WvW is Forced on players crafting legendary!
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
Why is this argument still going on? PvE people have to spend time in WvW(8hrs) and WvW people have to spend time in PvE(extremely high hrs), and if you don’t like afking in WvW then don’t try actually playing the game whether roaming or following a zerg and give the game mode a go
Simply put, because there’s no reason to. It’s not magically going to go faster by actually participating. Besides, tried it and while the game mode itself is fine, the community is the worst in the whole game.
Actually it does. The more you do in WvW, the higher your progress multiplier goes up. Meaning the more stuff you do in WvW, the faster you’ll actually be done with it.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
Why is this argument still going on? PvE people have to spend time in WvW(8hrs) and WvW people have to spend time in PvE(extremely high hrs), and if you don’t like afking in WvW then don’t try actually playing the game whether roaming or following a zerg and give the game mode a go
Simply put, because there’s no reason to. It’s not magically going to go faster by actually participating. Besides, tried it and while the game mode itself is fine, the community is the worst in the whole game.
Actually it does. The more you do in WvW, the higher your progress multiplier goes up. Meaning the more stuff you do in WvW, the faster you’ll actually be done with it.
No it doesn’t. You’d have a point if participation didn’t have a cap, but it does and you reach it extremely quickly.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
For them to be truly legendary weapons, I think it makes less sense to have them bound to a single game mode. Sure it’s more convenient, but the purpose of legendaries is prestige and effort.
Just effort rly, if it was to be prestigious there would have to be some actual difficulty behind obtaining them and you wouldn’t be able to buy them with a creditcard.
Which is probably why the new legendaries can’t be sold on the TP
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
No kitten, I’ve done this before you know. Do smth every 10min like cap a sentry or a monument. Still don’t see how you would define this as active play.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
No kitten, I’ve done this before you know. Do smth every 10min like cap a sentry or a monument. Still don’t see how you would define this as active play.
Because it can take time to cross the map. So that scouts for your world can earn progress since they don’t participate in the zerg battles for camps or castles. They take sentries and monuments and the occasional unguarded camp.
Special tag to GoB doers so that we may better gank them?!
LMAO
And as if PvE isnt forced onto us WvW players!
I used to be a PvE player like you, then I played Guild Wars 2
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
No kitten, I’ve done this before you know. Do smth every 10min like cap a sentry or a monument. Still don’t see how you would define this as active play.
I must have lost track of this argument, are you complaining that you don’t have to play in WvW to get the reward track? When you didn’t want to in the first place?
If the problem is it’s boring, find a zerg or build a character to solo camps and try to get into it, rather than complain about it.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
No kitten, I’ve done this before you know. Do smth every 10min like cap a sentry or a monument. Still don’t see how you would define this as active play.
I must have lost track of this argument, are you complaining that you don’t have to play in WvW to get the reward track? When you didn’t want to in the first place?
If the problem is it’s boring, find a zerg or build a character to solo camps and try to get into it, rather than complain about it.
No my point is that it’s a bad system and ppl seem to be defending it as if it’s the holy grail of wvw. Trying to dissuade anet from making wvw mandatory is a lost cause anyway. I would love it much more if I could speed things up by putting effort in tho. When effort is rewarded things honestly feel less grindy.
In the battle of pvers vs wvwers aquiring a legendary regardless of the generation, the real losers are those that detest crafting. It’s always been there, and it’s not for everyone. So let’s all call a brief truce and honor Bob, the non level 400 artificer that desperately NEEDS Nevermore, but hates being “forced” to level Artificing in order to get it. Bob is the real victim here. /end sarcasm
[HaHa] Hazardous Hallucination
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
Well, one would actually finish sooner the more one does. Also — through the wonders of linking I find myself in T1 WvW — and rarely if ever encounter a queue.
If you choose to rail against the idea of being unable to complete a Legendary collection. that’s your right. I’d not be opposed to a complete split of the requirements by play preference. However, there are some considerations.
- How many dev resources would be required to produce 3 complete, separate tracks, and what would have to be sacrificed to make it happen?
- Attempts to split requirements by game mode should start with adjustments to modes that are more disadvantaged by the current system. PvE-only preferences would be accommodated last.
- Any potential loss of benefit to game longevity from removal of requirements would need to be evaluated.
- ANet should also evaluate how play preferences limit acquisition of other rewards as well.
OP, i hear you. that WvW is just so…pointless. it is repulsive and horrible. i had to sit there running around – because that is what you do – run around boring landscapes – for something like 12 hours. i hated every minute of it.
i really cannot understand why anyone would do this without being forced to. there are all of these beautiful maps and interesting monsters all over the real GW2 universe, yet…i honestly don’t even care to know anyone in real life ho would prefer WvW or even worse, PvP. if you want to be competitive, then play a real competitive game like battlefield of world of tanks. i am embarrassed for you.
now, i have the stupid gift of battle now, so i am hoping that if i craft another legendary after this, i will just be able to claim another required gift of battle someplace without actually having to jump in the sewer again. please tell me this is so.
WvW players have to go way longer out of their way to get theirs. cmon what is 6-8hours of all the grinds you have to do, 1-2%? I have done way more hours in fractals to get my rings attuned and did you saw me crying about it? Shape up and get your legendary you lazy kittens.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
The reward track system promotes a style of play that’s not productive to the game mode as a whole. I know I’ve done it to work my way along a reward track.
Run around for a bit until you reach the participation cap, then stand at a waypoint and do something else on my second screen that actually interests me. (Practically everything on my PC interests me more at this point than doing WvW. Even Solitaire.) Open the map every few minutes, scan where something can be killed, go there and kill it and back to the waypoint. Rinse and repeat. Not playing the game, but tending to it like a sick child that needs attention once in a while.
don’t you need to do wvw for badges too? what the difference? lol…
Feed the Merlion… before the Merlion feed on YOU!
this thread again….
Ok. Let me put it this way, legendaries require you to play at a minimum 5 hours of wvw playtime excluding dailies, which can shave off 40 minutes.
Now I get that some people find this grueling to afk for 5-8 hours (depending on booster use) but to be frank that’s your own dam fault. Forcing your self to just keep participation and not even give the game mode a go is setting your self up for an unenjoyable experience. Go out get in some fights, or hop in a zerg and play open world pve. You know actually play the game, who knows you might even enjoy some of it.
I will say this, none of the other requirements for a legendary can you afk for. None of them take less than 8 hours. Many of them require days to complete. Be it material sinks, dungeon token requirements, Map exploration, it is all one package. All of it requires a tremendous amount of effort.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Here you go OP. Here’s my viewpoint.
I find it extremely frustrating that i need to sit in PvE and grind out a bunch of mindless farming so that I can get a precursor, mystic clovers, gifts of map completion, gift of insights, dungeon tokens, and many other materials. I do not like PvE even a little i have no clue what anet was thinking when they decided to make these the requirements im sure most WvW players can agree its absolute crap! just let us buy the mats with badges or let us earn it somehow in our preferred gamemode anything but this.
There are two sides to every coin, friend. If I had it my way I’d make everyone PvP or WvW for legendary weapons and other cool skins. I decide instead to suck it up and PvE instead of making the absolutely asinine complaint that I have to spend 5 hours playing WvW.
You have reward tracks in wvw that give clovers and repeat it like 10 times and u have all up need.. Whereas pve doesn’t have that option even. So give us a reward track in pve that after all pve masteries are complete we can farm them for gift of battle or something. Since its not fair u can get pve stuff just by playing wvw, we should be able to get wvw stuff by playing pve.
What abt new legendaries.. and if they make any others it will be like this. They change it so u don’t need world completion u need on 4 easy maps or so that if u get on a hp train it’s very easy to get map completion on. Besides this is new content not old one, don’t buy hot if u hate exploring the new maps. Whereas look gift of battle is always the same. We have to farm wvw for it even on new legendaries nothing change, but they make pve easier than ever and wvw stays the same, same boring thing.
You have reward tracks in wvw that give clovers and repeat it like 10 times and u have all up need.. Whereas pve doesn’t have that option even. So give us a reward track in pve that after all pve masteries are complete we can farm them for gift of battle or something. Since its not fair u can get pve stuff just by playing wvw, we should be able to get wvw stuff by playing pve.
What abt new legendaries.. and if they make any others it will be like this. They change it so u don’t need world completion u need on 4 easy maps or so that if u get on a hp train it’s very easy to get map completion on. Besides this is new content not old one, don’t buy hot if u hate exploring the new maps. Whereas look gift of battle is always the same. We have to farm wvw for it even on new legendaries nothing change, but they make pve easier than ever and wvw stays the same, same boring thing.
But there’s no way to get map completion done in WvW. That part takes way more than 8 hours for core Tyria and HoT legendary weapons require other account bound items that make up the difference in time of map completion.
Considering how they pretty much just changed the system to make it required to play WvW, the chances of them removing it any time soon is 0.
If you want a legendary but don’t want to do WvW, then you can buy one off of the TP. If you want a HoT one, you’ll just have to decide if you want the skin more than you hate WvW.
You have reward tracks in wvw that give clovers and repeat it like 10 times and u have all up need.. Whereas pve doesn’t have that option even. So give us a reward track in pve that after all pve masteries are complete we can farm them for gift of battle or something. Since its not fair u can get pve stuff just by playing wvw, we should be able to get wvw stuff by playing pve.
What abt new legendaries.. and if they make any others it will be like this. They change it so u don’t need world completion u need on 4 easy maps or so that if u get on a hp train it’s very easy to get map completion on. Besides this is new content not old one, don’t buy hot if u hate exploring the new maps. Whereas look gift of battle is always the same. We have to farm wvw for it even on new legendaries nothing change, but they make pve easier than ever and wvw stays the same, same boring thing.
Mystic clovers aren’t equivalent to a Gift, you have Gift of Exploration WvW has Gift of Battle.
Anet needs to have a special snowflake item in the gemstore so people can get whatever trinket they need from game modes they don’t like.
How can so many players be wrong? I played enough WvW in the past to know I will not do it again. Yes, I will still get the GOB and only have to suffer the few seconds it takes to spend badges of honor on a daily. That coupled with the Ley-line matter converter’s ability to purchase an occasional box of WvW supplies, will get me to the GOB in a number of months.
I’d rather spend years this way, than ever actually play WvW.
The sad thing is I now see that the game is being designed to push me away and now I usually just do log in and dailys, less and less often, and I certainly don’t spend money of gold anymore.
Offering ways to lessen the pain by reducing the time spent in WvW or trying to justify this nonsense because of map completion is a true waste of everyone’s time. Say it like it is. Right or wrong, fair or unfair, WvW players want more inexperienced players to kill.
If you only look at the amount of time they expect it to take to make a Legendary, and already have plenty of unspendable badges of honor, start the method I described above. You can get the GOB before you get the other required components. It’s just far less pain and boredom.
(edited by Tumult.2578)
How can so many players be wrong? I played enough WvW in the past to know I will not do it again. Yes, I will still get the GOB and only have to suffer the few seconds it takes to spend badges of honor on a daily. That coupled with the Ley-line matter converter’s ability to purchase an occasional box of WvW supplies, will get me to the GOB in a number of months.
I’d rather spend years this way, than ever actually play WvW.
The sad thing is I now see that the game is being designed to push me away and now I usually just do log in and dailys, less and less often, and I certainly don’t spend money of gold anymore.
Offering ways to lessen the pain by reducing the time spent in WvW or trying to justify this nonsense because of map completion is a true waste of everyone’s time. Say it like it is. Right or wrong, fair or unfair, WvW players want more inexperienced players to kill.
If you only look at the amount of time they expect it to take to make a Legendary, and already have plenty of unspendable badges of honor, start the method I described above. You can get the GOB before you get the other required components. It’s just far less pain and boredom.
Say it like it is you just want the game to fully cater to you and not care that others have to spend even more time doing stuff they don’t like to get the same item.
Like that makes sense. I didn’t ask for anything. Take another look.
Like that makes sense. I didn’t ask for anything. Take another look.
You did indirectly saying you want to be able to get the GoB without playing the gamemode that awards it by buying it with BoH. Like how it was before they made it a reward track, any new GoB you need to actually put an effort in WvW to obtain it.
Didn’t say I want it without playing WvW. I said I will get it without playing WvW because I played it enough in the past. It’s not my game to design.
Wait…people seriously cap a sentry and afk? That like 20 participation points a tick lol.
As others have said, do the wvw daily or follow a blob. Even casual roaming for me can fill a track two or three times a week with boosters.
I do love this topic. Pve players, you are aware that your mastery tracks are infinitely more grindy, right?
Seriously? Stop whining. It’ll take a few hours over a few days to get the reward track done. Big deal. God forbid you’re exposed to something new.
Meanwhile, if I want a legendary backpiece, I’m forced to do hundereds of hours of PvP and may still not get it because I need to “cross 4 ranks” which is broken. Or If I want legendary armor, I’m foced to do hundereds of hours or raids, which I can’t do because people don’t want me in their raid cause I’m a newb.
This is the least of the issues regarding legendaries.
I suspect more gindy is ok because it’s an enjoyable game mode for so many players. I wouldn’t state that for WvW.
Didn’t say I want it without playing WvW. I said I will get it without playing WvW because I played it enough in the past. It’s not my game to design.
You can’t get it without playing WvW though no more vendor so good luck there
When I decided to make my Legendary, it took me a couple days of WvW to complete the track. I’m not a big WvW player, but focusing a little bit of time will get you there. If you coincide that with the dailies you can spend even less time there due to the potions.
Wait…people seriously cap a sentry and afk? That like 20 participation points a tick lol.
As others have said, do the wvw daily or follow a blob. Even casual roaming for me can fill a track two or three times a week with boosters.
I do love this topic. Pve players, you are aware that your mastery tracks are infinitely more grindy, right?
No, people get to max participation, and then spend hours occasionally capping a sentry or killing a dolyak so the ticks keep in coming at max value. Works fine.
Didn’t say I want it without playing WvW. I said I will get it without playing WvW because I played it enough in the past. It’s not my game to design.
You can’t get it without playing WvW though no more vendor so good luck there
Yes you can. He even explained how.
By the time I run out of earned badges of honor, I will have converted all my precursors to legendarys. The method I described was for all the players who did not spend their badges of honor because the vendor was removed before it was announced when it would be removed.
These players don’t have to be forced to play WvW again, to get what they already earned.
(edited by Tumult.2578)
By the time I run out of earned badges of honor, I will have converted all my precursors to legendarys. The method I described was for all the players who did not spend their badges of honor because the vendor was removed before it was announced that it would be removed.
These players don’t have to be forced to play WvW again, to get what they already earned.
No it was never removed before they said they would remove it people just never read the patch notes and had over a 3 month warning that the vendor would be removed, and Anet never gave a definitive date on removal so there is that, more than enough warning to get alll the GoBs they would need.
don’t you need to do wvw for badges too? what the difference? lol…
By the time I run out of earned badges of honor, I will have converted all my precursors to legendarys. The method I described was for all the players who did not spend their badges of honor because the vendor was removed before it was announced that it would be removed.
These players don’t have to be forced to play WvW again, to get what they already earned.No it was never removed before they said they would remove it people just never read the patch notes and had over a 3 month warning that the vendor would be removed, and Anet never gave a definitive date on removal so there is that, more than enough warning to get alll the GoBs they would need.
They should have made a Legendary Weapons section and mentioned it there that the Gift of Battle was being removed from the vendor. It was communicated, just poorly. They also never gave a warning on which patch the track was coming out of beta on so they dropped the ball there as well with regards to communication.
I don’t have an issue with the change, just how they communicated that change.
Unfortunately it’s true that the game that started with the idea that you could get the rewards you wanted playing the way you wanted is dead. Legendary armor requires raids in a game that didn’t have raids in the first place because it was created to include everyone and therefore kept large scale content open world. It got really bad when the last big WoW expansion flopped and the great exodus began.
Unfortunately it’s true that the game that started with the idea that you could get the rewards you wanted playing the way you wanted is dead. Legendary armor requires raids in a game that didn’t have raids in the first place because it was created to include everyone and therefore kept large scale content open world. It got really bad when the last big WoW expansion flopped and the great exodus began.
Actually, at game’s launch, if you wanted to make your own legendary, you had to play WvW to do map completion. Which for some took WAY WAY WAY longer than it takes to get to completing the progress bar even if you don’t increase participation due to their server never switching to a particular color or their server never being able to take things.
I find it extremely frustrating that i need to sit in WvW and grind out a reward track for gift of battle.I do not like WvW even a little i have no clue what anet was thinking when they decided to add this im sure most PvE players can agree its absolute crap! just let us buy it with badges or put the track in PvP anything but this.
Some people don’t like PVP and would whine and complain too. Face it, there are 3 modes of game play. PVE, PVP, WVW in order to craft a LEGENDARY you’ll have to do some challenging stuff and probably get your feet wet in a little bit of everything. If you don’t like that, just use exotics or craft a mystic toliet weapon. Heck Asura karma weps are a little flashy/pretty too
OR
shoulda just bought a bunch of gift of battles with badges like i did before HoT was released, much better then now grinding those stupid tracks out to get 1
Yo, Ho, thieves and beggars, never shall we die
(edited by Kelly.7019)
Unfortunately it’s true that the game that started with the idea that you could get the rewards you wanted playing the way you wanted is dead. Legendary armor requires raids in a game that didn’t have raids in the first place because it was created to include everyone and therefore kept large scale content open world. It got really bad when the last big WoW expansion flopped and the great exodus began.
Actually, at game’s launch, if you wanted to make your own legendary, you had to play WvW to do map completion. Which for some took WAY WAY WAY longer than it takes to get to completing the progress bar even if you don’t increase participation due to their server never switching to a particular color or their server never being able to take things.
I remember this. I had several friends guest to other servers just to get around spending weeks as one color. I’d even heard of someone’s server not changing colors for three months.
It all comes down to just how bad you really want the legendary. I hated dungeons but ground out the tokens needed for the legendary I wanted. The gift of exploration used in my legendary was obtained by suffering through WvW for map completion when that was still required.
Crystal Desert: 1/13/2017