Restructuring this because people are missing the point:
WvW and PvP are both able to obtain items from the PvE content without needing to set foot into PvE. These items include Season 3 Map materials and armor piece that come from the achievements as well as dungeon armor and weapons. Now I can understand the need for WvW and PvP to have rewards tracks in order to have a form of income and a way to obtain items in their game modes, I am not denying this in anyway. I’m also not going to be suggesting that PvE gain any form of income boost or bonus rewards for playing our content.
I am however going to suggest a means in which to alternatively gain PvE items for players who don’t play all aspects of the PvE side of the game. By this I mean a new track, not much different from that of PvP or WvW, but in enough ways where we are not gaining more than we are now. So let me lay out why this suggestion has come up:
PvP + WvW: Players of these two game modes are able to play the content they want while working on tracks that allow them to gain items from the PvE game mode. This being dungeon rewards and Season 3 map materials and items (And I’m sure this will be applied season 4 as well). Now they are able to stay in their content and work on these tracks without having to set foot into those areas outside of the first time to unlock the tracks. They are also able to leave their content and go play these sides of the game. In conclusion: two ways to obtain these items. One to leave their content and play it, the other to stay in their content and work towards it a bit slower.
Open world PvE: Players who play only open world PvE content are most likely out playing the Season 3 maps anyways as it is their desired game mode. So they are able to work on these items at their own pace while in the content they want. What about the dungeon rewards, however? Some open world players might not be so great at dungeons or fractals, yet if they want the rewards for them they would be forced to go and play those game modes. PvP and WvW don’t “need” to. So why should Open world PvErs?
Instance runners (Fractals, Raids, Dungeons): This is my group. We enjoy playing the instanced areas with our time in game. Much like PvP and WvW we don’t spend a lot of time outside of those areas and when we do we tend not to overly enjoy it. Now we as well only have one way of obtaining Season 3 rewards and dungeon rewards; and that is by playing those areas of the game. I personally know a few people who run fractals and raids daily who struggle with dungeons and visa versa. I also know a lot of people, myself included, who don’t like getting over to the season 3 maps to grind bosses, nodes, and dailies for the map rewards when certain things call for them. WvW and PvP have this option; why not Instance runners?
Here in lies my suggestion: Why not a way, similar to the WvW and PvP tracks, for those who play only open world to gain rewards from dungeons and fractals while fractal, dungeon, and raiders have a way to obtain open world items such that as the season 3 (and most likely all seasons to come) items? These tracks would take just as long as WvW or PvP tracks to complete, so it’s not exactly a “faster” means to obtaining items, just an alternative way.
These tracks can either have the full reward increments that the PvP and WvW side have, while reducing the overall drops/rewards from the content being played to progress them, in a 60/40 ratio. Or the incremental rewards can be removed all together, rewarding other minor things such as a few dungeon tokens for dungeon tracks, unbound magic for seasonal maps (or w/e is to come with next seasons), or relics for fractal tracks while only slightly reducing the drop/rewards from the content played to an 80/20 ratio.
This would allow even PvE players to play their side of the PvE content that they want while still being able to receive items from other aspects. Some people don’t have time to play what they want as well as the areas of the game that are needed for other things. This issue only applies to PvE, however. As has been stated in the conversation in this thread: Instances and Open world are as different to eachother as PvP is to WvW. Yet both WvW and PvP have tracks to gain items from other content while remaining in their own area while instance players or Open World players have to give up the time on their areas of the game to work towards those items.
In conclusion: _Not asking for more rewards as many seem to think and might think. I’m asking for an alternative way for PvE players to play the content they want, “Play the way you want to play” – Anet, while obtaining items that are outside of our areas of the game, in a similar way PvP and WvW are able to.
TL:DR: PvE, both Open World and Instanced, should have a way to gain items from eachother without needing to play that content. Much like WvW and PvP are able to gain items from PvE, PvE should be able to as well. Will take a cut in drops, in that of a 60/40 ratio, for the full track work. Or remove the incremental drops while leaving the final chest for an 80/20 ratio. Not more rewards, just an alternative way to obtain specific rewards.
Adding this in: TO BE CLEAR!! I’m not asking for too much here with this. I’m not asking for every track from WvW and PvP. I’m specifically thinking of Season 3 map tracks and the dungeon tracks. Could also add in a fractal track for PvE players, only, much like the Glorious (PvP) and Triumphant (WvW) tracks. PvErs can ONLY obtain certain items through playing that content where PvP and WvW can remain in their content and still get rewards for content they don’t play. I’m just asking for a way for PvEers (Instanced and Open Worlders) to do the same.
(edited by Vyriis.6258)