WvW Titles/Rank/Skills & Multiple Characters
I’m not really sure why Anet would preview anything. It could be that they’re previewing the less contraversial abilities instead of the ones they know are going to cause a stir. It could be they’re not on the same page as some people.
It could be that they used some examples loosely, without thinking about it. It could be the person who wrote the blog post thought those abilities were cool and other people think different abilities are cool.
Are you suggesting Anet has never stuff up a PR point before? lol
Anet’s goal is to get people interested in the game. Their best way to do this is to post something and go “hey, look how kitten COOL this is”.
I very strongly doubt that they’d make their releases without thinking about them, and if we’re going to assume Anet’s incompetent, then anything goes, really. They might be introducing the ability to attach roller skates to dolyaks.
…Y’know now that I think about it that’d be really cool.
Sure, but Anet hasn’t always read the public right and the list of PR gaffs is pretty long. In fact, one would think they’re thinking less about marketing and more about making the game, because they’re gamers, not salesmen. At least, all the evidence points to this.
And they have a certain way of seeing things based on actually usage, that might be very different when the game is released. Like the Guild Missions. Testers did these missions without ever prescouting the bounties. But most guilds do prescout, so the whole onus of the mission is changed.
No, I think it’s safe to say that waiting before we judge is better than making an assumption, at least when it comes to Anet and the way they present information.
How do you know how/when/where they tested the missions? Did you read a dev post talking about the testing of guild missions? If so can link it as I am interested in reading it.
Character-bound WEXP would make sense if the skills rewarded were actually active skills that differentiated yourself from other players or characters. For example, finishing moves, special WvW-only boons, conditions or AoEs.
The list of WvW skills Anet has provided, however, are completely generic. At most you can say that they can heighten a particular role (like Siege-Master, Camp-Flipper etc.). Those are pretty anemic roles though, and almost not worth the effort to level them (except for the Supply bonus). Since they are so generic, nothing is lost by making them account-bound.
Fair enough, but what’s wrong with setting the platform for unique character skills in the future?
Since many things in this game are about theatrics, I actually see the suggestion for unique profession-based finishing moves as a great idea for WExp. Elementalists could have an ice storm slam into the target, Rangers could have a spirit animal trample through, Necromancers could toss a ball of poison/shadow… your idea is great! It’s a big part of why ANet must leave the WExp system character bound!
I think the other ideas are sort of balance permitting, and can help professions specialize further into roles (Abilities such as thieves getting additional bonuses in %damage to WvW Veterans and Champions, Guardians granting a small, non-stacking or very limited stacking, defense buff in a 600 radius, etc. ) Of course because these affect gameplay, the implementation/balance is tricky, and I would hesitate to list these as a must have.
Still, by making the WExp system Account Bound right off the bat, you’re closing the door to these immediately. Why not just leave it open?
If you make it Account Bound now, and later decide you want to have character-based elements that are unique, taking it away is going to be a huge mess.
Excellent post. There is currently a very similar post under “suggestions” that says nearly the same thing. It seems, as players, we are nearly united on this subject. Please Anet, have some humility and listen to what the people who play this game are saying. Even before these changes have been implemented, most people are deciding to focus on one character, which is the exact opposite of your intended outcome. I agree that our dedication to WvW has already been shown; we are playing it aren’t we? These plans need to be reconsidered.
Excellent post. There is currently a very similar post under “suggestions” that says nearly the same thing. It seems, as players, we are nearly united on this subject. Please Anet, have some humility and listen to what the people who play this game are saying. Even before these changes have been implemented, most people are deciding to focus on one character, which is the exact opposite of your intended outcome. I agree that our dedication to WvW has already been shown; we are playing it aren’t we? These plans need to be reconsidered.
Nearly united? If I had to guess, the people who have posted in this thread are like 50/50.
And forums comprise of mostly complainers and whiners. Probably 1% of the player base posts, if that… the rest either don’t care, or are enjoying the game as it is.
I think you’re stretching your results a bit. No need to go saying things like “the players are united” when it just isn’t true.
And how often have “please change it at the last minute” pleas gone unanswered by the developers before every patch in every game ever made? 100%?
I think your odds are good…
I’m not going to lie we are not the majority of the players that want this. We are the strong majority of players with alts that want account bound. There’s a difference. There are much more people that just play one character or play one for WvW then players playing WvW then alts. Later tonight I will discuss the economic effects of this patch.
Hope I’m really wrong like Shonie says come Tuesday.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
As a player of 7 level 80’s, and as a primarily wvw player, I don’t like this. Since the announcement, our guild chat has been discussion of choosing which character we will focus on for wvw. The issue here is clearly one of choice. If I choose to focus on s/tpvp I can play any class and reap all the rewards regardless of character choice. If I PvE and dungeon crawl, I can do the same. Now, all of a sudden, we have this severe departure in wvw. I don’t understand it.
I can, perhaps, see some need or use for it. For instance, my thief may want to carry 15 or 20 supply, but my guardian might want more defense against siege weapons or more damage using a ram. Conversely, titles reflect the player not the character. I think things like titles should be transferable. However, like the laurel system, I think the “points” or whatever is used to purchase the character upgrades in wvw should be account bound. I should be able to choose which character I will earn them on and spend them as I see fit.
I want to play “my way”. Does that still mean anything around here or was that just smoke up our butts? Did it ever mean anything?
As a player of 7 level 80’s, and as a primarily wvw player, I don’t like this. Since the announcement, our guild chat has been discussion of choosing which character we will focus on for wvw. The issue here is clearly one of choice. If I choose to focus on s/tpvp I can play any class and reap all the rewards regardless of character choice. If I PvE and dungeon crawl, I can do the same. Now, all of a sudden, we have this severe departure in wvw. I don’t understand it.
I can, perhaps, see some need or use for it. For instance, my thief may want to carry 15 or 20 supply, but my guardian might want more defense against siege weapons or more damage using a ram. Conversely, titles reflect the player not the character. I think things like titles should be transferable. However, like the laurel system, I think the “points” or whatever is used to purchase the character upgrades in wvw should be account bound. I should be able to choose which character I will earn them on and spend them as I see fit.
I want to play “my way”. Does that still mean anything around here or was that just smoke up our butts? Did it ever mean anything?
If you can earn points on any class, and transfer them to other classes,
people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.
Lose the “play my way” thing. It doesn’t apply here. The game has systems that are in place for a reason.
Makes about as much sense as me saying they aren’t allowing me to play my way because I can’t play as a Lamp.
(edited by Shonie.5297)
If you can earn points on any class, and transfer them to other classes, people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.
You can earn dungeon tokens on any character you want, and buy stuff for your other characters.
You can earn sPvP glory on any character, and get stuff for your other characters.
You can get most legendary weapon components on any character, and use them on a different character.
You can get laurels on any character (subject to the daily lockout obviously), and use them to buy stuff for a different character.
You can get guild commendations on any character, and use them to buy stuff for a different character.
You can even transfer karma between characters now (at a less than 100% rate), and use it to buy stuff for them.
I guess all these systems are failures?
If you can earn points on any class, and transfer them to other classes, people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.
You can earn dungeon tokens on any character you want, and buy stuff for your other characters.
You can earn sPvP glory on any character, and get stuff for your other characters.
You can get most legendary weapon components on any character, and use them on a different character.
You can get laurels on any character (subject to the daily lockout obviously), and use them to buy stuff for a different character.
You can get guild commendations on any character, and use them to buy stuff for a different character.
You can even transfer karma between characters now (at a less than 100% rate), and use it to buy stuff for them.
I guess all these systems are failures?
All of the above things are examples of things that are transferable between characters. I know all this.
Should I make a list of things that aren’t and pretend I’m making a point?
it’s like you’re saying everything has to be 100% one way or the other.
It doesn’t have to be and it’s not.
It’s at the discretion of Anet and what they feel is in the best interest of the game and its longevity and profitablility.
Feel free to scream and shout and go to bed angry or whatever it is you do, but it’s not going to change anything.
(edited by Shonie.5297)
If you can earn points on any class, and transfer them to other classes, people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.
You can earn dungeon tokens on any character you want, and buy stuff for your other characters.
You can earn sPvP glory on any character, and get stuff for your other characters.
You can get most legendary weapon components on any character, and use them on a different character.
You can get laurels on any character (subject to the daily lockout obviously), and use them to buy stuff for a different character.
You can get guild commendations on any character, and use them to buy stuff for a different character.
You can even transfer karma between characters now (at a less than 100% rate), and use it to buy stuff for them.
I guess all these systems are failures?
All of the above things are examples of things that are transferable between characters. I know all this.
Should I make a list of things that aren’t and pretend I’m making a point?
No, but you could try answering the question.
it’s like your saying everything has to be 100% one way or the other.
It doesn’t have to be and it’s not.
No, I’m saying it’s possible to have account bound currency and it not be a failure, and providing specific examples of this.
It’s at the discretion of Anet and what they feel is in the best interest of the game and its longevity and profitablility.
Nobody’s really debating this, but thanks for making this observation.
Feel free to scream and shout and go to bed angry or whatever it is you do, but it’s not going to change anything.
Kind of like when giving feedback about a possible world ranking reset didn’t change anything. Right?
If you can earn points on any class, and transfer them to other classes, people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.
You can earn dungeon tokens on any character you want, and buy stuff for your other characters.
You can earn sPvP glory on any character, and get stuff for your other characters.
You can get most legendary weapon components on any character, and use them on a different character.
You can get laurels on any character (subject to the daily lockout obviously), and use them to buy stuff for a different character.
You can get guild commendations on any character, and use them to buy stuff for a different character.
You can even transfer karma between characters now (at a less than 100% rate), and use it to buy stuff for them.
I guess all these systems are failures?
All of the above things are examples of things that are transferable between characters. I know all this.
Should I make a list of things that aren’t and pretend I’m making a point?
it’s like you’re saying everything has to be 100% one way or the other.
It doesn’t have to be and it’s not.
It’s at the discretion of Anet and what they feel is in the best interest of the game and its longevity and profitablility.Feel free to scream and shout and go to bed angry or whatever it is you do, but it’s not going to change anything.
Shonie.5297:
If you can get tokens on any class, and transfer them to other classes, people will just find the class that gets tokens the quickest, and transfer the points to whatever class they want. Failed system.
——————————————————————————
and i agree with you
it’s like your saying everything has to be 100% one way or the other.
It doesn’t have to be and it’s not.No, I’m saying it’s possible to have account bound currency and it not be a failure, and providing specific examples of this.
It’s at the discretion of Anet and what they feel is in the best interest of the game and its longevity and profitablility.
Nobody’s really debating this, but thanks for making this observation.
Feel free to scream and shout and go to bed angry or whatever it is you do, but it’s not going to change anything.
Kind of like when giving feedback about a possible world ranking reset didn’t change anything. Right?
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
That’s pretty clear, right from Anet.
I’m not sure what your argument or complaint is, but any rebuttal can be directly pointed at that paragraph.
it’s like your saying everything has to be 100% one way or the other.
It doesn’t have to be and it’s not.No, I’m saying it’s possible to have account bound currency and it not be a failure, and providing specific examples of this.
It’s at the discretion of Anet and what they feel is in the best interest of the game and its longevity and profitablility.
Nobody’s really debating this, but thanks for making this observation.
Feel free to scream and shout and go to bed angry or whatever it is you do, but it’s not going to change anything.
Kind of like when giving feedback about a possible world ranking reset didn’t change anything. Right?
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
That’s pretty clear, right from Anet.
I’m not sure what your argument or complaint is, but any rebuttal can be directly pointed at that paragraph.
Oh look, a quote from ArenaNet. Well in that case, nevermind!
Assuming that ArenaNet is incapable of making a mistake or a poorly designed game system, then we have nothing to worry about. Can you spot the problem here?
As someone already mentioned this is just a way to keep people in the game more. I do think it is a bad idea as I have two level 80 chars and one almost level 80, which will be my last leveling after this.
We where told we would have a big update for wvw, if this is it then all I can say is that it is a big fail. I for one could care less about titles and everything else that is coming out in this next patch. Culling is a big problem, but wait until it is gone and see how much QQ you find on these forums about lag.
I have played a game that has one of the work arounds they are implementing, if you have never chased name tags around, just wait, you are in for big treat.
Stay frosty! Keep it tight!
It’s a good thing I live 2,192 feet above sea level.
It’s 2000-4000 hours to max out the abilities. Per character.
lolwut.
It’s 2000-4000 hours to max out the abilities. Per character.
lolwut.
Your kidding right? Do you have a link? If that is the case then we can definitely expect people to migrate to the Meta – Warr/Guard/Mesmer.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
As a player of 7 level 80’s, and as a primarily wvw player, I don’t like this. Since the announcement, our guild chat has been discussion of choosing which character we will focus on for wvw. The issue here is clearly one of choice. If I choose to focus on s/tpvp I can play any class and reap all the rewards regardless of character choice. If I PvE and dungeon crawl, I can do the same. Now, all of a sudden, we have this severe departure in wvw. I don’t understand it.
I can, perhaps, see some need or use for it. For instance, my thief may want to carry 15 or 20 supply, but my guardian might want more defense against siege weapons or more damage using a ram. Conversely, titles reflect the player not the character. I think things like titles should be transferable. However, like the laurel system, I think the “points” or whatever is used to purchase the character upgrades in wvw should be account bound. I should be able to choose which character I will earn them on and spend them as I see fit.
I want to play “my way”. Does that still mean anything around here or was that just smoke up our butts? Did it ever mean anything?
If you can earn points on any class, and transfer them to other classes,
people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.Lose the “play my way” thing. It doesn’t apply here. The game has systems that are in place for a reason.
Makes about as much sense as me saying they aren’t allowing me to play my way because I can’t play as a Lamp.
I can understand that you want to play as a lamp and they won’t let you. The trouble is you keep trying and failing.
Fail player
It’s 2000-4000 hours to max out the abilities. Per character.
lolwut.
Your kidding right? Do you have a link? If that is the case then we can definitely expect people to migrate to the Meta – Warr/Guard/Mesmer.
It’s 2000-4000 hours to max out the abilities. Per character.
lolwut.
Your kidding right? Do you have a link? If that is the case then we can definitely expect people to migrate to the Meta – Warr/Guard/Mesmer.
Technically, it’s not 2k hour to max the abilities, it’s 2k hours to achieve the highest rank. More and more abilities will be added going forward.
I still maintain my position, ranks should be account based, skill character based.
Critical Impact [Crit]
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
That’s pretty clear, right from Anet.
I’m not sure what your argument or complaint is, but any rebuttal can be directly pointed at that paragraph.
But the abilities that we’ve seen aren’t going to achieve that. I agree if more active abilities were added that there is an argument for being character based (but I doubt they will do that for balance reasons), although as others have said the rank should always be account based.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
That’s pretty clear, right from Anet.
I’m not sure what your argument or complaint is, but any rebuttal can be directly pointed at that paragraph.But the abilities that we’ve seen aren’t going to achieve that. I agree if more active abilities were added that there is an argument for being character based (but I doubt they will do that for balance reasons), although as others have said the rank should always be account based.
Except that they said in a recent question and answer they may consider adding more later on, and if they make it account based they won’t be able to. This leaves the option open for them in expansions.
I disagree. You seem to be complaining because every class can’t do what the mesmer does and boo hoo if you don’t have a mesmer. Use another tactic then. Stop complaining because you are disadvantaged sometimes, it’s part of the game and not anything that game developers need to be looking at. There are actual issues with the game that need to be resolved rather than making all new skills for every class and catering to people who are bad at the game and want it dumbed down by making every class able to do everything. You know why Guardians can out tank and heal an engi? They are supposed to, they are guardians. The same reason that Warriors do more dps. You don’t see people creating threads kittening about not being able to do the same amount of dmg as warriors. This is because it’s common sense. It is how the game is made. You can’t have it all.
I disagree. You seem to be complaining because every class can’t do what the mesmer does and boo hoo if you don’t have a mesmer. Use another tactic then. Stop complaining because you are disadvantaged sometimes, it’s part of the game and not anything that game developers need to be looking at. There are actual issues with the game that need to be resolved rather than making all new skills for every class and catering to people who are bad at the game and want it dumbed down by making every class able to do everything. You know why Guardians can out tank and heal an engi? They are supposed to, they are guardians. The same reason that Warriors do more dps. You don’t see people creating threads kittening about not being able to do the same amount of dmg as warriors. This is because it’s common sense. It is how the game is made. You can’t have it all.
You just proved the entire point of why this should be account bound. Guardians are going to be better than Engineers at certain things and vice-versa, that’s why we roles alts.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Plenty of tears in this thread.
Seems like a good system to me.
Why should an alt character who has never stepped foot in WvW have the ultimate title and the upgrades of something another character accomplished?
I have to disagree, here’s why:
1. The same person who played that first character and earned the “Ultimate” titles is also playing that second character. It’s the same person with the same skill. Who cares if it’s on a different character?
2. Since when did titles start meaning anything? What difference does it make to you if someone is running around with a title “bunny puncher” or “ultimate champion of mankind”? They are purely cosmetic and do not affect your gameplay. You act like people running with “ultimate champion” titles are gods and how dare some new character (same person controlling said character) equip that title. You’re right in one sense: the characters don’t earn their titles, the people playing them do.
Throw players a bone. Let them keep their titles account wide.