Working on: Engineer
WouldGW2 be more successful with HolyTrinity?
Working on: Engineer
It still gose downs to no trinity, it limited their boss and dungeon design, they wanted to make DPs/control/support instead of DPs/tank/healer but just failed.
Nope.
Can you really say it’s failed when it hasn’t really been implemented?
Look at the Lover’s fight from a purely mechanical point of view.
If that mechanic was enforced much more strongly, then that fight would require at least 2 people to bring control skills.
And I feel it’s quite the opposite actually; the Trinity limits boss and encounter design, since you have to design it with a set group composition in mind.
With GW2’s system, you could design it with any group composition since you aren’t bound by a specific group composition.
Time is a river.
The door is ajar.
Well not really, there is no build verity since there is only one build viable in pve Zerker. At least with Trinity you get 3 roles and builds, and the team are doing 3 different things. it also allows Devs to develop group content better. And pls don’t tell me other builds are viable in pve cuz they are not , there is no reason to run build other than zerker.
I’m going to ignore your last comment and just come out and say it – You’re wrong other builds are viable. Not optimal of course but they’re definitely viable. Also berserker is a gear set not a build. A build is made up of traits and utility skills. Gear is used to compliment and add to that build.
I’m sorry but that’s BS ,you know what I mean when I say berserker build so don’t play words. Have you ever seen a single group said “we accept non zerkers”? That’s the easiest and most rewarding way to play the game so people are going to do it, non zerker are just not wanted in pve that’s fact.
It still gose downs to no trinity, it limited their boss and dungeon design, they wanted to make DPs/control/support instead of DPs/tank/healer but just failed.
Nope.
Can you really say it’s failed when it hasn’t really been implemented?
Look at the Lover’s fight from a purely mechanical point of view.
If that mechanic was enforced much more strongly, then that fight would require at least 2 people to bring control skills.
And I feel it’s quite the opposite actually; the Trinity limits boss and encounter design, since you have to design it with a set group composition in mind.
With GW2’s system, you could design it with any group composition since you aren’t bound by a specific group composition.
Can you dare say that original Gw2(no s2 stuff) was well designed? No you can’t, because there is one strategy and it works every time with is DPs as much and as fast possible , dose that sound well designed to you? Also you know the boss attack nearest target right , you don’t need control at lover just let one guy pull the dude away.
Nope.
Can you really say it’s failed when it hasn’t really been implemented?
Look at the Lover’s fight from a purely mechanical point of view.
If that mechanic was enforced much more strongly, then that fight would require at least 2 people to bring control skills.
And I feel it’s quite the opposite actually; the Trinity limits boss and encounter design, since you have to design it with a set group composition in mind.
With GW2’s system, you could design it with any group composition since you aren’t bound by a specific group composition.
Can you dare say that original Gw2(no s2 stuff) was well designed? No you can’t, because there is one strategy and it works every time with is DPs as much and as fast possible , dose that sound well designed to you? Also you know the boss attack nearest target right , you don’t need control at lover just let one guy pull the dude away.
I find your lack of reading comprehension disturbing.
- Cherry-picking aside, at what point did I say the original content was well designed? I said we couldn’t really judge the effectiveness of the control/damage/support trinity because it hadn’t really been implemented.
- I was referring to the Lover fight from a purely mechanical point of view. Note where I said if the mechanic was enforced much more strongly, as in if the two bosses tried to actively go near each other.
Time is a river.
The door is ajar.
Well not really, there is no build verity since there is only one build viable in pve Zerker. At least with Trinity you get 3 roles and builds, and the team are doing 3 different things. it also allows Devs to develop group content better. And pls don’t tell me other builds are viable in pve cuz they are not , there is no reason to run build other than zerker.
I’m going to ignore your last comment and just come out and say it – You’re wrong other builds are viable. Not optimal of course but they’re definitely viable. Also berserker is a gear set not a build. A build is made up of traits and utility skills. Gear is used to compliment and add to that build.
I’m sorry but that’s BS ,you know what I mean when I say berserker build so don’t play words. Have you ever seen a single group said “we accept non zerkers”? That’s the easiest and most rewarding way to play the game so people are going to do it, non zerker are just not wanted in pve that’s fact.
Yes I have. All of my groups accept non zerkers. All of my groups accept non level 80’s as well. Well assuming the dungeon itself is not level 80. There are lots of non zerker groups. Just because you’re too blinkered to see it doesn’t mean it’s not there.
OT: No I don’t think the trinity would make this a better game. More successful possibly. If it was more raid/dungeon focused like other trinity games then it would appeal to more of those players.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
OP
I don’t get why people say that holy trinity is bad. It is not. Period.
But, GW2
DOES
NOT
HAVE
HOLY
TRINITY
PERIOD
What turns people off is not the lack of holy trinity. It is how boring most of the pve content is. If the pve content was better designed, people would be too worried dodging, dpsing, running for their lives, and buffing the party to worry if there is a trinity or not.
But no, they suffer the dull pve encounters and then they look at what went wrong: i mean, wow did have piñata bosses in every patch, rigth? But to maximize dps in wow, you have to combine like 25 skills, while in this game you are left with autoattack plus 2-3 skills. This makes piñatas unsufferable. There’s your difference.
If GW2 would have a holy trinity, it would be so different that it would be impossible to compare ‘GW2 with trinity’ to ‘GW2 without trinity’. People who ask for the introduction of the trinity do not see how radical that change would be.
1. a popular WOW streamer is nothing more than a single person with personal opinions and tastes. Playing and streaming does not turn you into a market analyst or even a knowledgeable player.
2. GW2 is extremely succesful, as far as I can see, second to WoW only in the genre. Ever thought that may be the case partly because of the lack of “trinity”? Is that a more improbable guess than the hypothetical “what if”-scenario you present?
3. Your “90 percent” is just a number anyone can draw out of the hat. My personal – and likewise only anecdotal – impression is completely the other way round.
To me, I don’t think it will be successful in terms of gameplay mechanics. It will just feel like another WoW clone.
We have a soft trinity, and that is enough. We don’t need a dedicated trinity. Instead of tank, DD, and healer, we have damage mitigation, DPS, and boon support.
If GW2 had a trinity, it would just become another wow clone and die as fast as all of them.
There plenty of trinity game already. There’s only one that is even worth playing and it is WoW simply because it’s the biggest and most complete of them all. All other Trinity games on the market right now are less popular than GW2 in western countries. Except maybe SW:ToR.
To me it seems many people have little idea of what exactly the “holy trinity” brings to a game in terms of game play. Basically it puts a restraint on a player’s “ability” in combat. When you are the DPS, you can only do DPS, and when you are the Healer, you can only heal, and so on. With this trinity, like many are pointing out, it is possibly easier to design encounters that are “challenging” to the players. Mind you, the content is often only challenging the first few times until it is learned then put on “rotation”. If you go play WoW now and do raids, you’ll find that after the 10th time of doing a specific raid, it is no longer challenging. Moreover, the only way the content can be challenging is by making it hard to keep the trinity whole, i.e. if the healer dies the group is dead. To me, that is quite wrongly perceived as challenging, but to others it is the very definition of “challenge”.
Challenging, to me, is when the group doing the encounter has to work as a team to take down the boss, or wipe. Stacking and DPSing is not challenging. Mai Trin, is challenging.
At the end of the third fractal, many pray to the RNG gods for any fractal but Mai Trin. I also often see people moaning in chat when the loading screen takes them to the Mai Trin Boss Fractal. If the team can’t work together then when 2 people are down it’s usually over. Granted there are exploits you can use in that encounter, I hope ANet manages to close those exploits soon.
Similarly, the “ooze path” part of TA aether path is challenging. A good team does this on first try, an unorganised team will try and fail until they give up.
Still, there is one issue. No matter what challenging content in GW2, a good group can and will overcome it on first try. Thus what some are wanting is content that is challenging for a good group. The only way something like that can be challenging is by randomising the encounter to some extent. Challenging content stops being challenging once it is understood and can be predicted, which leaves randomness. Currently in GW2 I have yet to experience a boss fight which incorporates some element that makes it unpredictable to the extent that it is challenging. Mai Trin is close with the barrage segment being slightly unpredictable and punishing.
TL;DR: The “holy trinity” does not help make something challenging. Randomness does. Challenging content is content which has the player group responding to unforeseen events.
PS. Another way some say WoW was challenging was the need to remember and execute “challenging” skill combos. I.e. pressing 25 different skills at the correct timing to maximise damage output. Again, this is wrongly perceived as challenging since it is easily executed once trained.
PPS. Take a cue from pvp. Why is it that pvp is challenging (assuming you meet enemies of equal skill)? It is because of the unpredictability of humans. While you know the mechanics, and you can anticipate certain skills or combos from your enemies, there exists a large chance of unpredictability in such gameplay. That is what makes it challenging.
(edited by Chobiko.9182)
It’s these types of threads I hope the GW2 Game Designers/Developers just don’t read. All this muck about “GW2 would be better with THE holy trinity!” is better off in the trash can where it belongs.
So I was watching Towelliee(a popular WOW streamer), and he said this:
“GW2 has the best PVP and combat out of all MMOs, If GW2 had Holy Trinity, with that pvp and dungeons ,it would be the No.1 MMO in the world” this is his quote,
Sorry but this entire quote doesn’t make sense. The quality of combat in GW2 (more action base, active dodge and so on) can only exist because there is no Holy trinity. Hence adding it would then make the combat worse….
If you have dedicated healer then you loose the good timing of your personal heal (which is one of your main tool of survival).
If you have a real tank then that means defense becomes passive (often seen as evade and block % in traditional MMO) and you loose the active defense needs of dodge and active block.
So Holy Trinity could exist but then combat would be less exciting… so the very base sentence doesn’t make sense.
Either/or one of these things would have made GW2 unplayable for me:
1. Forced group content
2. Trinity
3. Subscription
Many of us bought the game because it did none of the above, myself included. If any one of the three were introduced, I’d be the first one out the door.
NO.
Balancing healing for PvP would throw everything off.
And the last thing anyone in GW2 needs is to wait for a tank or healer to show up. Class design would have to have supported every class having multiple roles, at least 2 of the 3. But, there would be a meta on tanks and heals about which one “sucks,” and that class would fall through. Kind of how Necromancers aren’t very wanted in large group content because of condition limitations.
Trinity combat designs are also fairly boring, since all the action is directed around the tank. DPS just stand around and avoid the death spots. …woo. And gods forbid if your healer isn’t allowed to sit still long enough to get those heals out. I’d really rather not have my play experience dictated by whether one or two people are exceptional at their roles.
Signed,
Hunter, Scholar
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
That is not true, the only thing that remove holy trinity is downed state and no taunt. If gw2 had no downed state, there would be healer, if gw2 had taunt there would be tank. GW2 is not that far away from holy trinity.
tanking needs more than just a taunt, it needs aggro mechanics that enable you to actually tank and to preempt anyone no the new reverent taunt skill will not really let you tank it lasts 3 seconds and then the mob will go back to what it was doing before
To me, I don’t think it will be successful in terms of gameplay mechanics. It will just feel like another WoW clone.
You realize WoW is also a clone…. Well perhaps you’re too young.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
To me, I don’t think it will be successful in terms of gameplay mechanics. It will just feel like another WoW clone.
You realize WoW is also a clone…. Well perhaps you’re too young.
of what everquest?
I definitely would not like to see a dedicated healer class. Guardian fills enough of that role. It would also throw off all sorts of balance.
For example: I feel Warriors have their heal cut down right now to the far upper reaches of what is reasonable. Now, add a heal class, a turret engi and a guard and you have a group that could tank the Claw of Jormag.
Heal class didn’t work well solo in City of Heroes and I think it would cause a huge balance headache because the presense or absense of a healer would make a huge difference in her teamate’s survivability.
I would tend to oppose most ideas that had a religious sounding name. So as a suggestion, find a better name than “Holy Trinity” so it’s not an instant turnoff.
@AdaephonDelat.3890 No, berserker or any other “build” is not a gear set. It’s a total package with traits and combat routines.
(edited by Ithilwen.1529)
I don’t know what “Holy Trinity” refers to. Kneejerk reaction: I don’t want anything that sounds even mildly promoting any RL religion in my GW2. I cringe every time that guy in Hoelbrak walks by preaching about The Light of The Six.
I would tend to oppose most ideas that had a religious sounding name. So as a suggestion, find a better name so it’s not an instant turnoff.
@AdaephonDelat.3890 No, berserker or any other “build” is not a gear set. It’s a total package with traits and combat routines.
Holy Trinity is Tank, DPS and Healer. It’s the mechanic used in games like Everquest, Everquest 2 and WoW.
Edit – got a few minutes to reply now. According to you Berserker is a build. So if I take my Guardian slap on some berserker gear and run all shouts with 0/0/6/6/2 then it’s exactly the same build as a spirit weapon build running 6/6/0/0/2 and all spirit weapon utilities, as they’re both using the same gear.
Builds are generally named after traits so in the 0/0/6/6/2 example it would probably be called an Altruistic Healing build or a Pure of Voice build depending on which trait you were focusing on.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
(edited by AdaephonDelat.3890)
A “holy trinity” doesn’t give you more gameplay variation. You can already choose to build your character to take a lot of hits and pick up other players off the ground, or to heal your party for thousands of hit points per second.
All it actually does is allow players to blame other players when they make mistakes. Tank died? Healer’s fault. Healer died? Tank’s fault. Damage dealer died? Everyone else’s fault.
Plus, restricting players to a specific role in a group makes finding a group insanely tedious. And when someone leaves, it prevents the entire group from progressing any further.
Final verdict, your “holy trinity” is an outdated, awful idea that makes Guild Wars 2 a much better game for having revolutionized it.
Well not really, there is no build verity since there is only one build viable in pve Zerker. At least with Trinity you get 3 roles and builds, and the team are doing 3 different things. it also allows Devs to develop group content better. And pls don’t tell me other builds are viable in pve cuz they are not , there is no reason to run build other than zerker.
Alright, I was going to wait until the end to chime in, but what you just said right there is utter garbage. Other builds are absolutely viable. They might not put out the absolute most dps, but don’t do a whole lot less (maybe 5% at most) and they bring other things to the fight. When I’m on my engineer, I can switch between my Flamethrower Juggernaut build, meta Grenadier/Bomber build, or my Turreteer build and still maintain great dps while providing essential boons and support to my team. As you can see, the first and third are definitely not meta builds, but to think that they are literally unviable is absolutely false.
You are purporting that the only way to clear content is with berserker gear. IT IS NOT. It seems like you’re part of the problem when it comes to the persistence of the “Zerker Meta”.
To me, I don’t think it will be successful in terms of gameplay mechanics. It will just feel like another WoW clone.
You realize WoW is also a clone…. Well perhaps you’re too young.
of what everquest?
These
Unlucky since launch, RNG isn’t random
PugLife SoloQ
And that’s why you don’t listen to streamers. They have no idea what they are talking about.
The reason GW2 PvP is great is because everyone can fight, everone can compete. Instead of relying on the class your friend has, you rely on them as a player. Sure they can build tanky, for damage or even for support in GW2. But you still rely on the player. It becomes personal.
Holy trinity would ruin whats great about GW2. Everyone would blaim each other for having the wrong class instead of looking at the players.
Pass.
WoW was boring due to this mechanic.
GW would be too.
Why be cookie-cutter, when you don’t have to be?
If ANet just wanted to copy WoW in an attempt to generate more revenue, they’d have done it day 1. Doing so now is likely not a good idea…
With trinity I would quit. Encouraging people to fulfill mediocre roles and making me “fit” in them because of the stereotype of the class I chose would be as borin as watching all the Kardashians episodes.
So no, if you want trinity go elsewhere.
in my experience people which have problems with the freedom of the classes and wish predetermined roles also have problems with the freedom of gameplay and wish quests and a path (do this that you can do that). the carrot is strong in these people.
so no, a trinity would not make the game more successfull, the philosophy of freedom and self responsibilty is in the whole game and not just dungeons
Lol if you brought the trinity into the game you’d probably have to get rid of engineer, mesmer and necromancer. You know, since their only options would be turrets, utility and conditions. :P
All they really need to do is make Boon Duration, and Healing stats a bit more effective and prevalent and they would introduce the capability of folks being able to take up support/healing if they want.
With the introduction of Taunt, and the enemies prioritizing Toughness/Armor based characters, Tanks are already in, everyone already does DPS, with the Defiance bar, CC will become a bit more useful. Introduce Boon Duration increase items, and boost healing power a bit more, and done. The holy trinity is there if folks want, but is not necessary. It will not really create much change to the game. most folks would remain berzerkers for PvP, as that will never not be effective, and WvW is too chaotic for effective healers. I would see most healers remaining in PvE, and Dungeons. I can run a fairly successful healer build on my Guardian in most dungeons already.
All they really need to do is make Boon Duration, and Healing stats a bit more effective and prevalent and they would introduce the capability of folks being able to take up support/healing if they want.
With the introduction of Taunt, and the enemies prioritizing Toughness/Armor based characters, Tanks are already in, everyone already does DPS, with the Defiance bar, CC will become a bit more useful. Introduce Boon Duration increase items, and boost healing power a bit more, and done. The holy trinity is there if folks want, but is not necessary. It will not really create much change to the game. most folks would remain berzerkers for PvP, as that will never not be effective, and WvW is too chaotic for effective healers. I would see most healers remaining in PvE, and Dungeons. I can run a fairly successful healer build on my Guardian in most dungeons already.
woot??
there already is equip with boon duration and berzerk is in pvp no thing anymore for a long time.
All they really need to do is make Boon Duration, and Healing stats a bit more effective and prevalent and they would introduce the capability of folks being able to take up support/healing if they want.
With the introduction of Taunt, and the enemies prioritizing Toughness/Armor based characters, Tanks are already in, everyone already does DPS, with the Defiance bar, CC will become a bit more useful. Introduce Boon Duration increase items, and boost healing power a bit more, and done. The holy trinity is there if folks want, but is not necessary. It will not really create much change to the game. most folks would remain berzerkers for PvP, as that will never not be effective, and WvW is too chaotic for effective healers. I would see most healers remaining in PvE, and Dungeons. I can run a fairly successful healer build on my Guardian in most dungeons already.
woot??
there already is equip with boon duration and berzerk is in pvp no thing anymore for a long time.
I did not really understand what you said. Could you clarify please?
This . . . again?
Simple answer to the OP: no.
The selling factor in this game for a lot of the people I play with was that it doesn’t have one. Even the people that play support concur that its very easy in this game to jump directly into an activity since you don’t have to stop and take time to build a balanced group before starting, people are all ready in a good setup to start.
De Mortuis Nil Nisi Bonum.
A soft trinity could improve lackluster dungeons but would require serious development hours. Mob AI and threat would require a complete overhaul but it is very doable and would fix one of if not the weakest part of GW2.
A simple change to healing which would allow target to be placed on a player for direct healing, and a taunt for when agro breaks. The system would still allow all DPS runs but would allow for traditional style play as well.
If raiding is even being considered in GW2 then you should prepare mentally for this possible change. NA and EU are not the only consumer bases Anet need to appease and if the third player base demands raids, expect changes to be considered.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
All this talk about trinity vs all-DPS is just hogwash. How does a system in which everybody fills one of three specific roles offer any more freedom than a system in which everybody goes DPS?
The fact is, people are always going to find the fastest way to run through content, and when they do, that’s going to become the standard. Whether that’s one role for each party member or one build that everyone uses doesn’t really make a difference; people are still going to be required to play a certain way in order to meet the standard.
what is the most up-to-date online build maker for gw2 ? i’ll just start pre fabing some trinity builds .
just say there is trinity and then there is . simple as that . start your LFG with " DSP looking for heals and tank" or what ever
as a primarily solo player myself , i see this trinity thing as the old way for people that don’t know how to be their own trinity yet .
now having said that i could see it being fun in small amounts running my guardian as a healer/party buffer . if fact early on i saved some gear to use in this way . i merched all that gear eventually , it seemed pointless after i learned how to play the game as it was rather than as i thought it was going to be . .
the great thing about gw2 is that you are not locked into filling a roll . like any of the console games . like tomb raider or dante’s inferno , there can be only one out come . it dosn’t matter what you want to do . the path and the world and the design only allow you to do one thing .
with gw2 you can pretty much do what ever you want , and you can change the world.
you want trinity . make trinity . no one is stopping you .
i like not having it forced on me .
All this talk about trinity vs all-DPS is just hogwash. How does a system in which everybody fills one of three specific roles offer any more freedom than a system in which everybody goes DPS?
Because if elementalist have highest dps that is meta and the others are obsolete.
Reintroduce the holy trinity, but make it so that every class/profession can fill in every trinity role in their own way if they are specced for it.
There’s a recent game out there that works just like this, to the point where every class can even use every weapon and every armor skill. Theoretically, you should be able to fill every role with every class. Practically, classes are pretty much pigeon-holed into one of the roles, since the ways each class can tank/heal are vastly different and the large majority of players can’t deal with it.
It’s not much differend than the “zerker problem” some people see in GW2: if you want different classes to fulfill the same roles, you need people to adjust to the different playstyles of the classes. Most people can’t handle that, thus there’s a specific class combination considered “meta” and only the best actually understand enough of the system to be able to play with other group set-ups, because they understand that there’s more to it than just doing damage the same old way every fight.
I’m with the people saying that GW2 with trinity would be no more than just another generic MMO out there. Trinity takes the responsibility of adjusting to everybody’s build/playstyle away for a large part by letting people concentrate on a single aspect of the fight (damage, tanking, healing) and keeps most people from taking in the whole picture, thus making just a few class/role combinations really viable, no matter how many the game theoretically offered.
I used to play a trinity MMO with two tank and two healing classes, one each mainly reactive, the other mostly proactive. You could easily do all content with either class, but you’d be surprised at how little people were actually able to do it. Even many of the good (not best) raids were unable to substitute one class for the other, because they couldn’t adjust their strategies to the different playstyles the classes required. There are a ton of people out there thinking they are good at this type of game but effectively just following strategies they’ve seen on youtube without really understanding them, and those will fail when faced with different abilities that don’t work with their prefered strategies.
Currently, it’s fairly easy to include everyone because pretty much every class has ways to help out the rest, or at least be self-sufficient. A dungeon or fractal with five self-sufficient players playing alongside each other may not be the most fun, but it’s something most people can do. Specialized roles are possible, but the degree of specialization varies from group to group. Forced specialization (as in trinity roles) massivly restricts the flexibility of the combat system we have now. I seriously doubt this would lead to a rise in popularity of the game, since there are a lot more games out the it would have to rival with.
Well it all go backs to Zerker problem, as bad as holy trinity is, it is still way better than all zerker.
http://www.mmorpg.com/discussion2.cfm/thread/286958/page/2
People please read this thread. this been discussed and this outcome was explained pre-vanilla-Beta.
http://www.mmorpg.com/discussion2.cfm/thread/286958/page/2
5 Years ago!
But you still can do this “holy trinity” in GW2.. Guard in Nomad as tank, another in cleric for “healer” and others as dps..
All this talk about trinity vs all-DPS is just hogwash. How does a system in which everybody fills one of three specific roles offer any more freedom than a system in which everybody goes DPS?
Because if elementalist have highest dps that is meta and the others are obsolete.
I don’t know about you, but I’ve yet to have any problem with people wanting all ele’s in their dungeon groups…
So I was watching Towelliee(a popular WOW streamer), and he said this:
“GW2 has the best PVP and combat out of all MMOs, If GW2 had Holy Trinity, with that pvp and dungeons ,it would be the No.1 MMO in the world” this is his quote,
Cool so a guy who installed the game yesterday has formulated opinions based on zero experience and because he has a lot of twitch viewers his uneducated opinion is worth repeating?
That’s what i’m saying tho, it might not be a better game, but it would be more successful and popular. It might not appeal to us, but it will appeal to more people other than us.
But that’s not what most of us want. I personally don’t want an MMO that appeals to the vast majority of gamers. I want one that appeals to a large minority of players. I love the community of GW2 and having it appeal to the masses will ruin that.
Just my opinion.
It’s a medical condition, they say its terminal….
We have a soft trinity, and that is enough. We don’t need a dedicated trinity. Instead of tank, DD, and healer, we have damage mitigation, DPS, and boon support.
No we don’t have soft trinity, we have all zerker.
It’s these types of threads I hope the GW2 Game Designers/Developers just don’t read. All this muck about “GW2 would be better with THE holy trinity!” is better off in the trash can where it belongs.
Can you read? I never said gw2 would be better with trinity.
With trinity I would quit. Encouraging people to fulfill mediocre roles and making me “fit” in them because of the stereotype of the class I chose would be as borin as watching all the Kardashians episodes.
So no, if you want trinity go elsewhere.
OMG did you even read the thread , have I ever said I want holy trinity? Pls stop just read title and start commenting.
We have a soft trinity, and that is enough. We don’t need a dedicated trinity. Instead of tank, DD, and healer, we have damage mitigation, DPS, and boon support.
No we don’t have soft trinity, we have all zerker.
it would be cool if you would stop telling other people “thats bs” “all zerk” “other builds not viable” when your game knowledge and understanding is abysmal?
watch it and learn.
Of course a WoW streamer would say that
Reintroduce the holy trinity, but make it so that every class/profession can fill in every trinity role in their own way if they are specced for it. So for example a thief can be a healer by getting healer gear and choosing healer traits, but then you can also have another thief who is a tank with tanky gear and tank traits. They’re both thieves and both have their thief abilities, but both play in a vastly different way and fill in a different role of the trinity.
A thief can already be a healer. Also a tank.
Lol if you brought the trinity into the game you’d probably have to get rid of engineer, mesmer and necromancer. You know, since their only options would be turrets, utility and conditions. :P
GW2 is not that far from holy trinity , healing else is not viable cuz of down state, if there is no down state in pve , them healing spec would be viable.