Q:
Would you prefer a Campaign?
Dragons were a lazy ploy in the writing anyway. I want the writers that worked on GW1.
Dragons were a lazy ploy in the writing anyway. I want the writers that worked on GW1.
As I’ve understood, with my little knowledge of the lore, Cantha is suppressed by the Ministry of Purity, while Elona has Palawa Joko that can both be used as a plot-line.
Pretty sure the Devs have said they weren’t going to go the Campaign route with Guild Wars 2. I suppose it makes for something to discuss for fun, though.
I would really have no preference, but as it’s unlikely to ever materialize, I haven’t given it much thought.
Dragons were a ploy in the writing anyway. I want the writers that worked on GW1.
Funnily enough, many of the writers are the same for both games. =)
Dragons were a lazy ploy in the writing anyway. I want the writers that worked on GW1.
As I’ve understood, with my little knowledge of the lore, Cantha is suppressed by the Ministry of Purity, while Elona has Palawa Joko that can both be used as a plot-line.
And on a more literal cultural level, Cantha is suppressed because it depicts a singular Asian entity… think Greater East Asia… (unintentionally, but still there).
If that doesn’t ring any bells, you might want to do a quick google search.
Dragons were a lazy ploy in the writing anyway. I want the writers that worked on GW1.
Ah you mean the good old evil god is behind everything was better? ^^
Krall Peterson – Warrior
Piken Square
Dragons were a lazy ploy in the writing anyway. I want the writers that worked on GW1.
As I’ve understood, with my little knowledge of the lore, Cantha is suppressed by the Ministry of Purity, while Elona has Palawa Joko that can both be used as a plot-line.
And on a more literal cultural level, Cantha is suppressed because it depicts a singular Asian entity… think Greater East Asia… (unintentionally, but still there).
If that doesn’t ring any bells, you might want to do a quick google search.
Yeah…because dozens of separate European cultures take absolutely no offense when Thousands of years of their culture and history is all rolled into one mega nation!…
….
…no wait. They actually don’t, because they understand what the word ‘Fictional’ means.
Different cultures, different interpretations.
It’s not as simple as “well this culture does it, so why can’t you?”
If I wanted to play campaigns, I would find a game that was designed to be a campaign game.
GW2 was launched as an MMO. There’s an inherent expectation that expansions are part of that design. And expansions, inherently over the last decade and a half, typically involve more than just story.
No, I can’t say that I want a “campaign” as it was in GW1. Mind, you I do still love GW1, but I just don’t think it work as well for GW2. GW2 should do expansions.
Now, I know someone is going to call me on that. “But you like the LS”
Yes, indeed I do. However, if you look back through my post history, I have always advocated that they do both. Even being a small company, I believe Anet is fully capable of doing both the LS and boxed expansions. Using the LS to build the foundation for, and then lead into, the expansion. Yes, it’ll take time, but I’m a patient person when it comes to the game.
Dragons were a lazy ploy in the writing anyway. I want the writers that worked on GW1.
Ah you mean the good old evil god is behind everything was better? ^^
No, but it wasn’t just “Abbadon is evil we must kill him!” Varesh was the big bad for most of Nightfall until you got through the Desolation.
I thought Kormir was the true, final boss, but she ran away as soon as it was revealed…
Campaigns and here’s why. Shorter development times, quicker content and feature updates, infusion of new cash to bring even more content.
BUT as in all things, before they can even start on that they seriously need to fix all of the glaring problems this game has had in open world PVE.
Campaigns and here’s why. Shorter development times, quicker content and feature updates, infusion of new cash to bring even more content.
BUT as in all things, before they can even start on that they seriously need to fix all of the glaring problems this game has had in open world PVE.
A Campaign is a stand-alone game with its own starter areas, own economy, own maps, etc. Why would that involve shorter development times, quicker content and feature updates, etc?
Would you prefer a Campaign over an Expansion?
To start let me explain the two, slightly different terms in GuildWars franchise. Expansion is an add-on to the current Story-arc. If we look in the future we can see Expansions via Living Story. What this means is that they’re actively expanding Tyria (continent) by focusing the fights on battling different Elder Dragons.
But so far we haven’t heard about any Dragons awaken in Cantha and Elona. Bubbles is only mentioned as the one who cut the naval path between Tyria and Cantha, while Kralkatorrik is resident at the Tyrian part of the Crystal Desert.
With this in mind, would you prefer a Campaign, that sets up new plots and twists in Cantha and Elona prior to putting Elder Dragons back to sleep?
Would you be ok with a new threat that would be introduced with a new Campaign and still join Tyrians battle the Dragons?
I was just thinking about this yesterday, when we were discussing the concept of a potential expansion, and what I’d really rather have, is an entirely new campaign, where it’s possible to level up a new character of say Canthan heritage with Canthan face options, Tengu as a new race, maybe a new profession (the return of ritualists maybe), in new zones. I’d prefer that over a level cap raise.
GW1 did it right, campaigns blew expansions of other MMO’s out of the water.
Dragons were a ploy in the writing anyway. I want the writers that worked on GW1.
Funnily enough, many of the writers are the same for both games. =)
Unfortunately the main writer for GW2 did NOT work on GW1. Making all sorts of mistakes on how GW1 lore is treated, etc.
Just make it like EQ2 .. the newest expansion always included all previous and the
original game ..
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Dragons were a ploy in the writing anyway. I want the writers that worked on GW1.
Funnily enough, many of the writers are the same for both games. =)
Unfortunately the main writer for GW2 did NOT work on GW1. Making all sorts of mistakes on how GW1 lore is treated, etc.
Really!
Bobby Stein is the Guild Wars 2 Lead Writer. Before joining ArenaNet in 2005 he wrote preview and strategy pieces for Xbox.com and Nintendo Power, crewed on television shows like 48 Hours, and spent a few years on a Wall St. trading floor. When he’s not busy obsessing over dialogue scripts or voice-over files he spends his time growing an epic moustache. He is also not Mel Tormé.
http://wiki.guildwars2.com/wiki/Bobby_Stein
Bobby Stein, Writing Team Lead, graduated from Rutgers University in 1996 with a degree in film. Before coming to ArenaNet, he wrote preview and strategy content for Xbox.com and Microsoft Game Studios as well as Nintendo Power magazine and Nintendo Official Player’s Guides.
Campaigns and here’s why. Shorter development times, quicker content and feature updates, infusion of new cash to bring even more content.
BUT as in all things, before they can even start on that they seriously need to fix all of the glaring problems this game has had in open world PVE.
A Campaign is a stand-alone game with its own starter areas, own economy, own maps, etc. Why would that involve shorter development times, quicker content and feature updates, etc?
That’s actually not how I define a campaign. I Legacy of Romulus was a campaign for STO, it wasn’t large enough to be an expansion, but with the infusion of cash it required, many of the problems of the game were cured in the process and the game was immensely improved.
Just as Tyranny of Dragons is a campaign for NWO, it’s just big enough to be fun last a few months until the next campaign, it can happen in 3 month intervals 4 times a year or 4 month intervals 3 times a year.
BTW both are still about 3-5 times bigger and more impactful than LS1 or LS2 in this title.
(edited by tigirius.9014)
Ok, but the OP speaks of the terms Expansion and Campaign with in the Guild Wars franchise. That’s what we are choosing between, one would surmise.
See above^.
No, but it wasn’t just “Abbadon is evil we must kill him!” Varesh was the big bad for most of Nightfall until you got through the Desolation.
And yet she was very much diminished as a big bad the moment Abaddon turned up and basically took credit for everything that ever happened in Prophecies, Faction and Nightfall.
I don’t really see how that is any better than the current Elder Dragon story in GW2. Quite the opposite in fact.
Krall Peterson – Warrior
Piken Square
Would you prefer a Campaign over an Expansion?
To start let me explain the two, slightly different terms in GuildWars franchise. Expansion is an add-on to the current Story-arc. If we look in the future we can see Expansions via Living Story. What this means is that they’re actively expanding Tyria (continent) by focusing the fights on battling different Elder Dragons.
But so far we haven’t heard about any Dragons awaken in Cantha and Elona. Bubbles is only mentioned as the one who cut the naval path between Tyria and Cantha, while Kralkatorrik is resident at the Tyrian part of the Crystal Desert.
With this in mind, would you prefer a Campaign, that sets up new plots and twists in Cantha and Elona prior to putting Elder Dragons back to sleep?
Would you be ok with a new threat that would be introduced with a new Campaign and still join Tyrians battle the Dragons?I was just thinking about this yesterday, when we were discussing the concept of a potential expansion, and what I’d really rather have, is an entirely new campaign, where it’s possible to level up a new character of say Canthan heritage with Canthan face options, Tengu as a new race, maybe a new profession (the return of ritualists maybe), in new zones. I’d prefer that over a level cap raise.
GW1 did it right, campaigns blew expansions of other MMO’s out of the water.
I wouldn’t have anything against a Higher Level Cap because knowing ANet they would probably add a Mystic Forge recipe to increase our Armor levels without going though all the trouble of crafting them again, especially since they can’t be sold on TP.
The bad side of GW1 Campaigns is that it was a separate world completely. Like if you pressed M you’d only see Cantha/Elona and not the full world. If they incorporated a full-scale map and having the options for Vet to go and continue adventures while also providing newbie zones for low level would be cool.
On another note, I also haven’t thought about the full stand-alone Campaign, which I’d be against. So I can say when I asked this I meant more plot/story-wise then sales-wise. Huge miscalculation in my part.
Dragons were a ploy in the writing anyway. I want the writers that worked on GW1.
Funnily enough, many of the writers are the same for both games. =)
Unfortunately the main writer for GW2 did NOT work on GW1. Making all sorts of mistakes on how GW1 lore is treated, etc.
Really!
Bobby Stein is the Guild Wars 2 Lead Writer. Before joining ArenaNet in 2005 he wrote preview and strategy pieces for Xbox.com and Nintendo Power, crewed on television shows like 48 Hours, and spent a few years on a Wall St. trading floor. When he’s not busy obsessing over dialogue scripts or voice-over files he spends his time growing an epic moustache. He is also not Mel Tormé.
http://wiki.guildwars2.com/wiki/Bobby_Stein
Bobby Stein, Writing Team Lead, graduated from Rutgers University in 1996 with a degree in film. Before coming to ArenaNet, he wrote preview and strategy content for Xbox.com and Microsoft Game Studios as well as Nintendo Power magazine and Nintendo Official Player’s Guides.
I’m talking about Angel McCoy, who’s the lead behind living story if I’m not mistaken.
Campaigns and here’s why. Shorter development times, quicker content and feature updates, infusion of new cash to bring even more content.
BUT as in all things, before they can even start on that they seriously need to fix all of the glaring problems this game has had in open world PVE.
A Campaign is a stand-alone game with its own starter areas, own economy, own maps, etc. Why would that involve shorter development times, quicker content and feature updates, etc?
That’s actually not how I define a campaign. I Legacy of Romulus was a campaign for STO, it wasn’t large enough to be an expansion, but with the infusion of cash it required, many of the problems of the game were cured in the process and the game was immensely improved.
Just as Tyranny of Dragons is a campaign for NWO, it’s just big enough to be fun last a few months until the next campaign, it can happen in 3 month intervals 4 times a year or 4 month intervals 3 times a year.
BTW both are still about 3-5 times bigger and more impactful than LS1 or LS2 in this title.
We’re defining campaign by how it was done in Guild Wars.
Your personal definition is meaningless in this context.
A campaign is an entirely different story, with an entirely different questline/missions, set in a new continent with new zones, with the ability to level a new character from scratch in the new continent, or take an existing character over and go through the missions, and it was also possible to not even buy the prior campaign but just buy the new campaign if you wished, they were standalone.
Dragons were a ploy in the writing anyway. I want the writers that worked on GW1.
Funnily enough, many of the writers are the same for both games. =)
Unfortunately the main writer for GW2 did NOT work on GW1. Making all sorts of mistakes on how GW1 lore is treated, etc.
Really!
Bobby Stein is the Guild Wars 2 Lead Writer. Before joining ArenaNet in 2005 he wrote preview and strategy pieces for Xbox.com and Nintendo Power, crewed on television shows like 48 Hours, and spent a few years on a Wall St. trading floor. When he’s not busy obsessing over dialogue scripts or voice-over files he spends his time growing an epic moustache. He is also not Mel Tormé.
http://wiki.guildwars2.com/wiki/Bobby_Stein
Bobby Stein, Writing Team Lead, graduated from Rutgers University in 1996 with a degree in film. Before coming to ArenaNet, he wrote preview and strategy content for Xbox.com and Microsoft Game Studios as well as Nintendo Power magazine and Nintendo Official Player’s Guides.
I’m talking about Angel McCoy, who’s the lead behind living story if I’m not mistaken.
Well, Angel McCoy’s title is Narrative Designer. I’m not sure she is the Lead, considering Bobby has that title. Also, she has been with ArenaNet since 2007, thus possibly writing for Eye of the North, Guild Wars: Beyond, Guild Wars Bonus Mission Pack, etc. I suppose we would need her to corroborate that particular fact. =)
Dragons were a ploy in the writing anyway. I want the writers that worked on GW1.
Funnily enough, many of the writers are the same for both games. =)
Unfortunately the main writer for GW2 did NOT work on GW1. Making all sorts of mistakes on how GW1 lore is treated, etc.
Really!
Bobby Stein is the Guild Wars 2 Lead Writer. Before joining ArenaNet in 2005 he wrote preview and strategy pieces for Xbox.com and Nintendo Power, crewed on television shows like 48 Hours, and spent a few years on a Wall St. trading floor. When he’s not busy obsessing over dialogue scripts or voice-over files he spends his time growing an epic moustache. He is also not Mel Tormé.
http://wiki.guildwars2.com/wiki/Bobby_Stein
Bobby Stein, Writing Team Lead, graduated from Rutgers University in 1996 with a degree in film. Before coming to ArenaNet, he wrote preview and strategy content for Xbox.com and Microsoft Game Studios as well as Nintendo Power magazine and Nintendo Official Player’s Guides.
I’m talking about Angel McCoy, who’s the lead behind living story if I’m not mistaken.
Well, Angel McCoy’s title is Narrative Designer. I’m not sure she is the Lead, considering Bobby has that title. Also, she has been with ArenaNet since 2007, thus possibly writing for Eye of the North, Guild Wars: Beyond, Guild Wars Bonus Mission Pack, etc. I suppose we would need her to corroborate that particular fact. =)
no, she didn’t though, she wrote some guidebook for GW1 lore/atlas that was never published or used.
Bobby Stein I don’t think is actually writing the living story he’s the writing team leader as far as I know he’s more the guy in charge, delegating assignments to other people, rather than writing stuff himself.