Would you play dungeons?

Would you play dungeons?

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Posted by: Khalisto.5780

Khalisto.5780

Would you play dungeons if they removed the gold prize in the end?

Love roaming builds and non meta silly builds.
Don’t worry boys, Blade and Soul is coming.

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Posted by: Aktium.9506

Aktium.9506

Nope. Tokens are worthless, dungeon loot is terrible, Dungeoneer and Dungeon Master titles are already done.

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Posted by: Donari.5237

Donari.5237

I don’t do dungeons for the money, I do them to have fun with friends. Though not all the time, so I still have nothing like enough tokens to complete all the skins.

So yes, I would.

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Posted by: Eggshells.1748

Eggshells.1748

I don’t do dungeons for the money, I do them to have fun with friends. Though not all the time, so I still have nothing like enough tokens to complete all the skins.

So yes, I would.

^ This..

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Yes

The Burninator

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Posted by: Elisa LightFeather.6842

Elisa LightFeather.6842

Up until i had all the skins, yes. After that there’d really be no point.

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Posted by: Kichwas.7152

Kichwas.7152

Would you play dungeons if they removed the gold prize in the end?

Yep. That prize was not there, or was much smaller (I forget) at launch.

I think Dungeons would be better if they removed the gold prize AND caused aggro’d mobs to never break out of combat and be able to follow players with the same tricks ranger pets use (when you jump to a ledge or over a gap, the pet ports to the other side).

And if I really wanted to be sneaky… put the gold prize back in for the anyone who matches any 2 of:

1. Using the least common class seen in dungeons in the last 2 hours.
2. More than 50% armor in the least common stat-type (Berserk, Knight, Rampage – those kinds of things) that can be crafted (to keep it from always being things that are hard to get) seen in the last 2 hours
3. 8 or more points in the least common trait lines for their class seen in the last 2 hours.

- All changes that would get things to be “interesting” again.

Oh and… maybe a 10% bonus to damage if at 80% of endurance, 20% if at 100%, and -10% to damage is below 50%.
- to encourage builds other than berserk.

I know that may seem off-topic…

But I see the gold thing as linked to the zerk thing. Its a dual mentality of ‘farming’.

But all other changes aside, the only 3 I think are really, really vital – would be the gold bonus going away, mob aggro never breaking, and mobs being able to ‘port’ to places they can’t walk-path to if players end up in those places.

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.

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Posted by: Altair.8402

Altair.8402

Would you play dungeons if they removed the gold prize in the end?

Yep. That prize was not there, or was much smaller (I forget) at launch.

I think Dungeons would be better if they removed the gold prize AND caused aggro’d mobs to never break out of combat and be able to follow players with the same tricks ranger pets use (when you jump to a ledge or over a gap, the pet ports to the other side).

And if I really wanted to be sneaky… put the gold prize back in for the anyone who matches any 2 of:

1. Using the least common class seen in dungeons in the last 2 hours.
2. More than 50% armor in the least common stat-type (Berserk, Knight, Rampage – those kinds of things) that can be crafted (to keep it from always being things that are hard to get) seen in the last 2 hours
3. 8 or more points in the least common trait lines for their class seen in the last 2 hours.

- All changes that would get things to be “interesting” again.

Oh and… maybe a 10% bonus to damage if at 80% of endurance, 20% if at 100%, and -10% to damage is below 50%.
- to encourage builds other than berserk.

I know that may seem off-topic…

But I see the gold thing as linked to the zerk thing. Its a dual mentality of ‘farming’.

But all other changes aside, the only 3 I think are really, really vital – would be the gold bonus going away, mob aggro never breaking, and mobs being able to ‘port’ to places they can’t walk-path to if players end up in those places.

Each path in Arah now takes 5 hours.

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Posted by: Immensus.9732

Immensus.9732

No, loot is bad, and fights are boring. I would play fractals if they removed the gold reward though because they`re fun.

Mesmers Shall Rule Tyria!

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Posted by: zaced.7948

zaced.7948

the only dungeon i do is the aetherblade path and i would still do it if they removed all loot/rewards from it altogether.

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Posted by: MrWubzy.3587

MrWubzy.3587

I would to get the achievements and collection rewards, not to mention the skins from the token merchants in Lion’s Arch. I wouldn’t do them again after that, though, if the gold reward was removed.

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

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Posted by: nexxe.7081

nexxe.7081

I stopped doing dungeons a long time ago. I refuse to do them until they fix them.

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Posted by: King Noob IV.3560

King Noob IV.3560

wtf no way you serious man

D/D Elementalist takes no skill but is good at everything in the game.
Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs

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Posted by: quacthulhu.2546

quacthulhu.2546

Only for some costume unlocks, maybe the occasional shot at a precursor

Character Slot avoided Riot.
- – - — -- — – - -

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Posted by: L Step.8659

L Step.8659

Probably not, dungeons bore me quite a bit. PvP tracks were the best thing to ever happen, so I’d just keep PvPing instead.

ReRolled [Re] GvG Hero/Wannabe

Best NA rallybot on EU

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Posted by: Yenn.9185

Yenn.9185

Nope.

Rewards = Fun
No Rewards = No Fun

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Nope… then again, I don’t play them much with the gold reward.

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Posted by: Vargamonth.2047

Vargamonth.2047

I would play them a few times for fun, maybe a little longer if they had skins or achievements attached. It would be the same for any PvE content with crappy rewards.
I would probably uninstall the game too, since I can’t imagine open world content providing any sort of fun in the long run.

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Posted by: Kichwas.7152

Kichwas.7152

Each path in Arah now takes 5 hours.

I seem to recall doing them faster than that.

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.

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Posted by: Orpheal.8263

Orpheal.8263

To me the Dungeon System needs a whole Redesign.
Dungeons in GW2 are nothing compared to what they were and felt like in GW1.
All the dungeons in GW1 were more fun to play with a Group in, than any of the GW2 Dungeons.

Anet should scrap the whole concept of “Dungeon Paths”
Each Dungeon in GW2 should be just only 1 big and eventually multi floored persistent zone, in which you can and will find special dynamic events and dungeon bosses that can be found only there.

When you play the Story of a Dungeon, then its still just an Instance.
No need anymore for an obsolete extra “Explorer Mode”.

Look at the Dungeons of old Games like Ragnarok Online, even such old games liek this MMO had already in their time multi floored persistant zones as dungeons where everyone could just play in them at the same time.
Dungeons should be reworked also as “Raid Content” via the new feature of so said “Dungeon Crawlers”
So special Dungeons, which are always different, each time you enter them and become harder/more challenging and more rewarding over time so deeper/higher you delve into them.
Basically similar gameplay to the Fractals with its increasing Fractal Level.

Yes, redesigning all dungeons into multifloored persistant zones wouldnt be an easy task, but absolutely one that would be worth it, together with the reintroduction of some old GW1 dungeons as new content, that would be amazing and would give GW2 some good nolstagia back also too.
I want to explore in GW2 again dungeons like Catacombs of Kathandrax, Ooze Pit, Frostmaws Burrows ect. and see, how they look like today (maybe in more dangerous ruins now) 250 years later.

Sadly Anet has currently no asigned team ect. that is working on dungeons, all and everyone is just pulling on HoT for now, but NAet has already forsaken dungeons a long time ago before they even announced HoT.

Dungeon Rewards are laughable, once you have your dungeon weapon and armor skins that you want, theres basically nothign interestign and rewarding there anymore, what makes you playing the dungeons, other than the quick gold and maybe for some time the dungeoneer title if you want to go for all of the skins, but this feels more like grind than anything else, even when you play PvP for them

ANet missed early on the important point here to ACTUALIZE and improve the reward table for dungeon tokens every now and then. Since game release dungeon rewards together with karma rewards have seen until today no single improvement/addition to the reward rosters to keep them interesting enough for the players.

Anet should add for Dungeon Tokens/karma also Ascended Equipment, so that you can earn these things (with new skins) also by these alternate options, so that players ared just only forced to rely themself on RNG or only crafting, so that GW2 would become again more alt friendly like it was at game release.

Then theres more stuff that Anet should add for Dungeon Tokens/karma.
New useful Buff Food and Potions for example, stuff that people just want to keep on buying with their Karma/Tokens simply
New Minipets, new toys, new tonics,
Theres so much potential here to improve these mechanics and make them appropiately more rewarding over time, but ANet just does nothing over the past near 3 years here, because they were always way to focused on other things like Living Story, that they igniored too much other important gameplay aspects of GW2 or literally totally ignored the rest of the game, because it makes no money for them, while Living Story and Gemstore do…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Sollith.3502

Sollith.3502

I wouldn’t play them if they removed the gold reward. The dungeons paths are just to static to have a ton of replay value without some sort of reasonable return. Most enemies feel just way too spammy with their attacks to really be interesting in my opinion (and even the enemies with potentially somewhat interesting mechanics are degraded to a spam fest because of the whole stack and skill spam meta; the zerk thing just magnifies this degradation of game play, rather than a direct cause).

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Posted by: Halvorn.9831

Halvorn.9831

I don’t do them even with the gold reward at the end.

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Posted by: Luigi.1584

Luigi.1584

I run all dungeons for tokens. I need them to complite collections

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Posted by: Garambola.2461

Garambola.2461

I only do dungeons if I have to. They terrify me. So the chest at the end is not important.

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Posted by: Satenia.9025

Satenia.9025

No, I would not.

While I don’t exclusively play them for the gold reward, it’s an important aspect in the overall picture.

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Posted by: suffish.4150

suffish.4150

Yes I would still play them, but not as much. Tokens can buy you a lot of rares to salvage for ecto and dungeons are also a decent way to pass time while waiting for a boss to spawn/ whatever else and give decent loot for time spent in them. If they did remove the gold I would only do COF fullrun and SE p1 and p3 purely to pass time, but would not completely stop.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

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Posted by: Krolisia.6102

Krolisia.6102

I would probably stop running those i learned solo/duo/speed clear and just do for fun/challenge the ones i didn’t. Otherwise no ty, its just waste of time with such trashy reward especially if someone do lot of pvp and daily there getting skins to collection is even faster.

I would be more happy to drop one ecto in UW in Gw 1 than finish AC path in 10 mins for now. Even small change like add chance to get mini from dungeon chest or various bosses (imagine Mini Lupicious x) would be enough for me to run them more often.

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Posted by: Beldin.5498

Beldin.5498

Nope.

Rewards = Fun
No Rewards = No Fun

Or in other words : Dungeon are no fun .. its only the reward.

One of the many reasons i startet GW2, since i always hated dungeons, and here
i’m not forced to do them just to get proper gear ^^

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: maha.7902

maha.7902

I think Dungeons would be better if they removed the gold prize AND caused aggro’d mobs to never break out of combat and be able to follow players

so you just stealth past

problem solved, and you just made thieves compulsory for fast dungeon runs

Serah Mahariel – Death and Taxes

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t do them for the gold now….so I guess it wouldn’t be a huge difference for me.
Of course…I don’t typically do them at all because it requires me to deal with people. Many of which turn out to be a bunch of kittens.

I miss my heroes more and more every day.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Jerus.4350

Jerus.4350

Arah, yes, the rest have gotten stale to me so probably stick to my current situation of rarely doing them anymore. Back when they were fun though this wasn’t the case and I’d have done them reward or not. I typically do fractals now when I play, I think that honestly answers the question well enough

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Posted by: Jahroots.6791

Jahroots.6791

Or in other words : Dungeon are no fun .. its only the reward.

Some things are conditional. Dungeons can be fun, but much more so if there’s a prize. In the same way that beer is more enjoyable when chilled.

Kill things, collect loot. It’s the cornerstone of the RPG experience.