WvW collab. thread where suggest. affect PvE

WvW collab. thread where suggest. affect PvE

in Guild Wars 2 Discussion

Posted by: LostBalloon.6423

LostBalloon.6423

Hi All,

I think most players that enjoy PvE (and not WvW) are not bound to look at the WvW forums. Thus I find it important to inform all of you that in the thread of collaborative development regarding WvW population balance issues, the suggestion ANET is the most paying attention to, is attempting to balance WvW population with server transfer costs.

Here is a snippet of the discussion and why I think that even as pure PvE players you should all keep an eye on that thread (for those that don’t know, Devon Carver is the WvW Coordinator from ANET):

Sticking to the lines of transfers, what are reasonable restrictions to place on players after they transfer? No WvW for the rest of the match? No WvW for 24 hours? Would that help any or would it actually exacerbate the problem?

When transferring to higher ranked server, I think restrictions have to be multifold and palpably punitive. At minimum, blocked from WvWing for at least one week. I would also add some kind of PVE ramifications – something along the lines of temporarily (and significantly) reducing magic find on a sliding scale based on how high ranked the server you are transferring to is.

Likewise, I would look at rewarding people who choose to transfer to lower population/ranked servers – no cost at minimum (possibly even giving people gems who transfer to low population/losing servers) and a temporary increase in magic find in PVE and WvW.

WvW collab. thread where suggest. affect PvE

in Guild Wars 2 Discussion

Posted by: Moshari.8570

Moshari.8570

Hi All,

I think most players that enjoy PvE (and not WvW) are not bound to look at the WvW forums. Thus I find it important to inform all of you that in the thread of collaborative development regarding WvW population balance issues, the suggestion ANET is the most paying attention to, is attempting to balance WvW population with server transfer costs.

Here is a snippet of the discussion and why I think that even as pure PvE players you should all keep an eye on that thread (for those that don’t know, Devon Carver is the WvW Coordinator from ANET):

Sticking to the lines of transfers, what are reasonable restrictions to place on players after they transfer? No WvW for the rest of the match? No WvW for 24 hours? Would that help any or would it actually exacerbate the problem?

When transferring to higher ranked server, I think restrictions have to be multifold and palpably punitive. At minimum, blocked from WvWing for at least one week. I would also add some kind of PVE ramifications – something along the lines of temporarily (and significantly) reducing magic find on a sliding scale based on how high ranked the server you are transferring to is.

Likewise, I would look at rewarding people who choose to transfer to lower population/ranked servers – no cost at minimum (possibly even giving people gems who transfer to low population/losing servers) and a temporary increase in magic find in PVE and WvW.

As a primarily PVE player (although I do enjoy WvW also) I am all for balancing the servers….it would solve complaints from both sides. On low-pop servers people have trouble getting enough other players to accomplish things that on the high-pop servers they have far too many people for (and they complain about over-flows).

As example. I am on a mid-size server (according to rankings)…but yet, there are still a few nights a week where we do not clear the temples on the cursed shore (and I cannot remember the last time Balthazar was cleared). But you constantly hear people complain on the forums who are from high-population servers that every time they try and go clear temples (for the ascended materials) they are kicked into overflow and they are sick of it!

Simple solution…even out the servers…I can’t imagine anyone on an actual low-pop server would not like to have more players to accomplish things like the Karka Queen or Tequatl.

So what helps WvW (population balance) also helps PVE whether you are in a high pop or low pop server.

WvW collab. thread where suggest. affect PvE

in Guild Wars 2 Discussion

Posted by: Atlas.9704

Atlas.9704

I like the idea of giving boosts to those moving from a higher pop server to a lower one.
If they make the boost or boon generic enough for both WvW and PvE players it would allow either population base a chance to try out the other. For those who like both, even better for them.

My server seems to be more PvE than WvW if the conversations from Lion’s Arch are accurate. I haven’t suffered in finding anyone for stuff, but then I’m also quite happy playing solo.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!