles as a persistent threat for the Canthan continent, and a springboard for further Living Storylines.
New class is a no no. Pretty much everything has been covered already and adding new professions would only add to the imbalance that already exists. They should balance the existing classes first. New races would be great but they should still just balance the classes first before starting something new.
mesmer doesnt gel well with chronomancer or bard. You are married to a class mechanic of shatter, which is dmg confusion daze and distortion, if one was going to do a chronomacer its mechanic should have more to do with time. bard should have support or songs or something, and mesmer has some of the worst boons, and nothing really boonlike about its playstyle, or singing.
This is why the class actually doesnt have every archetype, because the class mechanics of a class actually do define it.
theif is a quick agile fighter, but its basis is initiative, which means you use whatever skill is the best for that situation(not combo driven) and powerful skills when you stealth, which doesnt gel with a stay in your face fighter. They have also built them to be primarily about evasion, and primary defense is to pick battles and escape.
essentially theif isnt quick fighter, its quick fighter with stealth and a stamina system
mesmer isnt CC mage, its illusionist
ranger isnt wilderness hunter, its beastmaster
etc.
Point is there are playstyles that are currently missing and dont fall into line with current proffesions. Proffesions are not broad enough to handle all playstyles currently
While I personally don’t agree with sub-classes outside of them being cosmetic or opening up options (rather than simply saying "You’ve specialised as a Bard, so you can only use X, Y and Z), the whole idea of a subclass is to specialise. With this specialisation, what is lacking for that profession would become available.
For example, lorewise, Mesmer’s are somewhat like performers. It sort of makes sense then that they’d be able to manipulate their foes with sound and music. While studying as a Bard, Mesmer’s could learn to use skills such as:
- Elite : Lullaby – The Mesmer plays a soothing lullaby and channels a CC on a target and nearby foes for a maximum duration of 6 seconds. While this channel is in effect, the target and nearby foes are stunned. Movement, using another skill and damage will interrupt this effect.
- Heal : Allegro – The Mesmer plays a lively beat, rapidly regaining health over 5 seconds (with a 50% effect for allies) and applying swiftness to all allies in range for 10 seconds.
- Grandmaster Trait: Sostenuto – Any effects caused by musical skills are increased in duration by 20%.
These are examples, not serious suggestions as skills and traits that should be implemented.
Time is a river.
The door is ajar.
There are many things to do with classes, to give a new feeling on the battlefield while being linked to the lore.
For example, Elona has been cut from Tyria, the Paragon lore was spread accross the world and mixed with other with other traditions to become the Guardian. However, since a same start doesn’t mean a same end, Elona could see the rise of a new type of Paragon. (Even though my first wish is to see the Dervish, with new “attunements” like stated on the first page)
Also, Tyria is a world with many unknown parts (sure thing is, nobody seem to be aware or care about the rest of the world), it would be quite a twist to discover these lands and new races/classes After all, just like IRL, people are not bound to 8 specific jobs ^^
About the races, I guess it’s quite a must. As said in-game and on the wiki, “After the defeat of Zhaitan, Steelshrike mentioned that the death of an Elder Dragon may spark renewed tengu interest into joining the other races in their fight against the dragons.” This could be a hint regarding a future collaboration or a future playable race
Son of Elonia.
Would personally love to see monks brought back.
Tengu is basically a given.
Class-wise, I would rather they expand the weapon list of them all, and possibly add more skills to each weapon as well. That would give us the ability to switch out some of the weapon abilities like we can with the regular skills.
Most of all, I just want my ele to be able to wield a GS. I know it’s one of their elites, but if a mesmer of all classes can wield one, so should everyone else!
Necros should get hammers as well…just because.
If I put my “customisation freak” hat on, I’d say YES! To everything. The more the better.
If I take it off, however, and look at the game currently, I’m not sure what a new profession would add besides more class imbalance. If they fixed the imbalances we have now, then yes, I’d like to see a new class – preferably some kind of magic focused heavy armor class, just to balance out the numbers (I like symmetry).
New race? Well, yes, they’re always cool, but they don’t add anything. I’m not keen on Tengu, Kodan etc or any likely class they’d pick, so I am on the fence about this one.
what current class would fit a martial artist combo skill chain driven class who focuses on brawling and is highly reactive.
what current class would fit a tactical preparatiative who excels by preparing for the enemies and having a strong strategy excelling at long range and Dmg and close range Control. (without a pet)
the truth is there are a number of playstyles that just dont fit with what our current classes actually are.
In idea, mesmer>bard makes sense, but in practice, mesmers class mechanics dont work with support very well, i mean you can throw skills on them, but their mechanics are based around manipulating the enemy, not helping the team. They cant even summon an illusion without an enemy present.
I would love a new race but I do not want it to be based on a animal. No tengus, kodans, skritts etc. I can’t even make myself play a sylvari. For my taste it has to be a new humanoid race but unfortunately there is nothing like that left in the game lore.
I would be crazy happy if a dark elf race was somehow implemented but I do not think it will ever happen. They gave us the sylvari and now we are stuck with them.
I do not care for a new class atm. But I think many people will appreciate a race-change option and will pay quite a bit for it.
I think pretty practically I guess. It’s an MMO, it will never be balanced. NEVER EVER, NEVEREVER. with that said:
I wouldn’t mind a new class as often as you can conceive and make them playable.
Believe it or not, there are games out there that have 15 and up classes. DAOC has like 40+ classes. EQ has like 15 or 16. WoW has 11. Even Guild Wars had 10 before support basically vanished in that respect.
The current classes we have now cover many angles yes, but they all kind of can do the same thing, just in different ways. No special flakes here. Sure every class has it’s own look skill wise, but there isn’t really anything here one class can do that the other can’t.
By that I mean…take WoW for instance, Rogues pretty much are your poison sources, Paly’s brings aura’s so on and so on. Each class provides something unique.
Here, everything besides maybe MOA transmorph can be done to some degree per class. To me that seems like it’s a pretty open system to pump out classes in a way that each class just has a different flare for the same things.
Pretty much feel the same way for races. Races to me feels like they have to make sense. As long as the backstory is sufficient, I’d take them as fast as you could pump them out.
Classes? Hm, not so much, no, sorry. I can see that some people would love them and why but for me its not a must have.
New Race? Now that would be something I’d like, yes, if you ask my personal preference I’d say Kodan because they look cool and have more or less an developed location and a basic culture in place.
As long as there is equal effort put into the development of each race and class, why not. I dont see it happening in a major patch or anything, probably an expansion or soemthing
Jade Quarry (NA)
Adding a new race would be awesome. A new starter area, a couple of new zones, it would be exciting. For a month or two, maybe, then it becomes the norm and everyone gets bored again. It’s good for flavour purposes but very light on content.
Adding a new class could possible be a balancing nightmare. As it is, the current classes aren’t even balanced properly yet (it’s very warrior-centric at the moment and has been for quite a while).
Personally, I’d like to see more weapons for each class. GS necro, P/P mesmer, oh I can only dream…
More weapons for each class would also go down the “balancing nightmare” path though. It’s more skills and more potential combinations they need to keep in balance, increasing ongoing work. Which is why I still think it’s way more likely we’ll get a new race before new professions/weapons.
Yes, which is why I can only dream..
Tengu ASAP, please.
Dervish please. Scythe ftw.
https://www.youtube.com/user/GW2FearGaming
Short answer: yes!
Long answer: YES! PLEASEPLEASEPLEASE…. you get the idea. :p
snip
I completely have to disagree with you to the point, that I have to say that you have no clues about what you are talking here.
Classes aren’t “married” with anything. There are no rules for ANet to change certain mechanics for Classes, like the F-Mechanics, only because you think, that these mechanics must stay untouched.
The Mesmer already has Skills that manipulate Time and are sort of Time Spells, like Blurred Frenzy, Temporal Curtain, Slipstream, Portal Entre, Blink, and the most obvious one TIME WARP
So the Mesmer own salready the basics of becoming a Chronomancer very well.
He also has basically some skills that you could associate with them being able to become Bards, which would be the perfect Class for specialization on the Inspiration/Chaos Magic Trait Line with Siren’s Call, whose Skill Animation even shows Note Symbols for singing, cause Bards fit perfectly into that scheme of beign the class, whose songs can possitively as negatively affect everyone in their near, be it allies or foes, just like chaos magic functionizes here in GW2, where those skilsl buff allies and weaken foes at the same time.
I don’t see, whats your problem here, but my guess is, you did post only, what you posted, because of you just disliking only my Mesmer Sub Class Examples, because I believe, you would rather like to see something different there in the place for Chronomancer and Bard … am I right??
However I suggested only possible Sub Classes, which would be for all Classes the most obvious and fitting ones (for me). And Chronomancer and Bard are logically seen the two most fitting Sub Classes, where Fencers and Psionics just complete the missing spots with one, that is very good for being Melee Fighters in regard of the Dueling Trait Line and one being more good for CC and Conditions/Interrupts which highly improved mental abilities to be able to force upon your will onto that of your foes to dominate them better as a Psionic would be the perfect speciazation around Dominion Magic beign able to use powers like Telepathy and Telekinesis just with their power of mind.
To come short back to your opinion, that class mechanics must be married.
Anet can simply just take the Shatter Mechanic and adapt it to the other Sub Classes, so that its Core Mechanic feels similar, but with different Effects at the End.
Mesmer = Shatters (Basic System)
Bard = Melodies
Chronomancer = Time Aspects + Time Shift (Past, Present, Future, Shift)
Fencer = Combat Styles
Psionic = Emotions
The Core mechanic of Shatters is to create Effects through destroying Illusions.
Similar Effects could be done for the Sub Classes, only with the difference that it must not have to do always somthign together with Illusions that need to get destroyed.
Believing that is nonsense and would make up only for boring game design, if you can’t come up with somethign new and innovative, instead of permanently repeating your same mechanics 1:1
A Bard’s Melodies could affect, if your played Songs and Sounds either affect at the moment your allies, or your foes. You could play a Song and in midsts of playing it change your Melody out to change the effects of your played Song from ally buff to foe harming effects.
A Fencer’s Combat Styles could affect their Weapon Skills directly, givign them more strategetical variety that way in combat, but their effects naturally count only as long you don#t change your Combat Style out, what is the same like shattering your Illusions, whose other positive effects you lose also, therefore you you can make use of the chosen Shatter Skill.
A Chronomancers Time Aspects would exactly work like Shatters, special Time Spells that you can make work only, if you sacrifice your Illusions, as Illusions are just a deception of reality through manipulating the time space dimensions
Thats also why Mesmers have Skills, like Illusion of Life, as they simply revert the time space for the environment back to a point of the past, where an accident hasn’t happend, that killed your allies.
Time Shift would be just a similar feature here, like that of the game “Blades of Time”’s “Time Rewind” with that you can create Clones, that do something exactly the way, what you have done before and basically “programmed” them to do like you did in the past.
https://www.youtube.com/watch?v=jbicCh_MGbk
A Psionics Emotions can work exactly also like Shatters, just only with a different theme behind their Effects based on 4 Core Emotions.
Happiness, Anger, Sorrow, Trepidation, which would have based on your Emotion different effects on your Illusions as well like your mind abilities in regard of dealing conditions, theres not out of a reason the manner of speak that anger makes blind
Id love it if they added a Psychic class, a class that holds their weapon/s with telekinesis and uses various waves and whip like maneuvers with weapons to form the basis of its attacks (similar to some Mesmer attacks but much more specialised to raw damage without conditions at the 600ish meter distance). Armour would be medium.
No! Improve the Professions that already exists!
Btw, I want a 2H Greataxe on my Necro, a Hammer on my Engineer, and Maces on my Thief!
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
Race? Eh. Not really.
Class? Dervish + Scythe please.
No! Improve the Professions that already exists!
Btw, I want a 2H Greataxe on my Necro, a Hammer on my Engineer, and Maces on my Thief!
That could also belong into Sub Classes, to enable that way the basic Classes new weapons to use, that the Basic Classes weren’t able to use.
Example for Thief:
become a Rogue: Unlocks access to Offhand Sword, Dual Axes, Dual Maces
become an Infiltrator: Unlocks access to Longbows, Offhand Swords, Quarterstaffs
become a Saboteur: Unlocks access to Rifles, Offhand Sword, MH Mace and Torch
become a Strider: Unlocks Longbows, Whips and Torch, Offhand Sword, Quarterstaffs
That way could this Class progress with unlocking access to new already existing weapons as also complete new weapon types, like Quarterstaffs and Whips.
More classes just means more balance issues, so no thanks. Perhaps a third soldier class would be interesting, though I can’t imagine what it should do that warriors and guardians can’t already.
As for subclasses, try retraiting sometime? That alone offers more diversity than some games i have played, where subclasses basically means “you can’t use these 12 class skills because you chose A instead of B. Roll a new character if you want to try them.”
I wouldn’t mind a new heavy class since I want to make a Human in heavy armour and don’t feel like making a second Guardian (wouldn’t really say no to any new class though and plus one to a Dervish class) you are right though they are already having problems balancing the classes they have.
As far as races I refuse to acknowledge the game as out of Beta until Skritt are playable.
Well all signs point to Tengu becoming playable at some point, and I’m very much happy for that, they were the one non-human race I really was looking forward to playing in GW2.
As for more classes, I’m going to say no. Almost every archetype can be achieved by expanding the abilities/themes of the existing classes.
Also as much as I loved Ritualists and Dervishes almost every single one of their mechanics exists within the GW2 professions already. So if they did ever return they would be absolutely nothing like their GW1 counterparts.
More classes just means more balance issues, so no thanks. Perhaps a third soldier class would be interesting, though I can’t imagine what it should do that warriors and guardians can’t already.
As for subclasses, try retraiting sometime? That alone offers more diversity than some games i have played, where subclasses basically means “you can’t use these 12 class skills because you chose A instead of B. Roll a new character if you want to try them.”
Thats exactly wherefore CLASS ROLES exist you know…
a game, that is only full of jack of all trades, which can do basically do everythign on the fly after changing everytime when your not fighting your traits, is boring.
ANet needs to strengthen the class roles in this game and to make all of the Basic Classe stand out more special and unique and thats something, that you can get only, if we have to specialize our characters more. Only then you can speak of true class roles.
However, that doesn’t mean, that Sub Classes just like Traits couldn’t also be resetable.
In GW1 even with its inferior and total broken unbalanced Dual CLass System you even also had the option to reset your chosen secondary class at any given time whenever you wanted. You just had to speak only with a NPC and pay a tiny fee for that change of your second class.
Sub Classes would/could work the same, just with the difference, that a Sub Class System is better integratable into a One Class System, that has GW2, where your chosen path means more, than just only a change of some letters, like in GW1 and some different skills.
The difference in GW1 between a W/Mo and a W/R for example were just only the different secondary skills and the change in the name of some letters behind the W/.
A Sub Class System there can work far more fundamental, giving ypour character not only different new skills, but it can be used also to give your character completely new different play styles/roles and access to new different weapons to make your character more unique over those of other players, that have chosen a different path of specialization for their characters of the same basic class.
Sub Classes could make your characters also look completely different through sub class specific Armor Sets for example. The potential is there. Anet has to make only use of it and I hop,e that we will see in the near future the proposed CDI Thread around Sub Classes, that Chris Whiteside has proposed to make somewhen due to that topic having found alot of recognition in the Character Progression CDI with himself also saying his personal thoughts about that kind of Feature, what I took immediately into my Signature
No! Improve the Professions that already exists!
Btw, I want a 2H Greataxe on my Necro, a Hammer on my Engineer, and Maces on my Thief!
That could also belong into Sub Classes, to enable that way the basic Classes new weapons to use, that the Basic Classes weren’t able to use.
Example for Thief:
become a Rogue: Unlocks access to Offhand Sword, Dual Axes, Dual Maces
become an Infiltrator: Unlocks access to Longbows, Offhand Swords, Quarterstaffs
become a Saboteur: Unlocks access to Rifles, Offhand Sword, MH Mace and Torch
become a Strider: Unlocks Longbows, Whips and Torch, Offhand Sword, QuarterstaffsThat way could this Class progress with unlocking access to new already existing weapons as also complete new weapon types, like Quarterstaffs and Whips.
Ah, that’s such a cool idea!
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
No! Improve the Professions that already exists!
Btw, I want a 2H Greataxe on my Necro, a Hammer on my Engineer, and Maces on my Thief!
That could also belong into Sub Classes, to enable that way the basic Classes new weapons to use, that the Basic Classes weren’t able to use.
Example for Thief:
become a Rogue: Unlocks access to Offhand Sword, Dual Axes, Dual Maces
become an Infiltrator: Unlocks access to Longbows, Offhand Swords, Quarterstaffs
become a Saboteur: Unlocks access to Rifles, Offhand Sword, MH Mace and Torch
become a Strider: Unlocks Longbows, Whips and Torch, Offhand Sword, QuarterstaffsThat way could this Class progress with unlocking access to new already existing weapons as also complete new weapon types, like Quarterstaffs and Whips.
As long as I’m not restricted to one sub-class at a time (that is, I can master Rogue, then move to Infiltrator, while still retaining Rogue skills to create the build I want) I’d be on board with that.
Time is a river.
The door is ajar.
Well that would require A LOT of work for sure.
But I think a game could use a new heavy armor class. Even though Wars and Guards are very popular, I don’t like that there are 2 heavies, 3 medium’s and 3 light’s.
A race? Can’t say that I would enjoy playing Tengu or Kodan’s. Hands up for new Tengu zone, but an extra race seems like too much time investment and effort into something many people won’t really appreciate.
snip
I completely have to disagree with you to the point, that I have to say that you have no clues about what you are talking here.
Classes aren’t “married” with anything. There are no rules for ANet to change certain mechanics for Classes, like the F-Mechanics, only because you think, that these mechanics must stay untouched.and more…
Heres the thing, if anet is willing to change the class mechanics, and skills, and traits (because traits are mostly for manipulating the class mechanics and skills)
then sub classes are fine, but they are basically the same thing as new jobs.
I have no problem with new proffesions. I have no problem with making “sub profressions” that totally alter main profressions enough to be a new class.
The reason i pick out chronomancer and bard, was not because i hate them, but because the current mechanics of mesmer work the least well with them. But sure if they are going to change f1-f4, make illusions work differently, etc, then the only problem I see, is that one of the best parts about new professions is being able to play new content while getting to earn new skills/traits, as long as your subsystem has me going out and earning new abilities, doing new content with a new playstyle, its all good.
That said, i really dont think anet would be willing to go that far with sub jobs, as changing class mechanics, skills, and traits. They seem to be very particular about confusing people(not saying everyone would be confused) and would probably want to call it a new proffession if it had that many differences.
new race? no, all the races are the same anyway.
new class…. maybe that will just force me to pay gold for gems to buy another slot…
No! Improve the Professions that already exists!
Btw, I want a 2H Greataxe on my Necro, a Hammer on my Engineer, and Maces on my Thief!
That could also belong into Sub Classes, to enable that way the basic Classes new weapons to use, that the Basic Classes weren’t able to use.
Example for Thief:
become a Rogue: Unlocks access to Offhand Sword, Dual Axes, Dual Maces
become an Infiltrator: Unlocks access to Longbows, Offhand Swords, Quarterstaffs
become a Saboteur: Unlocks access to Rifles, Offhand Sword, MH Mace and Torch
become a Strider: Unlocks Longbows, Whips and Torch, Offhand Sword, QuarterstaffsThat way could this Class progress with unlocking access to new already existing weapons as also complete new weapon types, like Quarterstaffs and Whips.
As long as I’m not restricted to one sub-class at a time (that is, I can master Rogue, then move to Infiltrator, while still retaining Rogue skills to create the build I want) I’d be on board with that.
No, it would be kind of restricted, otherwise it makes no sense and would end only in the same balancing chaos, that was GW1.
Also each Sub Class, that unlocks the same Weapo,n gets with it different Weapon Skills. Alone out of this reason it would not make sense to become able to unlock again just everythign and becoem again the silly jack of all trades…
Have you even understood the meaning behind of “Specialization” and making characters more unique to strengthen their specific Class Roles ??
However, players would not be restricted to keep forever a chosen Specialization.
If for example you have chosen out with your thief Charater to follow first the Path of the Rogue and then a month later you think you want to try out somethign different and play a completely differen build with your character, then you go to a Class Trainer, pay a small fee and doing so you can change then your Sub Class to a different one.
Its the exact same thing, why we can#t have also at any given time all of the Crafting Jobs with our characters, but are limited to have maximum 2 and have to pay a fee, if we want to change out one or both of the current used Crafting Jobs with different ones . Thats 100% exactly the same thing and nobody complaints about that being restricted here. Therefore you have multiple different Characters to give them different Craftign Jobs.
The same way would a player be able to do, if you don’t want anymore to pay the fee for the Sub Class Change, the system incentivizes you to make a new Character that you can then permanently specialize in a different Sub Class, so that you just swap out Characters havign that way then not to pay a fee for the Sub Class Change.
However, that discussion leads to a new point, that would have Anet to decide, how they would handle it.
Theoretically there could exost more than 4 Sub Classes per Basic Class (but in my opinion that would go out of control) and a player could have like a Crafting Job maybe up to 2 Sub Classes within that a player could change out of combat without having to pay a fee.
What would you think about that ?
A new race/class would be nice, but I would rather see:
– Guild Halls
– New gameplay mode for sPvP
I think we have enough professions and races already. Too much of something and you end up complicating the already complex balance.
I wouldn’t mind seeing profession specific weapons though, such as Scythe for Necromancer, nun-chucks for thieves, whips for Mesmers etc.
Awesome idea! I personally would not want a new class but class specific weapons would be perfect to have instead.
So after some brainstorming I thought of these:
Engineer ~ hammer/wrench
Necromancer ~ scythe
Thief ~ brass knuckles
Elementalist ~ totems/essences
Warrior ~ two handed axe
Ranger ~ wildlife/animal calls
Mesmer ~ whip
Guardian ~ dual wield shields
Now as far as new races, that is two thumbs up from me!
Tengu is the obvious choice and the one I personally would most want to see. I’ve always had an affinity to avian creatures. Any sort of fish people would also be neat, I see them appearing during our quest after he under sea dragon. Fish people would mean I could live my dream of being a merman/quagan.
-Vys
No, it would be kind of restricted, otherwise it makes no sense and would end only in the same balancing chaos, that was GW1.
Also each Sub Class, that unlocks the same Weapon gets with it different Weapon Skills. Alone out of this reason it would not make sense to become able to unlock again just everythign and becoem again the silly jack of all trades…
Have you even understood the meaning behind of “Specialization” and making characters more unique to strengthen their specific Class Roles??
Yes, I understand the meaning behind specialization.
However, specialization wouldn’t really solve any problems with balance. If one sub-class can do something better than the sub-class of another (say, the control specialisation of a Thief is better than that of a Warrior), then 9 times out of 10, most will want the Thief. It’ll still lead to groups seeking out specific sub-classes, while ignoring others.
On the polar opposite of the scale, if everyone is equally effective, then there isn’t any point to the sub-class system outside of aesthetics.
However, if balance was aimed for with the current system (more weight put into choices i.e. if you choose a control heavy weapon, you shouldn’t be doing much damage) and content was designed in such a way where players had a number of ways of approaching it (thus forced to think of their approach), i’d say it’d open up more uniqueness and depth than what you’re suggesting (such as players could come up with builds themselves, rather than the game already neatly packaging playstyles up for the player).
Also, with GW1:
- Players had access to 2 professions at a time, as well as the secondary attributes.
- Skills, for the most part, were unbound from weapons.
- GW had a metric tonne of skills. At any time, players had access to a minimum of 170 skills, to place how they felt.
In GW2:
- Skills are tied to weapons and slots.
- There is no dual professions.
- For the most part, skills only increase in effectiveness if Traits are selected for them.
However, players would not be restricted to keep forever a chosen Specialization.
If for example you have chosen out with your thief Charater to follow first the Path of the Rogue and then a month later you think you want to try out somethign different and play a completely differen build with your character, then you go to a Class Trainer, pay a small fee and doing so you can change then your Sub Class to a different one.
Its the exact same thing, why we can#t have also at any given time all of the Crafting Jobs with our characters, but are limited to have maximum 2 and have to pay a fee, if we want to change out one or both of the current used Crafting Jobs with different ones . That’s 100% exactly the same thing and nobody complaints about that being restricted here. Therefore you have multiple different Characters to give them different Crafting Jobs.
The same way would a player be able to do, if you don’t want anymore to pay the fee for the Sub Class Change, the system incentives you to make a new Character that you can then permanently specialize in a different Sub Class, so that you just swap out Characters having that way then not to pay a fee for the Sub Class Change.
However, that discussion leads to a new point, that would have Anet to decide, how they would handle it.
Theoretically there could exist more than 4 Sub Classes per Basic Class (but in my opinion that would go out of control) and a player could have like a Crafting Job maybe up to 2 Sub Classes within that a player could change out of combat without having to pay a fee.
What would you think about that ?
I personally disagree with the paying gold to relearn something you know. All it is is a money sink.
I’d still prefer the freedom of creating a build suited to me without some arbitrary restriction that ‘I forgot how do do this’. The game already provides restriction through limiting the number of skills, traits and weapons we can equip.
In order to ‘specialise’, you’d need to stick skills with similar themes in the same subclass. Kind of like how Hammer for the Warrior is specialised for Control. What if I want to heavily invest in one area, but sacrifice some of that for something else (my first Warrior build sacrificed range and some damage for a greater degree of control)?
Maybe if we had access to the skills, weapons and traits of the two sub-professions we had equipped, but saying players have to specialise in one thing kind of takes away a lot of the freedom of building a character how you want. I personally enjoy coming up with my own builds and testing them, and no, I don’t simply play wacky builds. I do my best to make my builds as effective as possible.
Time is a river.
The door is ajar.
Race? Sure, as long as it’s non-human.
Class? I am not sure… I would give my eye teeth and some other body parts to have the Ritualist back, but not sure how it would work in the GW2 version of Tyria. We are also short one “heavy” class, but every one I have imagined take away from the existing ones, so I think the best thing to do is just say that I want ANet to fix and support the classes we have before attempting to bring a new one into play.
I’m an Asura and I really want to change my Race to another like Human or Norn, yeah, of course i can create a new character and up again to lvl 80, this is not a problem, but, the real problem are the soulbound itens, my amor is a Celestial, this armor take me one month to craft because daily itens and I wont do this again just to change my race, my trinkets ascended take me a lot of time acquiring Laurels to buy Amulet, rings and infusions, this take me alot time too.
I really want to enjoy some weapon and armor skins, but with Asura, this is a problem, its so small and in some cases, so ugly, I like my profession, but the Race… no!
I think a lot of people love your actual Race, but the gem store could offer some “race transmutation”, i think this item could make some players more happy and bring some money to arenanet too, I really think this is valuable to both sides.
Who want to maintain your race, will not be affected, who want to change your race, will have a chance to buy some item like total makeover kit are, but to change your race, appearence, etc.
I would like to know if another players have the same wish about change race for any reason.
And you, what think about that?
This can’t happen because of the personal story.
Edit: but as far as soul bound goes just wait a couple days we may see changes to soul bound gear. Watch the news page.
If you don’t like your character, for whatever reason, why spend a lot of time/gold on items for it? Why not just create a new character BEFORE you make celestial gear?
Surely you realized before level 80, with full celestial and some ascended gear, that weapons on an Asura were smaller than weapons on a Norn.
Personally, I have no desire to change race. I have at least 1 of each race, and enjoy them all, but I made sure my main was Norn because I like Norn the best.
It kinda beggars the question though that if you knew, through right-click previewing, that weapons/armours appear differently on an asura…why spend any time at all gearing up if you didn’t think the race was right for you?
You’d have to be pretty blinkered in any city not to have seen armour sets on other races, so why wait so long?
I spent a lot of time in my char just because he have a lot of another benefits, your small size is nice to stay hidden in a zerg, is a nice size too a sPvP.
I think the Race change must be an OPTION, just an option, if u want change, then change, if not, just stay where you are.
I cant see a reason to NOT make this options available.
I have 9 character slots, and multiples of some races, one being Asura. I think their animations make up for their small size, and they are my favorite for jumping. I tend to notice weapon effects more than the actual weapons, on any race, so, it doesn’t really bother me.
I don’t think a Race-change option is needed or practical. But, that is just me.
I personally want to change profession more than race. But that is just me.