WvW Gear normalized like sPvP Gear
WvW is the open world pvp set in a siege style zerg v zerg fight.
very rarely do u have 1v1 and when you do its mostly with boosted low lvls who die in a few seconds anyway.
no ammount of “gear” will save u from a zerg ever
Fractal lvl 80 – 126 AR
I run nightly in almost exclusive solo or duo capacity. This is what I got used to doing in DAoC, WAR, WoW, etc and the playstyle still works just fine in GW2 and oddly enough I don’t do it on a stealth class in this game. I flip Sentries and Supply Camps, kill Yaks, create attacks on Towers which are usually a feint, and catch stragglers behind the enemy zerg (or the PvE’er working on World Completion). Usually I only link up with the zerg when it’s a hard needed push on a Keep or Reinforced Tower. Otherwise, I find 1v1 or 1v2 fights pretty commonly. If I see a large force coming in my direction, then I head to a different objective after calling out the information and work on something else. Situational Awareness saves you from zergs. I agree that gear will rarely if ever save you from dying to large scale forces, but in fights that aren’t culling nightmares an extra 5, 8, 10, 26, etc percent on gear will make a huge difference.
Community Coordinator
Hello everyone.
Replicant, thanks for letting us know. However, we will proceed to close this thread as you already have one open with your proposal and there is no need to repeat the information here.
Thanks for your understanding.